And we continue:<blockquote>When the third part of the cult post-apocalyptic RPG was announced, lovers of the first two Fallouts literally covered our unhappy office with angry letters and forum petitions. They feared primitive quests, monotonous dialogues, black and white gameworld and such standard fanatics-stuff. Honoured Fallout Boys: stuff it. You have not seen what we've seen.</blockquote>It continuous to describe the start of the game, in which he notes talents (innate fist fighter? Charismatic seducer? Lucky fellow?). It notes you can not become jack-of-all-trades, like in Oblivion, and can specialize only in energy weapons or in heavy or in HtH combat. It describes part of the game we've seen (combat, Megaton).<blockquote>In the next room you find the computer, which can be hacked, if you have the hacker skill. You break in - and you wake to life the robot guard, who will battle with the mutants instead of you. Moving by servomotors it slider along the ancient route, which was once intended for the protection of underground trains. Seeing the super-mutants - it carries on its head a label noting "to preserve order" of the long since quiet metro. "The bloodier, the funnier," giggles Todd, and we must agree. It more ridiculous, certainly, the contrast of the insinuation of the voice of the robot and of its multi-barrelled gun.
For the spirit of Fallout in the third part we can rest easy. As for the setting, combat and characters...Maybe the future is grim, post-apocalyptic desert, but nevertheless, we await it with great anticipation.</blockquote>Link: ru.NMA newspost.
Link: PC Gamer RU website.
For the spirit of Fallout in the third part we can rest easy. As for the setting, combat and characters...Maybe the future is grim, post-apocalyptic desert, but nevertheless, we await it with great anticipation.</blockquote>Link: ru.NMA newspost.
Link: PC Gamer RU website.