RPGVault has put up its second sneak peek of indie post-apoc turn-based RPG Age of Decadence. After an always much-loved ribbing and mocking of Vince D. Weller of the gaming industry and all it stands for, we move on to the game's features:<blockquote>Speaking of armor, in The Age of Decadence, it doesn't increase your chance to avoid attacks. That's what the Dodge and Block skills are for. Armor absorbs the incoming damage when you failed to dodge or block successfully. Light armor absorbs only a few points, but doesn't limit your mobility, manifested in Action Points and Dodge. Heavy armor absorbs quite a lot, but it does limit your mobility, and can even make you easier to hit, so you must consider carefully what your fighting style is, and choose your equipment accordingly. Going for the heaviest armor and the biggest weapon may not be such a good idea.
Here is a brief overview of the combat system:
- It's based on action points. If you have nine AP per turn, for example, you can either attack once with a seven-AP attack, three times with a three-AP attack, or twice with a five-AP plus a four-AP attack. That gives you a huge degree of versatility and control, and adds a tactical element.
- Eight weapon types. Each has its own unique passive trait. Daggers can bypass armor, hammers can knock your opponent down, spears could be used to interrupt your opponents' attacks, and so on. Your success depends on your weapon skills. Getting within striking distance to a spearmaster would be very, very hard.
- Different attack options. Fast, regular, power, four aimed attacks with different properties, and special attacks like whirlwind. Fast attacks cause less damage, cost one AP less, and give you a to-hit bonus. They work great against fast, lightly armored opponents. Power attacks cause a lot more damage, but cost one AP more, and are easier to avoid. They are very effective against slow, heavy armored opponents.</blockquote>The sneak peek also includes 7 never-before-seen screenshots and an exclusive video of AoD's combat in action. Also, NMA has kept its gallery of AoD screenshots up to date, be sure to take a look at the new UI and combat screenshots.
Link: The Age of Decadence Sneak Peek #2 on RPGVault.
Here is a brief overview of the combat system:
- It's based on action points. If you have nine AP per turn, for example, you can either attack once with a seven-AP attack, three times with a three-AP attack, or twice with a five-AP plus a four-AP attack. That gives you a huge degree of versatility and control, and adds a tactical element.
- Eight weapon types. Each has its own unique passive trait. Daggers can bypass armor, hammers can knock your opponent down, spears could be used to interrupt your opponents' attacks, and so on. Your success depends on your weapon skills. Getting within striking distance to a spearmaster would be very, very hard.
- Different attack options. Fast, regular, power, four aimed attacks with different properties, and special attacks like whirlwind. Fast attacks cause less damage, cost one AP less, and give you a to-hit bonus. They work great against fast, lightly armored opponents. Power attacks cause a lot more damage, but cost one AP more, and are easier to avoid. They are very effective against slow, heavy armored opponents.</blockquote>The sneak peek also includes 7 never-before-seen screenshots and an exclusive video of AoD's combat in action. Also, NMA has kept its gallery of AoD screenshots up to date, be sure to take a look at the new UI and combat screenshots.
Link: The Age of Decadence Sneak Peek #2 on RPGVault.