Real Time Combat or Turn Based?

Real Time or Turn Based in RPGs?


  • Total voters
    11

Atomic Postman

Vault Archives Overseer
I'm currently playing through Tyranny, and it is reminding me of how absolutely turned off I am by real-time combat in RPGs. It feels so absolutely awful, unsatisfying and like a complete clusterfuck to me in every iteration I've come across. The fact that the pause feature exists shows to me the baked-in inadequacy of it as a feature.

Turn based feels so much better, and it's true to actual RPGs.

Thoughts?
 
Even though it didn't end up mattering in the end, I am glad that there was a mandate to keep in Turn-Based combat in Van Buren. Fallout would have been significantly worse as an isometric cRPG with real-time rather than turn-based.
 
Playing Pillars Of Eternity right now and yeah I loathe RTwP. I never liked it. Even if I pause every fourth of a second it is still a pain in the ass to keep track of who is attacking who, what spell is being used and what it does, where everyone's cooldowns are. I just don't find there to be any tactics in RTwP. In Dragon Age Origins I could set up the tactics system quite extensively to make sure that they used the correct spells and potions when needed but in this one the tactics is shit so either they use up all their per rest abilities or they don't use any and I have to manually go around and keep track of everything.

I just find RTwP to be a clusterfuck, especially when several actions are performed in a third of a second and I have to look scan the textbox carefully to see just what happened. I don't play cRPG's for action or because I have no patience for slow combat so I get nothing out of RTwP.
 
Turn based obviously.

I never got the point of RTwP honestly. If you are just gonna pause the game to give instructions to your characters, why not just be turn based? It basically turns into it into that.

From the way i see it, the appeal of Real Time combat is that you have to make quick choices and have an eye to what is happening in every second. If you can just pause the game and assess the situation at your leisure, doesn't that kind of defeat the entire point? Maybe i'm missing something, but it's what it looks like to me.
 
I like how real time is done in Fallout Tactics and Ghost Recon 1 but other than those two examples I prefer TB.
 
I prefer turn based but there are some real time aspects that work for me provided their isn't too much going on at the same time.

For a first or third person perspective real time combat works out better but with isometric, overhead, or platform style combat it's much better off turn based.
 
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