RPGWatch has done an article on Fallout entitled "Falling For Fallout: A (Post-Nuclear RPG) Retrospective", a highly sentimental and nostalgic piece that nonetheless highlights things that modern gamers often forget:<blockquote>Some have speculated that Fallout came about as a social commentary in relation to real world terrorism and growing fears of the end of days with the fast approaching new millennium. An intriguing notion, but seriously folks, it’s a game, not CNN. Anyway, it’s certainly no coincidence that Fallout was released during the 10th anniversary of Wasteland.
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Wasteland’s obvious influence on Fallout’s uniquely eclectic style is just a drop in the bucket compared to that of other forms of pop culture media. Subtle and not so subtle references to 1950’s and 1960’s television, movies, comics and literature all made their way into Fallout in one form or another. Inspired by heroic multi-media icons of the era such as Batman, Superman and Flash Gordon, we clearly see brightly colored jumpsuits, vacuum tube computers and, of course, gitchy, oversized toy-like ray guns. Even Fallout’s overall story and artwork are heavily inspired by the “duck and cover” nuclear scare era of a frightened 1950’s America.</blockquote>For a bit more spark, we'll quote this bit on the success and future of Fallout:<blockquote>Fallout’s overwhelming achievement spawned Fallout 2, Fallout Tactics: Brotherhood of Steel, Fallout: Brotherhood of Steel (for the Xbox and PlayStation 2) and Fallout: Warfare (a board game based on the Fallout: Tactics storyline). What the future holds for the Fallout franchise remains to be seen, but there exists the possibility of a Fallout MMO under the banner of Interplay which, if done right, would stand a very good chance of hanging tough with the big boys like World of Warcraft and EverQuest. Speaking of “if done right”, Fallout 3 is currently in pre-production, but being developed by Bethesda Softworks, this incarnation of a beloved series has raised a great deal of controversy and concern among fans, myself included. Only time will tell if Bethesda lives up to the quality and complexity Fallout 1 and 2 are known for, or sells out to the lowest common denominator for a quick buck.</blockquote>Link: Falling For Fallout: A (Post-Nuclear RPG) Retrospective on RPGWatch
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Wasteland’s obvious influence on Fallout’s uniquely eclectic style is just a drop in the bucket compared to that of other forms of pop culture media. Subtle and not so subtle references to 1950’s and 1960’s television, movies, comics and literature all made their way into Fallout in one form or another. Inspired by heroic multi-media icons of the era such as Batman, Superman and Flash Gordon, we clearly see brightly colored jumpsuits, vacuum tube computers and, of course, gitchy, oversized toy-like ray guns. Even Fallout’s overall story and artwork are heavily inspired by the “duck and cover” nuclear scare era of a frightened 1950’s America.</blockquote>For a bit more spark, we'll quote this bit on the success and future of Fallout:<blockquote>Fallout’s overwhelming achievement spawned Fallout 2, Fallout Tactics: Brotherhood of Steel, Fallout: Brotherhood of Steel (for the Xbox and PlayStation 2) and Fallout: Warfare (a board game based on the Fallout: Tactics storyline). What the future holds for the Fallout franchise remains to be seen, but there exists the possibility of a Fallout MMO under the banner of Interplay which, if done right, would stand a very good chance of hanging tough with the big boys like World of Warcraft and EverQuest. Speaking of “if done right”, Fallout 3 is currently in pre-production, but being developed by Bethesda Softworks, this incarnation of a beloved series has raised a great deal of controversy and concern among fans, myself included. Only time will tell if Bethesda lives up to the quality and complexity Fallout 1 and 2 are known for, or sells out to the lowest common denominator for a quick buck.</blockquote>Link: Falling For Fallout: A (Post-Nuclear RPG) Retrospective on RPGWatch