Most anarchists, from what I gather, just want a world where communities and individuals solve there own problems, without governments forcing them to follow set laws. I don't think many actually want a world where everyone is doing whatever they want non-stop.
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Why's that necessarily a bad thing?
Can't a community just dedicate itself to surviving.
Why does it need to go somewhere or have goals?, If they are happy where they are, let them stay where they are IMO.
The ultimate dream of anarchy is a society so large and complex that government gets in the way, and people are educated enough to govern themselves.
Everyone DOES continuously do what they want, but they work within the frame and strive of the community (better said civilization). They have long term goals, not just immediate pleasures.
And yes, a community not advancing is a dying community.
We're talking about a one-planet society here which does not progress. That community will die out at the first change of circumstances. Get a famine, a plague (FEV), some hostile power (deathclaws, supermutants, an ant colony), a big rock from the sky - and you have only dead people.
There's a wast universe out there with gazillion conditions to adapt to. To be able to stay around forever you must get out there and constantly adapt to the new and new things.
If you can't leave the planet for all the others - you might as well lay down and die.
An awesome anarchist civilization can be found in Isaac Asimov's Foundation and Earth, called Gaia.
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*The prime fault of the Master's plan was - what happens when he/she/it dies? Even if the mutants were not sterile - what then?
*Vault city is a racist, slave-owning society. Even if they fall in the hands of NCR I vote against them.
*The attractive part of the Enclave is their technology and the idea of unification. The bad side (which for me heavly contraweights the good part) is their shortsided tendency of racism solved by genocide.
In their place I'd be happy to accept the ghouls and the other intelligent life forms evolved from the War. They proved they can exist under the new circumstances, sometimes even better than "pure humans".
The Enclave is practically the nazis, and have the same problem: they are wasting resources to goals they should not.
*New Reno has its own problems. It is infested with drugs, practicaly lives from gamblers, and the mobs are a) too strong b) too many c) too uncooperative to establish a long term society. Bishop comes up with an idea that is out of the frame, thus solves a seemingly impossible dilemma.
All four factions have their problem in themselves: the Mordinos are the maffia/yakuza, and those don't make a healthy society, can't (don't want) to work as a government.
The Salvatores are too ruthless, they strangle society.
The wassisname family are about blood-relation. They seem pretty innocent until you realise how petty they are, and how much they must inbreeding.
I like the ending where you make an offspring who takes over - but that's an unforseeable accident. Not even option if u r female.
*"What is more moral? An Evil Order or a Unchecked Chaos?" - define chaos