Relax?!

Odin said:
Look at the various titles that have tried this, like X-Com...where is that now ??? DEAD....

Sid Meyer has got the rights for X-Com now and he appears to be doing the right thing with Pirates. There is still hope...
 
Odin said:
extarbags said:
Like what?

"We aren't going to make a Baldur's Gate-style game."

"We aren't worried about the ESRB rating right now."

"Nothing is finalized yet."

God, you're a bunch of whiny little children. You don't want to play Fallout 3. It's that simple. You hate Interplay, and you hate Bethesda because that's who Interplay sold the rights to. You're just looking for an excuse to complain.

Listen kid, we've followed this game since you were in diapers and quite frankly know how this game *should* be made, hell all the old bis guys even agree with us.

I've earlier said that if they want to do a first person Fallout then do it, just don't call it Fallout 3. But we're trying to warn Bethesda about the risks of radically changing a known franchise towards something that it's not. Look at the various titles that have tried this, like X-Com...where is that now ??? DEAD....

Get a grip sonny..

A) Wow, thanks for guessing my age! You're right, I'm seven!

B) The only people who've said that Fallout 3 will be first person are people on this forum and forums like it.
 
I do believe bethesda said "we will stick with what we know" and that it wont be a top down view ala Baldurs Gate, so that pretty much leaves everyone to look at MW being as its their most succesfull title.
 
extarbags said:
B) The only people who've said that Fallout 3 will be first person are people on this forum and forums like it.


Umm, yeah. Stop there for a second, tardilizer. It could have been, I might just be wandering off here, but it could have been because we want them to know we don't want a Fallout FPS. And information from Bethesda being very unclear at best, they might go FPS. Like, ya know, their latest game, Morrowind.
 
Idiot. They said "we aren't going to make a top down isometric Baldur's-gate style game."

Do you even know what isometric means? If you can move the camera, it's not isometric.
 
Death_Claw said:
Sid Meyer has got the rights for X-Com now and he appears to be doing the right thing with Pirates. There is still hope...

Actually the X-Com rights still belong to Atari.

Atari has transferred to Firaxis the rights to several classic properties, including SID MEIER’S COLONIZATION®, COVERT ACTION, GUNSHIP®, SILENT SERVICE: THE SUBMARINE SIMULATION®, F19 STEALTH FIGHTER, F15 STRIKE EAGLE and SID MEIER’S CPU BACH™. Firaxis Games will continue to partner with Atari to publish certain of these key properties."

Notice it just mentions Sid's games and a few simulations. No MOO, MOM, or X-COM.
 
Strike two extarbags, next one and you're out.

Yes Pete did say that, but he also said:
Pete Hines said:
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

Sure it's a very unclear statement, but having the option to move the camera still can make it isometric moron..
 
I'm just gonna bow out of this argument, I gave up this style of posting and chat room argueing when i quit at soe.

Thank you for posting that Odin. I couldn't find the quote that fit unfortunatly.
 
Odin said:
Strike two extarbags, next one and you're out.

Yes Pete did say that, but he also said:
Pete Hines said:
Pete Hines: Again, it's early to say, but it wouldn't be a leap of faith to say that we plan to use technologies in development otherwise. You could make some fairly safe leaps of faith that it would be similar in style. We're not going to go away from what it is that we do best. We're not going to suddenly do a top-down isometric Baldur's Gate-style game, because that's not what we do well.

Sure it's a very unclear statement, but having the option to move the camera still can make it isometric moron..

Um... not actually.

thefreedictionary.com said:
an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube.

So if the camera moves from the edge of the cube, the perspective is no long isometric, genius.
 
Sovz said:
Death_Claw said:
Sid Meyer has got the rights for X-Com now and he appears to be doing the right thing with Pirates. There is still hope...

Actually the X-Com rights still belong to Atari.

Atari has transferred to Firaxis the rights to several classic properties, including SID MEIER’S COLONIZATION®, COVERT ACTION, GUNSHIP®, SILENT SERVICE: THE SUBMARINE SIMULATION®, F19 STEALTH FIGHTER, F15 STRIKE EAGLE and SID MEIER’S CPU BACH™. Firaxis Games will continue to partner with Atari to publish certain of these key properties."

Notice it just mentions Sid's games and a few simulations. No MOO, MOM, or X-COM.

