UniversalWolf
eaten by a grue.
Suppose a development group with skill and a measure of integrity was making a new Fallout sequel. Would you find it more acceptable to abandon isometric view (assuming isometric view was not replaced by first-person perspective), or turn-based combat?
The reason I ask is because I was just playing the Tomb Raider Anniversary demo, and I really liked it's viewing perspective - essentially a third-person camera not locked onto the back of Lara's head. Not only can you look all around the environment at any time, but climbing, jumping, and swimming are all far more authentic-seeming than you get with FPP (though admittedly, Lara Croft has superhuman abilities).
I started thinking that if some one clever could figure out a way to incorporate an intricate turn-based combat system and multiple party members (and maybe SPECIAL, or GURPS) with that sort of game control, you'd have the makings of a potentially outstanding CRPG.
In that event, I would be willing to sacrifice isometric view.
The reason I ask is because I was just playing the Tomb Raider Anniversary demo, and I really liked it's viewing perspective - essentially a third-person camera not locked onto the back of Lara's head. Not only can you look all around the environment at any time, but climbing, jumping, and swimming are all far more authentic-seeming than you get with FPP (though admittedly, Lara Croft has superhuman abilities).
I started thinking that if some one clever could figure out a way to incorporate an intricate turn-based combat system and multiple party members (and maybe SPECIAL, or GURPS) with that sort of game control, you'd have the makings of a potentially outstanding CRPG.
In that event, I would be willing to sacrifice isometric view.