Real-Time

  • Thread starter Thread starter Neo
  • Start date Start date
RE: Real time vs. Turn-based

Yes, i agree that change is good. New inovative combat consept is needed so we won't be boring and the game will stay new and refresh.

But your argument about realtime combat with your "vision" of it...you forgot something that very very importance, that is AI. To react that fast and smart your NPC must supported by high AI, and that is not include the behaviour of each NPC. Pouseable real time combat like torment and BG, may covered this problem but still they need good AI and bigger map.

But what i don't understand is, if they gone to used realtime combat like torment or BG, why they don't used infinite engine 1st as a prototype? instead making a new one which maybe (just maybe) fail.
 
Wow

I got reply from The Man!!!! Uh... he's mortal too, as we are, right? uh, i mean.... whatever, on to the subject :)
Yes, giving the party members just overall directions on how to fight will be cool, total control of them would be necessery only if they're waaay too dumb :)
And here's one more thing about real time - how about performance? With all this 3d stuff and other things how will the game run in real time? If the lithtech 2 is used i would have to buy merced or something like that, because old ithhtech 1 games (blood2/shogo) run like crap on my pc (compared to quake3 for example). Now, add a whole city full of npcs, everything happening on your screen at the same time, plus a bunch baddies tryuing to frag you, and your party members trying to fire back at them, and what do you get? 5-6fps, wich is acceptable for turn based action, but in real time it will have real influence over your results in combat. That's one of the reasons i didn't like the game-going-3d thing. But i guess we'll have to wait and see though :)

cheers!
 
Real-Time combats get quite boring if you're using melee weapons or hth attacks. Sounds as boring as Diablo: you stand next to your enemy and simply push your mouse button 'til he's gone.
Uah...
 
Err, no. First, Fallout is a RPG, not an action game, so you won't be shooting all the time. Second, you should make the magazines of say, a minigun smaller so you must reload earlier. Third ,remember F1 & F2 ? Then you sould know hitting something with a minigun at a distance properly is very dificult, in fact, you can't hit anything with a minigun unless you're staning right in front of it. With, say, a sniper rifle you can hit something miles away, so when someone with a minigun is attacking you, and you have a sniper rifle, you can blast his head off before he even comes in range.
 
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