Thats strange, in a video interview about pirates at gamespot he mentions X-Com as one of the games they got the rights. Since Sid worked in all those games, including the simulations, maybe they only mentioned the games he worked on in that press realease. I'll look for the interview and if he indeed mentioned it fire up an email to firaxis to clear this up...

And sorry for the off topic posting that is interupting this discussion... :lol:
 
(stupid post but) this is gonna be funny to watch when odin reads this.

And lets all just hope that they don't really fubar up the fallout franchise, though there is little hope of that. At least it isnt Fallout Online...Yet anyway
 
extarbags said:
Um... not actually.

thefreedictionary.com said:
an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube.

So if the camera moves from the edge of the cube, the perspective is no long isometric, genius.

Have you bothered to look at Silent Storm, *gasp* omg it's a isometric 3D tactical game.. I guess the makers of the game were wrong, according to the dictionary they didn't make an isometric game..fuck..

It's no point in talking about the dictionary definition when you know what we're talking about. Now you're just trolling... Do it again and I'm getting out the boot..
 
Sovz said:
hey genius, what if the camera stays on the edge, but only rotates?

Then... you'd be staring at nothingness the whole time?

I think you mean "What if it stays on the edge, but you can switch which edge; in other words, rotate in 90 degree increments, a la Final Fantasy Tactics?"

In that case, yes, it would be isometric. Apparently I should have clarified my statement: if you can control the camera in increments smaller than ninety degrees, it's not isometric.
 
Actually the X-Com rights still belong to Atari.

As someone who runs an X-Com website, it pains me to say this, but, X-Com is dead. Period. They drove it into the ground, lied to us about a fourth sequel being in the works, and will probably continue to say "we may develop further plans on the X-Com license." That, of course, probably wouldn't include a standard X-Com game.

Anyway, I hope BethSoft can pull this off. They have made more than just TES. That said, I think everyone needs to chill out a little. You've gotten a second chance. It may turn out well, or it may not. But It's more than the X-Com people are getting, other than various clone games that just aren't as good as X-Com, no matter their intentions.

As for using technologies, even if they use the same engine, it doesn't mean it will be first person. I mean, there are games made with the Quake 2 engine that aren't, like an X-Com styled game that is isometric (or not, it rotates :P ). What we're probably going to end up with is a over the shoulder view a la Dungeon Siege or something. Them's the breaks.
 
extarbags said:
Um... not actually.

thefreedictionary.com said:
an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube.

So if the camera moves from the edge of the cube, the perspective is no long isometric, genius.

inaccurate, learn to read your own quotes. And a rotating camera still permits an isometric view. Maybe you didn't see that because you are mathematically ignorant...
 
Odin said:
extarbags said:
Um... not actually.

thefreedictionary.com said:
an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube.

So if the camera moves from the edge of the cube, the perspective is no long isometric, genius.

Have you bothered to look at Silent Storm, *gasp* omg it's a isometric 3D tactical game.. I guess the makers of the game were wrong, according to the dictionary they didn't make an isometric game..fuck..

It's no point in talking about the dictionary definition when you know what we're talking about. Now you're just trolling... Do it again and I'm getting out the boot..

Wow. I'm going to be banned for "trolling," which is apparently being the only person here who doesn't make rash assumptions and talk shit on Bethesda?
 
Even more basic than that... if the camera can be moved/rotated, then the possibility exists that it could be moved/rotated in such a way as to give an isometric view. For example, in any 3D CAD tool I've ever used, there is a pre-set camera configuration for isometric viewing.

*edit* wow, looks like my 'quick reply' wasn't all that quick. This was supposed to follow Sovs' post.
 
Sid did mention that he owned MOO and X-com. The press release just didn't say so. I'm pretty sure he bought all the old Microprose licenses.

</offtopic>
 
Baboon said:
extarbags said:
Um... not actually.

thefreedictionary.com said:
an inaccurate term for a mechanical way of representing objects in the direction of the diagonal of a cube.

So if the camera moves from the edge of the cube, the perspective is no long isometric, genius.

inaccurate, learn to read your own quotes. And a rotating camera still permits an isometric view. Maybe you didn't see that because you are mathematically ignorant...

Oh sorry, I didn't realize posting a definition was ignorant. Or is that dictionary wrong? If you find a different definition of isometric perspective, I'd love to see it. But based on the definition I found, when someone says "not isometric," they don't necessarily mean "first-person."
 
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