JohnnyCasey
First time out of the vault

So, this is basically how did my thoughts go when I browse npcarmor.ini file to modify their looks.
; This section maps 7 armor types to corresponding armor item PIDs
----- Okay. What does that mean?
[PHP=]Jacket = 74,265
Leather = 1,379
Metal = 2,240,380
Power = 3,232
AdvPower = 348,349
Combat = 17,239,381
Robe = 113,524[/PHP]
----- Ah, of course! Jacket is equal to seventy four thousand two hundred sixty five!
; Cat Jules (RP)
[5]
PID=16777720
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Default=16777353
Jacket=16777346
Leather=16777347
Metal=16777348
Combat=16777226
----- ...?
Okay. You could NEVER say that this particular 'set-up' for modifying NPC armor mod is for anyone except the experienced Fallout 2 modders who are familiar with these codes(or whatever). I don't want to bash anyone for this, but this is about the worst way one could think of as an instruction about how one shall manage this ini file in a way they set up the NPC sprites for their liking.
; This section maps 7 armor types to corresponding armor item PIDs
----- Okay. What does that mean?
[PHP=]Jacket = 74,265
Leather = 1,379
Metal = 2,240,380
Power = 3,232
AdvPower = 348,349
Combat = 17,239,381
Robe = 113,524[/PHP]
----- Ah, of course! Jacket is equal to seventy four thousand two hundred sixty five!
; Cat Jules (RP)
[5]
PID=16777720
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Default=16777353
Jacket=16777346
Leather=16777347
Metal=16777348
Combat=16777226
----- ...?
Okay. You could NEVER say that this particular 'set-up' for modifying NPC armor mod is for anyone except the experienced Fallout 2 modders who are familiar with these codes(or whatever). I don't want to bash anyone for this, but this is about the worst way one could think of as an instruction about how one shall manage this ini file in a way they set up the NPC sprites for their liking.