Is, as well as other late 90s-early 00s RPGs, these three points executed well. Despite broken SPECIAL and really wooden main gameplay loop. 1.Non-linear quest solutions including non-trivial ones to the point of abusing fault game mechanics and finishing them in any desirable order which (the order) also can influence narration and endgame. 2.Subtle post-modernism responsible for humor in these games. Even Fallout 2 was only halfway retarded (quantity flew into quality) with it's humor. 3.Hilarious cynicism in everything from visual design to most important here - writing. We in Russia not sensing this but USs patriotic rednecks' butthurt could cause chain reaction because of Fallouts content. It's all blends into the best case of rare intellectual breed of exploitation media with a healthy dose of mocking the united states, it's "values" and "culture". Like Postal but to say short. Everything of this is absent in Fallout 3 and 4 because Bethesda decided to be unironically patriotic and 'MURICA FUCK YEAH!, include soppy plotlines and no less soppy 'social commentaries'. 'The result are some really stale action games. Why? Why washing out things that made Fallout fun, why planning to miss the point? My money is on butthurt and rustled jimmies of some sensitive american patriots among bugthesda higher ups. Tim Cain truly is /ourguy/!