RPGCodex - Indie interview

Brother None

This ghoul has seen it all
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RPGCodex has conducted an interview with four indie RPG developers (Jason Compton (The Broken Hourglass), Thomas Riegsecker (Eschalon: Book I), Steven Peeler (Depths of Peril) and Vince D. Weller (Age of Decadence)). One of those (AoD) being a post-apocalyptic RPG makes it of interest to us, but beyond that this is an interesting how-to and who-is-who of indie RPGs. On AoD:<blockquote>I dislike traditional "welcome to the magical kingdom of Fantasia, please stop the ancient evil that's threating us again and go all "THIS! IS! SPAAARTAAA!!!" on their asses" fantasy settings, presenting or focusing on external Evil That Must Be Stopped vs internal Good That Must Be Saved conflicts.

I wanted to show you something different, something darker, something brutal and often ugly. I wanted to show a society, comparing to which any external evil is tame and even welcome to finally wipe the slate clean. Going post-apocalyptic to get rid of the artificial layers of civilization and good manners was the best option, in my opinion. It made it easier to set up numerous conflicts that paint the background for quests and side-taking.

(...)

We have the main quests, helping you get to your main goal, and we have side quests, of course. RPG Vault posted an article recently, dealing with side quests, so you can get some info there. To tell you something new, although the main quest is non-linear, factions side quests are linear, presenting well designed stories. You will be given options to switch sides and to stop one storyline and switch to another. You won't be able to finish one and start another though. To give you an example, playing the Imperial Guards storyline, you - among other guards, of course, you are not "teh chosen one", will be tasked to stop a barbarian army recruited by Lord Gaelius to strengthen his position. You can either go through several quests to stop the army, showing your loyality to the Imperial Guards and continuing their storyline or you can recognize a good opportunity to switch sides and help the army to arrive to Maadoran, continuing to play for House Aurelian from that point on.</blockquote>Link: Interview with indie RPG developers on RPGCodex
 
Mentok said:
One of those (AoD) being a post-apocalyptic RPG makes it of interest to us

I can't really wrap my mind around AoD being post-apocalyptic. I'm not saying it won't be a good game, but I'd categorize it as a fantasy RPG. To me the post-apocalyptic genre is defined by a catastrophy that occurs on this world, whether it be nuclear or virus (eg. I Am Legend). There's something about the realism of it, where you believe it's possible it could actually happen. Which is why I also don't consider supernatural events (eg. Dawn of the Dead) to be post-apocalyptic.

Mick
 
Mick1965 said:
hich is why I also don't consider supernatural events (eg. Dawn of the Dead) to be post-apocalyptic.

Considering the apocalypse is biblical of origin, that's not really a working criterium.

After all, the most important thing in the PA genre is a breakdown of the normal structure of society and nation-state. The idea is that there was once greatness or beterness and that it is suddenly (not gradually) gone, showing the underbelly of humanity. This is as true of Fallout as it is of AoD.
 
Mentok said:
Considering the apocalypse is biblical of origin, that's not really a working criterium.

After all, the most important thing in the PA genre is a breakdown of the normal structure of society and nation-state. The idea is that there was once greatness or beterness and that it is suddenly (not gradually) gone, showing the underbelly of humanity. This is as true of Fallout as it is of AoD.

I wasn't trying to define what constitutes an apocalypse in general, but how it's categorized as a genre in media terms. A book about survival on an alien world which had suffered an apocalypse I would consider to be science fiction. Similarly I would consider Dawn of the Dead to be horror, I wouldn't expect it to be categorized as a post-apocalyptic movie.

I was under the impression that the post-apocalyptic genre related to a realistic catastrophic event that takes place on our world. Although it doesn't have to be in our timeline, hence the 1950s feel to Fallout.

Mick
 
Hey, Davaris, why're you not in there, man?

I noticed the Spiderweb guy wasn't included, so I figure they're giving the new guys a shot. I guess if I want some attention, I'll have to get another game out the door. :)
 
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