Ryse, and Game Development

Akratus

Bleep bloop.
1374926821803.png
(This is ambigious in it's authenticity.)

[youtube]http://www.youtube.com/watch?v=o8RClbchIHY[/youtube]

"I can run around on the beach, so it's not linear at all."

"You can fail the QTE's, so they're not QTE's."

Ryse sure is a non-stop action thrillride.©™

So, I don't know about you all but I already have a quite negative view of the high profile games industry, but is this really the way things are handled now? Is that what is waiting for is in a new generation, which could, in a perfect world, be a blank slate for our previous issues?

It is not hard to have someone come in on your company, with knowledge of action game paradigms and simply devise something that will look good AND make your product stand out. To give actual FACTS about the way your game handles gameplay that is different from all other products. To actually try to provide quality and fight the competition.

EVEN with evidence that this is CLEARLY the way to create the most succesfull franchises (minecraft, demon's/dark souls, arkham batman games and altough I dislike it skyrim too.)
 
It looks like Warhammer 40k Space Marine to me. Except shit.

That said, it looks a lot better than before. Still boring looking.
 
That is one of the worst fucking things I've ever seen.

Even Asura's Wrath was entertaining in it's Over-The-Top Japanese style craziness.

This is basically SWORDSBLOODS: THE STABBENING.
 
Akratus said:
So, I don't know about you all but I already have a quite negative view of the high profile games industry, but is this really the way things are handled now?

Why this surprises you exactly? During this generation we had enough proof that for a lot of higher ups the three golden rules are:

-throw all the money you can at a project because sales are proportional to the budget*
-check all the latest trends and copy them
-aim for the widest audience possible

This even though most project of this kind fail hard.

This Jimquisition is worth checking.



*not true of course, but they seem to believe that.
 
Well the specifics are quite astounding in their stupidity. The general sense was there, of course.
 
So, the action still completes even if you don't press the button but you don't get POWINTZ!? So Asura's Wrath was telling us the direction mainstream games are gonna take...

The game industry is the worst thing right now, even worse than Hollywood it seems.

Well we have more high profile Indies now, so there's still hope for good games.
 
Back
Top