PaxVenire
Wasteland Peacemaker
Hello y’all, I wanted to start a discussion regarding music and radio stations in the Fallout franchise. Obviously, this was an implementation of Bethesda and carried into the world of the classics by Obsidian with New Vegas.
I’ve heard much debate over the inclusion of a radio station throughout the years within the Fallout franchise.
On one hand I’ve heard the argument that blasting radio music in the world of Fallout is a detriment to the overall bleakness of the arid post-nuclear wasteland. Fair enough, I personally couldn’t imagine walking down that gruesome hallway into the Master’s chamber and seeing him for the first time while listening to “Bongo bongo bongo I don’t wanna leave the Congo, oh no no no no no”.
On the other hand, I see the argument made that radio stations make total sense within the universe, not just for the music that would give weary travelers some form of happy escape from the bleak reality, but also for the constant news updates the radio DJ gives the surrounding region. Another fair point, in a society that’s progressing past the destruction of the bombs, this would be absolutely crucial.
Here are my thoughts: They don’t work, unless they do. What I mean is that the radio station should be carefully crafted with the world’s setting, the story’s themes, and the overall universe in consideration.
To give an example, I’m going to compare Radio New Vegas/Mojave Radio from Fallout: New Vegas with Diamond City Radio form Fallout 4.
Both radio stations have DJs that give updates to the world as the player makes their way through the game, both play oldies music from the 1900s, and both have in-universe advertisements for businesses that can be found in-game. However, Radio New Vegas/Mojave Radio works and Diamond City Radio does not.
The simple reason is because Mr. New Vegas is treated in-game like an actual character living in the world around him (yes I know he’s an AI canonically, but my point still stands). His news updates don’t just revolve around the player, he’s constantly giving flash updates on the war between the NCR and Legion, what’s going down on the Strip and outside in the Mojave, and what routes wastelanders should avoid due to danger. When he does report on the player’s actions he even sometimes has reporters conduct interviews with the NPCs the player helped, like an actual news station would, to explain how he receives this information. The advertisements he reads revolve around the businesses of the Strip, which canonically make sense as he is programmed by Mr. House who wants to attract business to the Strip to fund his goals. Now onto the music he plays, he doesn’t just throw on any 1950s song he can find, he has a select track of music that fits the game world tonally, thematically, and otherwise just the kind of music that real people living in this world would listen to. He even makes a comment how when Christmas rolls around, he has a track listing ready for the season. And when it comes to Mojave Radio, it’s the same tracks as Radio New Vegas without the host and news updates for anyone who prefers just the music alone. To recap, Mr. New Vegas wasn’t written as just a radio station you throw on for kicks, he is treated as an actual extension of the game world. His music fits the narrative, and by proxy so does Mojave Radio.
Diamond City on the other hand, is quite the opposite. The DJ, Travis, is treated as a nothing more than a joke rather than an actual character living in the game world and dealing with the problems the rest of the Commonwealth is dealing with. He can barely string a sentence together without sounding like a miserable awkward sack at first, and even when the player completes the quest to make him more confident, he provides nothing to the game world aside from a somewhat better voice on the station. He seems to only know about the world’s events when the player gets involved, making it seem like the radio station was created specifically to revolve around the player much like a lot of Bethesda’s game design, and has nothing in the way of explaining where he even gets this information. There are no reporters roaming the corners of the Commonwealth to get the information he knows, not even Piper who we’re told actually does investigative reporting. Even if it was Piper giving him the updates, she can’t be in all corners of the Commonwealth at once while also spoonfeeding Travis information, especially if she’s the player’s companion. When it comes to advertising, his advertisements are almost always written as jokes. Now onto the music. The music played is also void of any purpose. There’s a lot of tracks lazily recycled from Fallout 3’s Galaxy News Radio, a tiny amount of new songs similar to Fallout 3’s soundtrack, and a ton of novelty joke records about sex double entendres or nuclear radiation/atomic bombs because Bethesda thinks that just because the game is set in a post-nuclear environment, these type of songs belong there. The only thing I like about Diamond City Radio is that it’ll play Magnolia’s songs after the player visits Goodneighbor, lending to new music being made post-war like New Vegas with the Lonesome Drifter. To recap, the radio station in Fallout 4 seems to have been created as just some kinda big joke when it isn’t magically revolving around the player.
In short, I think radio stations work in Fallout, but only when they’re treated with care and craftsmanship. It should be relevant to the world. If there’s a DJ, there should be a reason for the DJ to be hosting the station, news about the game world overall rather than player-centric, an explanation on how they get their information, and the music should compliment the game’s themes and setting rather than just to give players music to listen to.
