I noticed that right after I finished the first mission, BrahminWood, I was on the world map traveling over at the areas where the supermutant encounters are abundant - I did not even encounter a single supermutant. Plus, I even wasn't encountering anything in those areas.
The problem is that when you import Random encounters, all the existing encounter percentages and placements are deleted from the CAM file and thus you will have to go back and
manually place them back on the campaign map. This makes it very un-practical to import new REs.
My solution is to just sacrifice/change a few of the existing REs.
For example, Do you really care if you ever encounter small cockroaches or Komodos?
Just open the Campaign.txt file and change the REs that you don't really care about into your desired RE.
Here is a look at my Campaign.txt file so you can see what I mean...
forces = {
//==============================================================================
//------------------------------------------------------------------------------
// CRITTERS
//------------------------------------------------------------------------------
// RadScorpions
{ "Radscorp01_Easy;bad;5;11;false;Z",
"entities/World/bounty_hunter1.ent;13;10",
"entities/World/bounty_hunter2.ent;14;10",
},
{ "Radscorp02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/radscorp_01.ent;3;10",
"entities/Actors/Critters/radscorp_01.ent;4;10",
},
{ "Radscorp03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/radscorp_01.ent;4;10",
},
// Komodo
{ "Komodo01_Easy;bad;7;14;false;Z",
"entities/World/bounty_hunter1.ent;17;10",
"entities/World/bounty_hunter2.ent;18;10",
},
{ "Komodo02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/lizard_01.ent;3;10",
"entities/Actors/Critters/lizard_01.ent;4;10",
},
{ "Komodo03_Hard;critter;5;6;true;Z",
"entities/Actors/Critters/lizard_01.ent;4;10",
},
Here you can see how I changed the 'Radscorp01_Easy' and the 'Komodo01_Easy' Encounters into a couple of Bounty hunter Encounters.
Then you will also have to change the 'encounters' file (located in the locale/game Directory) to match your new encounters...
Here's a look at a portion of my 'encounters' file...
//--------------------------------------------------------------------------------
// Random encounter force names
//--------------------------------------------------------------------------------
encounter_confirm = {Do you wish to encounter:}
encounter_forceSeperator = { and }
Radscorp01_Easy = {Bounty Hunters}
Radscorp02_Medium = {Radscorpions}
Radscorp03_Hard = {Radscorpions}
Komodo01_Easy = {Bounty Hunters}
Komodo02_Medium = {Komodo Dragons}
Komodo03_Hard = {Komodo Dragons}
I hope this helps.