Briosafreak
Lived Through the Heat Death
Old School Roleplayer has asked more information about the inventory interface on Fallout3, here are the thoughts of J.E. Sawyer on that issue:
<blockquote>Three columns of item icons in standard inventory, only one additional equipment slot (head), avatar displayed larger in inventory (more detail), basic stats on armor ratings for head and torso slots, weapon stats for hand slots (always displayed in one window). Large item information window in the lower right corner. Sort button for general inventory (item type, weight, count). Drop icon for dragging multiple items onto (no need to right-click drop individual items). Shift-click to select multiple items. When singular equippable items are grabbed, the appropriate equipment slot is highlighted.
That's about it. Nothing crazy.</blockquote>
So does that mean you`ve giving up on the idea of a piecemeal armor system?
<blockquote>There were a lot of cases where it seemed like a stretch to justify items for the available slots -- and many of them were just subdivisions of other, complete armor types. However, there's plenty of stuff you can equip in a head slot other than just "helmets".
Also, when you multiply six damage type damage thresholds times six body parts (head, eyes, torso, groin, arms, legs) you get 36 different DTs that the player has to monitor and track. It's just a lot of information to process, and you don't seem to be gaining a huge amount out of it. But if the difference is just between head/eyes DTs and torso/groin/arms/legs DTs, it's a lot easier to digest, and your equipment choices become more involved. Do you want to wear the gas mask, which can protect against poisonous vapors in the abandoned mines, or do you want to wear a combat helmet just in case bad things try to claw your face off?
</blockquote>
This one goes straight to the FAQ.
Link: BIS feedback forum
<blockquote>Three columns of item icons in standard inventory, only one additional equipment slot (head), avatar displayed larger in inventory (more detail), basic stats on armor ratings for head and torso slots, weapon stats for hand slots (always displayed in one window). Large item information window in the lower right corner. Sort button for general inventory (item type, weight, count). Drop icon for dragging multiple items onto (no need to right-click drop individual items). Shift-click to select multiple items. When singular equippable items are grabbed, the appropriate equipment slot is highlighted.
That's about it. Nothing crazy.</blockquote>
So does that mean you`ve giving up on the idea of a piecemeal armor system?
<blockquote>There were a lot of cases where it seemed like a stretch to justify items for the available slots -- and many of them were just subdivisions of other, complete armor types. However, there's plenty of stuff you can equip in a head slot other than just "helmets".
Also, when you multiply six damage type damage thresholds times six body parts (head, eyes, torso, groin, arms, legs) you get 36 different DTs that the player has to monitor and track. It's just a lot of information to process, and you don't seem to be gaining a huge amount out of it. But if the difference is just between head/eyes DTs and torso/groin/arms/legs DTs, it's a lot easier to digest, and your equipment choices become more involved. Do you want to wear the gas mask, which can protect against poisonous vapors in the abandoned mines, or do you want to wear a combat helmet just in case bad things try to claw your face off?
</blockquote>
This one goes straight to the FAQ.
Link: BIS feedback forum