[REL]Bobbleheads->Cat's Paw magazines

jero cvmi

Look, Ma! Two Heads!
A proposal about the bobbleheads:

Turn them into Cat's Paw magazines.
The stat changing bobbleheads could be the standard "You don't know what the hell this is" Cat's Paw issues, and have their effect removed.
The skill changing bobbleheads could be collector's edition issues, each having a special feature on energy weapons, medicine etc. etc. a la fallout 2.

This will solve:
-The lameness of collecting bobbleheads

-The lameness of magically incresing one's stats and skills.
Stats shouldnt increase, hence the "You dont know what the hell this is" sarcasm, and skills could logically increase by reading.

-The infidelity of making a fallout sequel and not including Cat's Paw
 
It could also work in a bit different way.

First: all bobbleheads as removed as it's kinda lame thing [I mean not only magical feature of those things but the fact that places that they're to be found are sometimes at least strange... why for example a bobblehead from collection is situated in Yao-Guai Tunnels is beyond me].

Then a set of quests like the one with Cat Paws could be created. Quests could be based on a scheme: 'someone look for something to his/her collection and can ask PC for help and reward with something that would act like bobblehead and give bonus'. For example: Sierra Petrovita could give something additional to her reward from Quantum Contest - for example PE boost [A bit foolish maybe, I know, but that's just an example and since quest is about finding things...]; someone would collect Cat Paws and accidentally has this Energy Weapon issue that Miss Kitty had. Pronto from paradise Falls could give some Small Guns boos if PC brought him those Chineese Assault Rifles [just example - that's could be to easy so whole quest could be extended in some way]. Subject of the quests should be related at least a bit to the bonus. And maybe some impact on karma should be added so that getting some bonuses [like sneaking or lockpicking for instance] would be connected with quests giving bad karma. Or something even more complex...

But on the other hand it could be a bit boring and in fact another set of fedex quests. And that's rather theoretical divagation since I am not sure if it would make playing any more atractive. Probably it would be more work than actual effect. Anyway I am just thinking aloud... I mean: visible :twisted:.
 
Re: [Idea]Bobbleheads

zag said:
A proposal about the bobbleheads:

Turn them into Cat's Paw magazines.
The stat changing bobbleheads could be the standard "You don't know what the hell this is" Cat's Paw issues, and have their effect removed.
The skill changing bobbleheads could be collector's edition issues, each having a special feature on energy weapons, medicine etc. etc. a la fallout 2.

This will solve:
-The lameness of collecting bobbleheads

-The lameness of magically incresing one's stats and skills.
Stats shouldnt increase, hence the "You dont know what the hell this is" sarcasm, and skills could logically increase by reading.

-The infidelity of making a fallout sequel and not including Cat's Paw

This is a really, really, really good idea, great idea.
It wouldn't even be that difficult to do if the GECK provides the features it should.
 
The thing is, finding and collecting them as bobbleheads is pretty fun, but such broad stat changes are ridiculous rewards.

I think the rewards should be changed, not the item.
 
actually i was about to write a script that would provide the player with the default bonuses... but only -after- they had collected every last bobblehead.
 
Well, if indeed this is easy, maybe it's not a bad idea for my first mod.
By the time the GECK comes out, i will maybe have a PC that can run it.

Meanwhile, instead of bitching on the forums all day, i did something creative for a change: i sat down and wrote the descriptions of the Cat's Paw's issues that will replace the bobbleheads.

Stats: Standard Cat's Paw
An issue of Cat's Paw magazine. You have no idea what this is... wait, there's pictures of naked women inside! wow!

Barter: Cat's Paw Collector's Edition
A must for Cat's Paw fans. Editorial by Cat's Paw CEO: "How I became rich exploiting naive people".

Big Guns: Cat's Paw 10th Anniversary Edition
A special edition of Cat's Paw. Hmm, "Bikini Girls with Big Guns". Interesting.

Energy Weapons: Cat's Paw #5
This is the hard to find Issue 5 of Cat's Paw magazine. The pictures aside, this issue has a wonderful article on energy weapons.

Explosives: Cat's Paw #1
The priceless First Issue of Cat's Paw! Features an interview with a mr. Heete Pynes: "Blowing stuff up is fun". Who the fuck is that asshole?

Lockpick: Cat's Paw Golden Issue
Gotta have it. That article on medieval Virginity Belts And Why Locksmiths Were So Popular Back Then looks educative, too.

Medicine: Cat's Paw Foreign Edition
This issue's in a foreign language, but it has some very clarifying pictures of the body's several organs and how they work, which reminds you of when you were playing doctor with Amata back in the vault. Good times.

Melee Weapons: Cat's Paw Uncut
Umm, you're not sure if you want to see all the censored pics of previous issues. Is that a baseball bat up her...??

Repair: Cat's Paw Survival Edition
Comes with a holodisk full of naked mods for videogames, and a 50-page extra with HOWTO's on games, consoles, and electronics in general. If only you had all that info back in the vault, you would have fixed Fallout 4 for good. And your broken Z-box, as well.

Science: Cat's Paw #10
Yet another rare issue. Inside, there's a scientific article by a Chrysalis Motors employee, which explains why fusion based cars dont explode. You were always curious about that.

Small Guns: Cat's Paw Free Issue
A free issue of Cat's Paw, sponsored by Heckler & Koch. Not much, but the ads are pretty informative.

Sneak: Cat's Paw Limited Edition
Sweet, another one for your collection. "How to become a male porn star, #9: always show up unexpectedly". Good read.

