Reason for prositutes? "Morale"

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Prostitutes never had a purpose in Fallout 1 and 2, besides blowing money. I think that in Fallout 3, there should be a combat modifier called morale. It would have some effect on combat, wether slight or major. Going to prostitutes would boost your morale or whoever takes a visit. But there would be a limit on how often you can use them, besides your wallet. After 4 times you might get tired for a bit. Then again, maybe you have the Kama Sutra perk and sex appeal, so you can last longer? Then maybe that perk would affect how much morale you gain too.

Other things could affect morale, like things that happen during combat. Critical failures, being knocked down, or being crippled will lower morale, and inflicting these things on the enemy will raise it. Death of an enemy will raise morale, and death of a comrade vice versa.

Morale can also be based on missions and how they're completed. If you're a do-gooder, and you cause something bad to happen (i.e. the death of everyone at the ghost farm in FO2), it will lower your morale. If you're an evil guy, accidentally helping people will lower morale. Doing the opposite for either will raise it.

The performance of NPCs can also be affected, and can influence who you have in your party. Having Myron from FO2 on your team as a good guy would be unwise, because his morale is raised by things opposite to what a good guy is inclined to do. It doesn't make sense to be a Champion and yet have a party full of asshole villians, or be Scourge of the Wastes and have a bunch of goody-two-shoes following you around.

Morale would be affected by charisma, because part of being charismatic is having confidence, and that's what morale is. It could also influence dialouge if someone can figure out an effective way to implement it without overriding the speech skill.

That's all.
 
and you could get the penis enlarger implants and having sex with prostitutes would up your moral even more. (sarcasm) =]

having sex with prostitutes would boost moral for an evil character.

and having sex with yer wife would boost moral for a good character? :)
 
Hey, in this harsh nuclear wasteland even the good guys can enjoy a little nookie from a hooker or two.

Actually, most of my post was just about the morale combat modifier thing, if that's a good idea.
 
>Prostitutes never had a purpose in Fallout 1 and 2, besides
>blowing money.

>Hey, in this harsh nuclear wasteland even the good guys can
>enjoy a little nookie from a hooker or two.

I thought it was kinda funny.:D

Anyway, moral modifiers in combat are meant for strategy games not RPGs. Just imagin this: You go up to face a deathclaw, and after a big swipe, you take critical damage and fell down, then your NPCs get "demoralized", so all of them start running away, thus leaving you sitting ducks there to fend for yourself. In the boxing ring, Hollyfield gave you a nice left hook, so you drop to the ground, then you start to panick, because you forgot to have sex with the prostitude, meaning you'd have low moral, and it also means you will lose AP, melee damage, perception, etc.., therefore get your butt kicked.

Just thought I bring that up.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
Morale works very well in a rpg. However, it should only effect npcs though. The players should decide when his/her character will run away. Just my opinion.
 
you mighta won the championship boxing match if you were just a little better in bed =]
 
The whole "prostitution" thing was way overdone in Fallout 2. Having prostitutes all over the place was really a bad idea. They didn't fit in the setting at all. Features such as these would make Fallout 3 significantly more stupid than Fallout 2 was.
 
Actually, I think the prositutes fit New Reno very well. If you noticed; there were no prostitutes in any of the "civilized" cities like NCR, San Francisco, or *puke* Vault City *puke*.
 
You telling me there shouldn't be prositutes in Fallout at all? I hope not as that makes the owrld go round. It isn't referred to as the world's oldest proffesion for nothing; you know.
 
> You telling me there shouldn't
>be prositutes in Fallout at
>all? I hope not as
>that makes the owrld go
>round. It isn't referred to
>as the world's oldest proffesion
>for nothing; you know.

Fantastic leap of logic.

What is meant, and I'll clarify it, is that there was prostitutes in Fallout 1 as well. New Reno didn't fit into the setting, and is a poor example to use as it was 90% populated with hookers. The Den or Junktown might have been a better example, with a couple there, but not enough to completely make a joke of the setting.
 
Okay, maybe I went a little extreme. However, I think New Reno was just fine. Why? Because it beats simply having all the towns being the same. If anything, it makes a good comparison to NCR, or SF where there are no prositutes, or even chance to get in bed. That's certainly not really "realsitic". Though; I agree; the Den probably was reasonable - though iirc I count at least 3 situations where you can do the dirty in the Den. Anyways, it's all a matter of taste. Yes; I have a sick mind. I'm not apoligizing for it either.
 
I have no idea why, but I felt the need to say it again.

You are in mortal combat with Frank, back and forth, back and forth, until you took a good one on the knee and fell. You panicked, crap!!! You completely forgot to have sex with the cat's paws' girls for a least five times for moral booster and good luck. So, you think, "Now, I've done it!". You can't get up because you are demoralized, and all your buddies fled because they are "dispirited". Everything is going dark while you mutter to yourself, "If I only had more sex....".

