A
Alicia Carmen
Guest
RE: Real time vs. Turn-based
Yes, i agree that change is good. New inovative combat consept is needed so we won't be boring and the game will stay new and refresh.
But your argument about realtime combat with your "vision" of it...you forgot something that very very importance, that is AI. To react that fast and smart your NPC must supported by high AI, and that is not include the behaviour of each NPC. Pouseable real time combat like torment and BG, may covered this problem but still they need good AI and bigger map.
But what i don't understand is, if they gone to used realtime combat like torment or BG, why they don't used infinite engine 1st as a prototype? instead making a new one which maybe (just maybe) fail.
Yes, i agree that change is good. New inovative combat consept is needed so we won't be boring and the game will stay new and refresh.
But your argument about realtime combat with your "vision" of it...you forgot something that very very importance, that is AI. To react that fast and smart your NPC must supported by high AI, and that is not include the behaviour of each NPC. Pouseable real time combat like torment and BG, may covered this problem but still they need good AI and bigger map.
But what i don't understand is, if they gone to used realtime combat like torment or BG, why they don't used infinite engine 1st as a prototype? instead making a new one which maybe (just maybe) fail.