Ron Burke, who wrote one of the better previews of the E3 Fallout 3 demo, has been answering Fallout 3 questions on the Bethesda Game Studios Forums.<blockquote>The behemoth creature - how huge and did he 'break' that house as he came into view or was that coincidence?
I was furiously typing and didn't see if he busted the building. Given some of the new tech in the engine though, I wouldn't doubt it. If I recall correctly I'd estimate he was 30+ feet tall.
We know that we can tune in to old songs with the PIPboy, but how was the soundtrack outside of that? Was it ambient electronic like the older games, or perhaps orchestral?
We only heard a few songs. If I recall correctly, there was an orchestral track when we went into town, but I'm not 100% sure. The combat music was upbeat but not electronic. I talked about the licensed tracks above.
Was the encounter with the brotherhood soldiers realistic? How did the soldiers move and act etc?
They took cover, displaced, and popped over the walls to fire at the enemies. It was likely scripted, but it looked good. Certainly better than the "Rush forward and be slain!" AI moments in Oblivion.
Do you know if there is any Oblivion style "quest compass" in place?
Ooooh...Good question! I'll have to follow up. I seem to recall their being a HUD of sorts in the bottom right that had several arrows on a compass. I'll have to consult my hastily scribbled notes and/or ask the developers for the answer on that one.</blockquote>If you have any lingering questions about Fallout 3 that might have been answered in the demo, here is a chance to have them answered.
Link: "I was at the demo - questions?" thread at the BSGF.
I was furiously typing and didn't see if he busted the building. Given some of the new tech in the engine though, I wouldn't doubt it. If I recall correctly I'd estimate he was 30+ feet tall.
We know that we can tune in to old songs with the PIPboy, but how was the soundtrack outside of that? Was it ambient electronic like the older games, or perhaps orchestral?
We only heard a few songs. If I recall correctly, there was an orchestral track when we went into town, but I'm not 100% sure. The combat music was upbeat but not electronic. I talked about the licensed tracks above.
Was the encounter with the brotherhood soldiers realistic? How did the soldiers move and act etc?
They took cover, displaced, and popped over the walls to fire at the enemies. It was likely scripted, but it looked good. Certainly better than the "Rush forward and be slain!" AI moments in Oblivion.
Do you know if there is any Oblivion style "quest compass" in place?
Ooooh...Good question! I'll have to follow up. I seem to recall their being a HUD of sorts in the bottom right that had several arrows on a compass. I'll have to consult my hastily scribbled notes and/or ask the developers for the answer on that one.</blockquote>If you have any lingering questions about Fallout 3 that might have been answered in the demo, here is a chance to have them answered.
Link: "I was at the demo - questions?" thread at the BSGF.