So, to further clarify some things
@naossano said:
...Megamod will constantly be a Work In Progress, gathering mods from multiple sources. Some of those other mods are still work in Progress, some are abandoned. Some are conflicting with each other. So, there is little chance that it will be over someday. There will always be some holes and bugs.
Absolutely. I plan to work on this for a long time to come. However, I do plan to fully add the RP to the MM. Of course, there may be conflicts with some of the locations, quests, storylines, etc. Or, maybe there won't be any conflicts eventually, merely more solutions. And, I have a lot of ideas of my own that I also have included or plan to include. I don't just take other mods.
- Restoration project is mostly bug free, while Megamod is constantly on a bug-testing phase, removing content that crashes too much, then putting back after a few fixes, and seeing if it crashes again. You enter the game at your own risks.
I spend a heck of lot more time modding than I do actually playing the game. It's hard to tell sometimes exactly what the developers intended. So, yes, there are bugs, and I could always use help in finding them.
- ...Even if the project lead is making some effort to blend them, they could have extremely different tone, goal, balance, and most likely not reference each other. So the game will feel disconnected at time. Plus, some locations of the vanilla games are different and some content removed if i am not wrong. I my memory serves me well, they removed the original temple of trials to put another instead. So the game will most likely be a mix of a quantity of content than a cohesive experience like Fallout 1 or Fallout 2.
Not entirely correct, here. Yes, the team does work to make things fit. (And by team, I mean me.) But yes, different authors have their own writing styles. While I have edited most for clarity, I have done little else to modify them to make them fit the mood/tone of the original game. I have not removed anything from the original game, though, with the exception of a few things modified by TeamX's New Vision mod. Yes, the Temple is a little bit different. It is a little bit harder, and the final challenge of the Temple is not the same. Klamath had a few things removed, too. The quest to find Torr at the canyon was removed (as well as the source of the sounds in the canyon). The quest involving Torr and the Bugmen was also removed. However, that quest involving the Bugmen and cattle rustling will be re-added someday.
Are you guys still adding new content? I thought the last update was in 2014?
I am still working on the mod. The last time I released updates were in June 2016. Those were versions 2.46 and 2.46.1. I hope to have version 2.47 out relatively soon.
Beside the langage, i wonder what are the main differences between Megamod and Global Mod...
They both seems to be gathering most of the community mods that aren't total conversions.
I couldn't tell you, really. I haven't played the Global mod. And remember: I don't just add in other mods, I include a lot of my own changes/updates/fixes. I'm not sure what the developers of the Global mod do, whether they only include other mods or make other changes themselves, too.