So what are your thoughts on radio stations in the games? Do you love em, hate em, or are you split in the middle?
I’ve heard much debate over the inclusion of a radio station throughout the years within the Fallout franchise.
On one hand I’ve heard the argument that blasting radio music in the world of Fallout is a detriment to the overall bleakness of the arid post-nuclear wasteland. Fair enough, I personally couldn’t imagine walking down that gruesome hallway into the Master’s chamber and seeing him for the first time while listening to “Bongo bongo bongo I don’t wanna leave the Congo, oh no no no no no”.
On the other hand, I see the argument made that radio stations make total sense within the universe, not just for the music that would give weary travelers some form of happy escape from the bleak reality, but also for the constant news updates the radio DJ gives the surrounding region. Another fair point, in a society that’s progressing past the destruction of the bombs, this would be absolutely crucial.
Here are my thoughts: They don’t work, unless they do. What I mean is that the radio station should be carefully crafted with the world’s setting, the story’s themes, and the overall universe in consideration.
To give an example, I’m going to compare Radio New Vegas/Mojave Radio from Fallout: New Vegas with Diamond City Radio form Fallout 4.
Both radio stations have DJs that give updates to the world as the player makes their way through the game, both play oldies music from the 1900s, and both have in-universe advertisements for businesses that can be found in-game. However, Radio New Vegas/Mojave Radio works and Diamond City Radio does not.
The simple reason is because Mr. New Vegas is treated in-game like an actual character living in the world around him (yes I know he’s an AI canonically, but my point still stands). His news updates don’t just revolve around the player, he’s constantly giving flash updates on the war between the NCR and Legion, what’s going down on the Strip and outside in the Mojave, and what routes wastelanders should avoid due to danger. When he does report on the player’s actions he even sometimes has reporters conduct interviews with the NPCs the player helped, like an actual news station would, to explain how he receives this information. The advertisements he reads revolve around the businesses of the Strip, which canonically make sense as he is programmed by Mr. House who wants to attract business to the Strip to fund his goals. Now onto the music he plays, he doesn’t just throw on any 1950s song he can find, he has a select track of music that fits the game world tonally, thematically, and otherwise just the kind of music that real people living in this world would listen to. He even makes a comment how when Christmas rolls around, he has a track listing ready for the season. And when it comes to Mojave Radio, it’s the same tracks as Radio New Vegas without the host and news updates for anyone who prefers just the music alone. To recap, Mr. New Vegas wasn’t written as just a radio station you throw on for kicks, he is treated as an actual extension of the game world. His music fits the narrative, and by proxy so does Mojave Radio.
Diamond City on the other hand, is quite the opposite. The DJ, Travis, is treated as a nothing more than a joke rather than an actual character living in the game world and dealing with the problems the rest of the Commonwealth is dealing with. He can barely string a sentence together without sounding like a miserable awkward sack at first, and even when the player completes the quest to make him more confident, he provides nothing to the game world aside from a somewhat better voice on the station. He seems to only know about the world’s events when the player gets involved, making it seem like the radio station was created specifically to revolve around the player much like a lot of Bethesda’s game design, and has nothing in the way of explaining where he even gets this information. There are no reporters roaming the corners of the Commonwealth to get the information he knows, not even Piper who we’re told actually does investigative reporting. Even if it was Piper giving him the updates, she can’t be in all corners of the Commonwealth at once while also spoonfeeding Travis information, especially if she’s the player’s companion. When it comes to advertising, his advertisements are almost always written as jokes. Now onto the music. The music played is also void of any purpose. There’s a lot of tracks lazily recycled from Fallout 3’s Galaxy News Radio, a tiny amount of new songs similar to Fallout 3’s soundtrack, and a ton of novelty joke records about sex double entendres or nuclear radiation/atomic bombs because Bethesda thinks that just because the game is set in a post-nuclear environment, these type of songs belong there. The only thing I like about Diamond City Radio is that it’ll play Magnolia’s songs after the player visits Goodneighbor, lending to new music being made post-war like New Vegas with the Lonesome Drifter. To recap, the radio station in Fallout 4 seems to have been created as just some kinda big joke when it isn’t magically revolving around the player.
In short, I think radio stations work in Fallout, but only when they’re treated with care and craftsmanship. It should be relevant to the world. If there’s a DJ, there should be a reason for the DJ to be hosting the station, news about the game world overall rather than player-centric, an explanation on how they get their information, and the music should compliment the game’s themes and setting rather than just to give players music to listen to.
So what are your thoughts on radio stations in the games? Do you love em, hate em, or are you split in the middle?