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Guest
Guest
Prostitutes never had a purpose in Fallout 1 and 2, besides blowing money. I think that in Fallout 3, there should be a combat modifier called morale. It would have some effect on combat, wether slight or major. Going to prostitutes would boost your morale or whoever takes a visit. But there would be a limit on how often you can use them, besides your wallet. After 4 times you might get tired for a bit. Then again, maybe you have the Kama Sutra perk and sex appeal, so you can last longer? Then maybe that perk would affect how much morale you gain too.
Other things could affect morale, like things that happen during combat. Critical failures, being knocked down, or being crippled will lower morale, and inflicting these things on the enemy will raise it. Death of an enemy will raise morale, and death of a comrade vice versa.
Morale can also be based on missions and how they're completed. If you're a do-gooder, and you cause something bad to happen (i.e. the death of everyone at the ghost farm in FO2), it will lower your morale. If you're an evil guy, accidentally helping people will lower morale. Doing the opposite for either will raise it.
The performance of NPCs can also be affected, and can influence who you have in your party. Having Myron from FO2 on your team as a good guy would be unwise, because his morale is raised by things opposite to what a good guy is inclined to do. It doesn't make sense to be a Champion and yet have a party full of asshole villians, or be Scourge of the Wastes and have a bunch of goody-two-shoes following you around.
Morale would be affected by charisma, because part of being charismatic is having confidence, and that's what morale is. It could also influence dialouge if someone can figure out an effective way to implement it without overriding the speech skill.
That's all.
Other things could affect morale, like things that happen during combat. Critical failures, being knocked down, or being crippled will lower morale, and inflicting these things on the enemy will raise it. Death of an enemy will raise morale, and death of a comrade vice versa.
Morale can also be based on missions and how they're completed. If you're a do-gooder, and you cause something bad to happen (i.e. the death of everyone at the ghost farm in FO2), it will lower your morale. If you're an evil guy, accidentally helping people will lower morale. Doing the opposite for either will raise it.
The performance of NPCs can also be affected, and can influence who you have in your party. Having Myron from FO2 on your team as a good guy would be unwise, because his morale is raised by things opposite to what a good guy is inclined to do. It doesn't make sense to be a Champion and yet have a party full of asshole villians, or be Scourge of the Wastes and have a bunch of goody-two-shoes following you around.
Morale would be affected by charisma, because part of being charismatic is having confidence, and that's what morale is. It could also influence dialouge if someone can figure out an effective way to implement it without overriding the speech skill.
That's all.