Really just curious....

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TorontoReign

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Is it possible to take every enemy that has appeared in Fallout 3 and FNV, and add them to the spawn list? Like for example, could you add the mutated rednecks from Point Lookout, into New Vegas? Assuming you have both games of course. Could you add these monsters to the regular spawn list, or is it set up a certain way? This is more of a curiosity than anything. I was musing over the possibility of a select few inbred rednecks wandering the wastes, or a Loboto-mite somehow making it out of Big MT. I am mainly curious from a mod standpoint, not the reasoning behind it. I think it would be cool to have every possible enemy type from both games, spawning at various points in the wasteland. It wouldn't make sense canon wise, but it would add variety to the enemy list. Any thoughts?
 
You could replace the cazadores at Brewers Bootlegging with some of those swamp-billies. :)

No clue on modding it though. I leave that to the professionals.
 
Many FO3 assets are still in the NV files. If the enemies you want are there it should be "relatively" simple to use the GECK to create the encounters you want. I say "relatively" because I've never been able to get the NV GECK to launch on my PC so I don't know how to use it. Someone who has the GECK and knows how to use it could probably do this.
 
For most of them, you only have to add the original textures to the respective folders and they work. The files had been kept in FNV exactly to provide easier mod support (officially, at least. Another possibilitie would be that it's too much work to kick all the stuff out of the game :>).
 
Lexx said:
For most of them, you only have to add the original textures to the respective folders and they work. The files had been kept in FNV exactly to provide easier mod support (officially, at least. Another possibilitie would be that it's too much work to kick all the stuff out of the game :>).

Thanks Lexx. I thought so.
 
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