Speech: Cat's Paw Best Of
Apart from its obvious value, this one features advice on seducing people. A no brainer.

Unarmed: Cat's Paw Last, Farewell, Issue
Cant have a descent collection without this one. It even features an article with asian erotic massage techniques, with schematics! How people enjoy being strangled in various positions is beyond you.
 
maybe, turn bobble heads into some kind of doctors manual some sort of experimental procedure, which u then take to some doctor in say rivet city and persuade them to do the the surgery for many monies.
 
In f2 there was such procedure when u got body enchantment perks from one of BOS bunker so as the is a android quest with plastic surgery and memory change maybe make some body enchantment perks which would be given from the guy who remake android in rivet city when u bring him bobble head since he would be a fanatical collectioner :D

Thus i think this would be better for stat raising than skills and zag alredy done very good skill enchantment method
 
maybe a mix, say a requirement of doing the android mission and then finding a bobble head which would then be say a set of documents for an experimental procedure which would give u a perk that acts as a bobblehead (eg +1 per for example for a cybernetic eye)
 
Well be a cyborg would be nice and maybe even add texture to it so your eye would look like cybernetic one :P

Or to make it a bit harder this enchantmens would be placed on items not on player so u would need to chose what item u want to have this enchantment for example: perception would be only addable to guns in case of normal guns it would look like a more advanced scope and automatically will give scope abilities to weapon( and scope on scoped weapons would change to advanced scope), big guns would get a dunno little box wich is called laser guild system or something like that and will give them little bit accuracy, and energy weapons wich would get some advenced chip or magnetic rotation chamber that will make them do a bit more dmg or shot a bit faster. This all weapons will give +1 to preception to ^^
Thus it looks like a lot of work
So this bonuses will be only active when u use that enchanted item
 
Speaking of cybernetics and such.. I wouldn't know myself, but is it possible to apply things like glasses to a character, without them being an equipment issue.. I'm asking in the regard of the possibility of having an actual cybernetic eye that becomes part of your character's appearance via whatever quest you completed in doing so, but doesn't require you to give up on things like wearing sunglasses, or eyepatches, or whatever else you have equipped at the time.
 
Spiffy. I like the idea of things that happen to your character actually showing on the model somehow.

It's just a shame that you can't go the extra mile and have your player character survive something gruesome like losing an arm or a leg - warranted, realistically speaking, it's only natural to die from loss of blood and whatnot. Not to mention the risk of infection.. But you get my point. It'd be fun. Heck, just the concept of blasting the arm off a super mutant (or a behemoth for that matter) and it still charging for you sounds like real entertainment to me.
 
The Wandering Milkman said:
It's just a shame that you can't go the extra mile and have your player character survive something gruesome like losing an arm or a leg - warranted, realistically speaking, it's only natural to die from loss of blood and whatnot. Not to mention the risk of infection.. But you get my point. It'd be fun.

Well interesting but...common you lose leg or arm and then what you magicly stop bleeding and walk to town buy a paroot and wood leg...still would be funny to torture super mutans 2 legs off and you watch him crawling hehe...

About bleed out effect good idea...also blood could atract animals... :)

Infection? hm someone correct me if im wrong but radiation kills bacteria right? if yes then infection chance would be almost imposible...
 
gregor_y said:
Well interesting but...common you lose leg or arm and then what you magicly stop bleeding and walk to town buy a paroot and wood leg...

Not necessarily. Considering that you can pick up crap like a medical brace, I don't see why you shouldn't be able to pick up other medical equipment and treat the bleeding somehow. That applies to the concept of bleeding out too. It'd also be dependent on your medical skills, I'd imagine.

If ya lost an arm, of course, that would affect your accuracy for blatantly obvious reasons, and, I dunno.. you'd probably have to work the game to hold a weapon in your left hand if your right arm got blasted off somehow.. I would also suspect that you'd lose some of your base HP as a result too, including the damage itself.

There's two reasons for that - one being that your base HP calculates all your limbs into it, and the other being that if something as preposterous were to happen as a player losing his OTHER arm, you'd be well-screwed.. unless you decided to play the game using NPCs for all the fighting. But since that would just be ridiculous, I'd say that surviving the loss of just one limb would be fairly sufficient, and a second 'incident' would be fatal.

gregor_y said:
Infection? hm someone correct me if im wrong but radiation kills bacteria right? if yes then infection chance would be almost imposible...

Considering that the amount of radiation you're talking about is the kind that would kill people before it killed the bacteria.. infection isn't impossible. Especially since the player character's mother dies due to poor conditions for giving birth, amongst plenty of other things. At the very least, if bacteria were killed by radiation in the sense you're putting it in, then that would mean that all bacteria in the Fallout world would be already dead. Something which is, in fact, an impossibility.
 
Milkman your a smart guy nothing more too add :)

Any way i wonder if it would be possible to make it for player and AI...imagine Super Mutant shots at you with rocker launcher and you lose leg...your bleeding and crawling away and you get another missile in ass...yup game of the year if they make a mod like that :)
 
Silencer said:
OK. Now someone make it :D

[tulip]Please....?[/tulip]

uhh, unfortunately i have yet to buy a PC that can run fallout 3, otherwise i'd do it pronto.
700 euros is a lot of money to spend in order to fix something that aint broken (i.e. buy a new PC while i'm still having fun with games like Vtm:B on my old one)

on the other hand...charity is always welcome.
*sets up paypal account*

@Lexx: what figures?

edit: oh, those bobblehead figures. nevermind
 
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