Request for FO2 modding.

Discussion in 'Fallout General Modding' started by TwinkieGorilla, Jul 13, 2009.

  1. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    something i've always wanted:

    could we get a mod which makes the poison lethal to everybody?


    EDIT: and maybe one which makes OD'ing on drugs possible for NPC's (like the super stim exploit).
     
  2. PastaMasta

    PastaMasta Mildly Dipped

    545
    Sep 25, 2008
    Heart pills are there for Cassidy, not Westin. Maybe some kind of stat increase for Cassidy would be cool when using the heart pills.
     
  3. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    You could change the poison to make it cause lots of damage rather than poison counts, which might be ignored for all non-player critters. The heart pills could be turned into a drug as well, though the description indicates that they're supposed to be beneficial, not harmful.
     
  4. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007

    bahhhhhhh! i've been playing this game for 10 fucking years trying to give those things to fucking Westin??? i always just assumed it was a bug which caused it not to work.

    hahahaha, what a fucking retard.


    anyway, yeah. ok...well i never needed' em for Cassidy. is there really a reason to give 'em to him? the stealthy killing was more something i was after. i always wanted there to be a way to poison, put pills in a drink, OD somebody, etc. in Fallout. i even entered the ghey-assed FO3 contest with my perk idea "Bloodless Kills"; even drew up a lil' Vault Boy for it too:

     
  5. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    What a coincidence! I did the same! Here, it's "child killer" :




    PS :

    wtf, TwinkieStabllis?! hehe.
     
  6. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    If you are using the RP, giving Cassidy the heartpills enables him to use drugs and not die.
     
  7. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    ok. cool. good to know. and now that we've all laughed at my blunder and have completely ignored the major point of this thread can we please talk about it instead? re: the poison, etc, and:

     
  8. PastaMasta

    PastaMasta Mildly Dipped

    545
    Sep 25, 2008
    I have this strange vision of feeding a bunch of jetheads loads of jet and raiding the casino with them by my side.
     
  9. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Actually, that could be easily added, I think. Easy code. If you use Jet on an addict, they could temporarily be added to the player's team. However, getting rid of them is the hard part I'm thinking of.
     
  10. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I like it!! Good idea, MIB. 8-)
     
  11. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Well, it's PastaMasta's idea. But, like I said, I see a slight problem (potentially) removing them from your party. I was just saying it's possible. Personally, I believe the idea itself isn't completely sound. After all, an addict hopped up on Jet is just as likely to fight with you as fight against you. Maybe a random element can be added here. Maybe you would have to make some sort of deal with them to fight with you, then after the fight they would get their Jet from you.
     
  12. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    i fucking hate you guys. fuck off.

    :(
     
  13. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    You know, you could just use the item editor to make it a drug that deals, say, 300 damage all at once. That should kill almost any critter.

    Happy now, Twinkie?

    Now, let's get back to hijacking this thread!

    Crap. You edited the original post to ask about OD'ing. I was just discussing this idea with someone else not too long ago. Well, part of it is easy. It's easy to add a counter that checks how much booze/drugs are used by the player or on an NPC. The hard part is calculating for time. Using 10 Jets on a critter all at once should kill it. But, 10 spread out over time shouldn't. The problem (script-wise) is how to account for that time.
     
  14. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    OH WOW SOMEBODY HAS FINALLY STARTED TO ANSWER ONE OF MY QUESTIONS!!!!

    yeah. well, since i'm about right here on the scale:

    casual gamer -l---------------------- code modder


    i didn't even realize there was such a thing as an item editor. also, glad somebody is facing me and speaking an' all...but what about the other thing i said? i always wondered why after giving a dude 30 jets in a row (as opposed to like, even 3 or 4) you can't O.D. the person. is there a way to make this happen? (trust me, as an ex-junkie, no person can take that much of any drug like Jet and live).

    QUIT NINJA-EDITING YOUR POST YOU DIRTY SO AND SO!!!
     
  15. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Hey! I edited my post before you added your post. :P

    Actually, I think I have an idea to get around the time/counter issue. Most players don't spend weeks (or even more than a few days) on a given map. So, a code could be written to kill a critter if a certain amount of drugs are used on it. It could be set back to 0 when the player re-enters a map. Kinda clumsy, though, and not foolproof. I mean, if the Jet kill number is 6, a player could give 3 doses to an addict on Virgin Street, go to Commercial Row to buy something, return a few minutes later, but the counter would be set back to 0.

    Still, the idea has merit. And this would work for most situations. But, while easy to make (other than devising a REAL counter/timer), it means altering hundreds of critter scripts.
     
  16. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    i don't really know what this means but i'm drunkenly guessing.

    nah, fuck that. just people. who'd OD a dog or mantis?
     
  17. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    The first part just means it's possible, but there will be holes.

    I was talking only about the people scripts (I call them all critters). And there are about 250 or so people critter scripts in an unmodded game.
     
  18. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    oh.

    well then get to work, asshole!


    [spoiler:8b69d83652] :wink: [/spoiler:8b69d83652]
     
  19. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    Hmmm, an Item editor....there will be a drug expansion, I swear!
     
  20. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    So this is ignorant input as I don't use any drugs in the game, but how do they work to begin with? I do seem to remember that all give some kind of stat boost for a time, then there are after effects. (When used by the player and NPC friends anyway - no idea if the Jetheads ever get worn out or just take more Jet.)

    Are there scripts then that could be edited to change the start effect, effect time, and after effect?