RPU Installer Options Explained

Good work, mic773!

To trigger the animation, make sure your character has a pack of cigarettes and a lighter in their inventory.

If you're carrying both but they're not in your active slots then the animation is not called/triggered, it gets overriten by whatever you're currently using, assuming it has its own idle animation. To illustrate: you've equipped a 10mm Sub-machine gun in your slot 1 and a Heckler & Koch G11 in your slot 2, and you sit idle for a few minutes. The Chosen One will be shown reloading his/her gun (SMG reload animation), instead of smoking ciggs.

If I may suggest adding to the NPC "recolor" add-on section, that this option limits the weapons you can equip the ghoul with in the party settings menu. It's more than merelly a visual change: vanilla animation set != unofficial animation set.
 
Thanks for the feedback - updated the smoking animation text.

What do you mean by npc recolor?

I was talking about the new version of Lenny that the player can opt-out, before starting their playthrough. Sorry for the confusion.

This new version lacks the animation sets needed for pistol / SMG use, so if you reverse-pickpocket or trade a weapon such as a Bringham Needler Pistol, don't expect him to unholster it to defend himself or provide assistance. Same applies for SMGs, such as Heckler & Koch P90c.
By accepting the default Lenny model packed in the Restoration mod (optional ghoul companion with pale, timorous red skin), you'll have a character incapable of ever running (like the NewReno bouncer, that lacks the running animations), following you all over the wasteland , and also the tactical disadvantage of treating loaded sub-machine guns and pistols as paperweight.
 
Last edited:
Back
Top