[Resolved] Fallout 1 Cathedral & The Glow CRASH

Sduibek

Creator of Fallout Fixt
Moderator
Modder
This fix/patch is needed for some installations of Fallout, whether they are v1.1, 1.2, 1.21, or 1.3x TeamX -- some sources will state it's only required for versions 1.0 or 1.1

This crash can apply to The Cathedral, The Master's Vault, Mariposa Military Base, and The Glow (lame).

My current fix that seems to work is as follows:
1) Run the Cathedral Fix/Patch available here at NMA
2) Manually copy over the following files from a known good installation:
FALLOUT/DATA/MAPS
-- Children's Cathedral maps (*.MAP) & map variables (*.GAM)
-- Master's Vault maps (*.MAP) & map variables (*.GAM)
-- The Glow maps maps (*.MAP) & map variables (*.GAM)
-- Mariposa Military Base maps (*.MAP) & map variables (*.GAM)
FALLOUT/DATA/SCRIPTS
-- Script files (*.INT) for all of the above
FALLOUT/DATA/SOUND/MUSIC
-- Music track #6 (Vault)
-- Music track #8 (Vats)

Code:
Music/
06vault.acm
08vats.acm

Map files & map var files
CHILDEAD.MAP
childrn1.map
childrn2.map
GLOW1.MAP
GLOW2.GAM
GLOW2.MAP
GLOWENT.GAM
GLOWENT.MAP
MBDEAD.MAP
mbent.gam
MBENT.MAP
MBENT.VAR
MBSTRG12.GAM
MBSTRG12.MAP
MBVATS12.GAM
MBVATS12.MAP
MSTRLR12.GAM
MSTRLR12.MAP
MSTRLR34.GAM
MSTRLR34.MAP


Scripts
These are probably not ALL necessary, but better safe than sorry. It's essentially every possibly applicable non-critter script from each area.
MBDEAD.int
CATH2MV.int
Chid2Mas.int
Chid2Twr.int
Childrn1.int
Childrn2.int
ChocDoor.int
elev11.int
elev2.int
elev3.int
elev4.int
elev5.int
elev6_m1.int
elev7.int
ExitBase.int
GEnt2Lv1.int
Glo1Weap.int
Glo3Supl.int
Glo3Wep.int
Glo4Supl.int
Glo4Weap.int
GloBlElv.int
Glowent.int
GlowMap1.int
GlowMap2.int 
GLv12Ent.int
Mas2Chid.int
MASTER.int
MASTER1.int
MASTER2.int
MBENT.int
MBOUT2IN.int
MBSTRONG.int
MBVATS.int
MSTRCOMP.int
MVAIRLOC.int
MVBSHELF.int
MVCOMP.int
MVDWN2UP.int
MVNEWS.int
MVNUKE.int
MVRCRDOR.int
MVSCTSHF.int
MVUP2DWN.int
Tow2Chid.int
These are all included in my mod of course ;) :)
 
i experienced not a crash, you cant leave cathedral without the patch, that's the problem and yes, it's needed, i played fallout 1 with patch 1.2 when the unofficial patch 1.3.4 was around, so, it's surely needed. ;)

btw, i didnt say anything in the other thread of yours but you dont need fallout 1 official patch since 1.2 semi-offiicial patch includes the fixes of 1.1, hit the readme. ;)
 
Please provide me the MD5 hash values for your master.dat and critter.dat
 
err, i cant, i patched my game here with the cathedral fix to make a test so md5 istn the original one.
 
Garrrrr. See that's the problem, it doesn't change the exe or anything so the only thing I can think of that's really easy is uploading the .dat files which there's no way i'm doing since Fallout is still commercially available.

What i'll need to do is just include a command in the Nullsoft install package (once I make it, heh) that'll run this guy automagically during installation of the mod :)

Do you still have your original Fallout disc/files laying around??? If so you could test for me :D
 
This is included in Fallout Fixt now :)

As always thanks for the feedback!
 
strange you thank me for the feedback if i didnt provide you with the hashes for the files. :P i decided to go against lazyness and help ya. ;)

here you go, strangely, both were the same after i applied the patch.

master.dat original

FB6A92A206191ADF15440B2F9CBF014C

master.dat patch applied

FB6A92A206191ADF15440B2F9CBF014C

critter.dat original

B92CA2AD7C9AFC404468A9287983AD90

critter.dat patch applied

B92CA2AD7C9AFC404468A9287983AD90
 
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