the_guy222
First time out of the vault
Dubby said:the_guy222 said:If you took a Glock into the wastes, you should be able to get thousands upon thousands of rounds out of it before it reaches "0%."
A brand new, just manufactured & serviced one, yes. Finding a firearm in that kind of condition is going to be astronomically rare. Chances are, every single firearm you -would- find would have been tampered (inappropriately repaired) or modified in some way.
Yes, I agree completely. So it's really just a matter of us deciding how long it should take firearms to break down.
It's too bad we can't model firearms more accurately in that respect. If you jury-rigged an automatic pistol or rifle to function in the wasteland, assuming it was safe to use, you would likely encounter intermittent jams, failures to feed, etc...
This is where revolvers and manually-operated firearms really shine in the wasteland, IMHO.
If you have a good, reliable revolver, and tune it properly, it could continue to function pretty reliably until it needs servicing again. E.g. if you took a Ruger GP-100 heavy stainless steel revolver, stored it properly for 100 years, serviced it, used it, broke it, and then fixed it up properly, it would probably keep working for another 100 years. I would not want to try that with some .32 pocket pistol!
Also, you can fix a 100+ year old Mauser Bolt Action with parts from a hardware shop and get it working perfectly again. I'm not kidding! It would be more dependable than a semi-auto in the wasteland. That's probably why you see the boy with a bolt-action in "A Boy and his Dog."
Reliability, ruggedness, and ease of maintainance give revolvers and especially manual-actions a decisive advantage in harsh environments where servicing is poor. Especially if modern pistols like Glocks are not in use, such as in a 1950s-enhanced environment, there are reasons to keep these "obsolete" designs around. Up until the 1930s and even later, many did not trust semi-automatics and automatics. The difficulty of keeping an automatic running, especially a complex one, could add realism to the wasteland.
Anyway, to add to the survey, I wanted to add to question 11 that I agree with others that the maximum effective range should only be listed in conjunction with a perk like Gun Nut or certain player attributes (e.g. weapons skills).