The new RPGDot has published an article that may be of interest: "Remakes - The Case for Recreating Older Games." Though the article doesn't explore the concepts extensively, it does cover on the idea of recreating older games while preserving the elements that made them memorable. The article also touches on how sequels can fail by diverging from the original games.<blockquote>If we’ve learned anything in recent years, it’s that sequels should stick to the original gameplay or simply not exist. As much as we enjoyed Doom 3 here at Jolt for what it was, Doom purists found themselves confronted with a game that simply didn’t resemble the original in any meaningful way – so much so that a mod was made converting the original levels and gameplay to the impressive new engine. If the likes of Deus Ex 3 is to succeed, for instance, then surely Eidos’ best chance is to forget the ill-fated Deus Ex 2 and go back to the formula that made the original so well-loved.</blockquote>With the state of things, it can be hard enough to even get older games to run, much less play them.
Link: Remakes - The Case for Recreating Older Games at RPGDot.
Spotted on GameBanshee.
Link: Remakes - The Case for Recreating Older Games at RPGDot.
Spotted on GameBanshee.