MadDog -[TO said:
-]I dunno if that's really the best idea. I mean, constructive criticism after seeing something is one thing, but blasting a company when they have just shown smiles is something else.
I think I've already pointed out what they have or haven't done with this that they should have. Pete Hines' words were more damning than anything...that is until you get to Bethesda's release list. Other than TES, most of their other "RPG titles" look to be crap or have done so...flat and feel just as flat. I took a closer look at a couple of items in particular I didn't see in the preview I had of one game, but in the review it had concise examples of how the dialog iself was a crappy mess at times.
They keep harping on how great they are and how they plan on making the game great, etc. Yet they will go out of their way to use vague terms that just as easily apply to Morrowind...only more so, and claim to be making a game deserving of the originals.
I'm wanting to know how the fuck they plan on doing that, when their track record, especially in terms of support outside of TES, is working against them. That's why they had to put Morrowind into the press release, to give the fanboys something to think they have relevance to the Fallout franchise.
This is also on top of the wording, in many cases, leading to a definite possibility that the game will not be Morrowind with guns, but it will most likely have many of the same design points. We're waving the warning flags to tell them that this bullshit was tried before, and it failed. Unless they want to be known for asshatting Fallout into a dungeon crawler that has little play style like the originals, and don't want to be numbered among Interplay, MicroForte, and Chuck Cuevas, then they can treat the property correctly and adhere to the design concepts laid previously. History and common sense dictate this, I don't care how optomistic someone is. This is yet another time Fallout is in someone's hands other than the original creators, and it looks quite doubtful because the design styles outside of TES (which are quite contrary to Fallout's) have been really poorly welcomed by the gaming media.
The problem is, so many people seem to know us, and people either fight us, or believe us. But all in all, changing so many people's opinions of the game before we even see it... doesn't seem like a good deal.
Actually, I'm trying to get across the point that the fans, those who have spent time to cover the game and do enjoy the game enough to learn the aspects of its design, talked to the developers on forum, talked to them via email, IRC, or whatever, they know what they want.
They might not think of how real-time combat or a different perspective would completely change the design and tone of a game, but they apparently enjoyed Fallout and how it was made enough to follow this subject, and that is what matters. It's hard to lie otherwise when the proof is right there.
Fallout already has two things going for it. It is distinctive, and it has a very interested and large fan base. The large fan base wouldn't have happened if it weren't for the many ways of playing the game. Therefore, even the simplest person could have a bit of fun by killing everything and playing through that way. That is both the beauty and the bane of a P&P RPG system. It allows you to roleplay, but then some moron comes along and wants it to be more like CS because he could shoot things with guns that go BANG! D'hurhurr!
Munchkinism and Monty Haul both don't belong in Fallout, only in BioWare games.
Yes, we do have a history of failed games...
So does Bethesda. More than we've had to endure, oddly enough. I thought they were supposed to be amazing or something, but the only great thing close to an RPG I've seen from them was TES. Everything else didn't fare anywhere as well.
but there are some sequels/developements that changed hands and people sung praises when they got to the shelves. Don't ask me for examples, because I don't remember...
Fallout 2, for an easy example. It was a bit of a mixed bag with the bugs and lame easter eggs, but it still had a lot of good design in it, even if it was misplaced.