:D:D:D:D:D

LOL Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
> Okay, maybe I went a
>little extreme. However, I think
>New Reno was just fine.
>Why? Because it beats simply
>having all the towns being
>the same.
>If anything, it
>makes a good comparison to
>NCR, or SF where there
>are no prositutes, or even
>chance to get in bed.
>That's certainly not really "realsitic".

Huh? Have you even played the games? Let's see...Junktown, Hub, Boneyards, Shady Sands. Different towns in Fallout 1. NCR, Redding, Gecko, VC, San Fran, New Reno, etc. Different towns in Fallout 2. Each had their own traits.

First, you say that it's good that New Reno is there simply because it just has (unrealistic) excesses of what other citites have. Wheeeee! Let's just toss 4k of hookers onto a map and call it the next best thing, why don't we? Wait, isn't that just "making it more the same as every other city"?

Now, the next ludicrous point. NCR and SF had a reason for no prostitutes. Gecko...well...that's just a scary thought, really. SF had more of a 'disciplined' sect of people running around, whether the Shi, BOS, or Hubbies, there was a reason for that. Shady Sands has always been an example of a "clean, quiet village". The innocent helpless stereotypical good-guys. It was the basis upon which NCR was created upon. Why else wouldn't they allow weapons to be carried around and slavery to be kept to the outside? In fact, I think that would make those cities "different" as they wouldn't have prostitution like most others.

>Though; I agree; the Den
>probably was reasonable - though
>iirc I count at least
>3 situations where you can
>do the dirty in the
>Den. Anyways, it's all a
>matter of taste. Yes; I
>have a sick mind. I'm
>not apoligizing for it either.
>

It's good to have a bit of sin, but as long as it follows into the setting.
 
Exactly my point. And the rapant prositution is one of the things that makes New reno different than the other towns/cities of Fallout 2. I agree on the point of the NCR, and SF not having prositutes. Just like it makes sense that New Reno has more than its share of prositutes.

And, once again, why doesn't New Reno follow the setting? You still haven't answered that question; other than the fact there were "too many" prositutes.
 
Karma Sutra is more a series of "moves".

Why not a skill called "Kundalini Tantra Yoga".

Sex and "god-head" all in one discipline.


Let's transcend the morals of "morale", give the Chosen One a
choice of religions and cross reference pluses and minuses to skills, traits, and the rest of the stats.

Maybe this would dun down the rating to """VIOLENT 13!!!"""".
A Trojan device to pentitrate the teen market and help Feargus keep his B.I. job.

A lot of bibles might survive the apoca', but fundamentalists
might not change, (since they missed the rapture bus), so
gin joints and hookers would still be available to the faithful;
just show up next prayer meeting, for absolution.

Quite a complicated layer on layer here isn't it. Would there be time to play FO 3?

4too
 
> And, once again, why doesn't
>New Reno follow the setting?
>You still haven't answered that
>question; other than the fact
>there were "too many" prositutes.


Hard to "still" answer the question as that is the first time it was asked, but I'll elucidate upon more reasons.

First, New Reno has a large populace with no practical means of support. Secondly, the 'features' of the city were basically nothing more than filler quests with little bearing to the rest of the game/story or the setting. The city did not fit into the desolate wasteland setting, it was more like a cheesy couple of scenes from Godfather with 3-4 hookers on every street corner. Next, a porn studio would be much of a joke in the wasteland, as there was no practical or implemented media to distribute it upon. Not just saying that it needs to be shown, but the manner in which they said that the movies were put into media - there is a SERIOUS lack of such in the Fallout universe for that kind of occupation to become even remotely considered sustainable. Prizefighting would perhaps be the only viable part of New Reno aside from the shopkeepers. The families were too misplaced, as along with them and the hookers, et alia, there was just too many placed one setting for it to be even credible that it's a wasted world clinging to life by a thread. Fallout 1 had it more noticible with caravans and much more farming, Fallout 2 had a bit of it's farming "off-camera", but you could tell where it was. New Reno had a high concentration of people and very little measure of support or rationalising how that many non-productive people live in that density without any visible means of sustainance. It's "too developed" without credibility or cause like VC or NCR.
 
Not to mention the fact there would be NOTHING stopping the mobsters from simply killing one another. In real life, the actions of mobsters are checked by the law. They can't wage open war on one another because they still have to exist in the open. That's why they need business "fronts".

In New Reno, there is no law other than the mobs. There's no reason for them to sneak around and poison one another, they would have just fought it out long ago, or not even allowed the new mobs to start up. There's no need for "fronts" because they don't have to hide from the law in New Reno.

Mobs were handled significantly better in Fallout, in the Hub and Junktown. There was only one mob per location, and they were hiding from the law. In Junktown's case, Gizmo was using his establishment as a cover from Killian. Even though Killian suspected Gizmo was dirty, he needed proof to bring Gizmo down. In Hub, there was the Maltese Falcon, which was run by Decker. The Maltese Falcon was a front for Decker's shadier dealings.
 
Saint: Those are some very good points.I guess they didn't because they didn't want to risk destroying the entire city; or allowing another family to take advantage as evidenced by the speech between you, and Wright after you solve the murder mystery. Hmmm...
 
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