Sawyer speaks

Briosafreak

Lived Through the Heat Death
We start a round up on what is happening in the BIS feedback forum with J.E. Sawyer replying to an idea from Gangor:
<blockquote>My proposal: make wounds basically another form of crippled limb (the crippled limb for the torso) and make them more common than garden variety crippled limbs.</blockquote>
<blockquote> I don't think many people want SPECIAL's combat system to approach FNFF from Cyberpunk 2020. If you want to go the route of realistic wounds, the first place to start would be trashing the hit point system. I don't think that's necessary. When the first Fallout was in development, it did have a more "realistic/gritty" hit point and damage system, but the testers simply didn't have fun with it.

Besides, the critical hit result for the torso could simply be "broken ribs", which is a common injury resulting from severe trauma in that area.
</blockquote>
He also replied to aquestion by Thalandor:
<blockquote>J.E, what do you think of ToEE turn-based combat ?</blockquote>
<blockquote>I think the turn-based combat is very good, but I really don't like the radial interface (which is used very often in combat). You could have the same level of functionality in a locked bar interface at the bottom of the screen with vertically listed and horizontally expanding menus (like Windows' Start button). Then you'd also have GUI familiarity, repetitive muscle memory, and short mouse travel in your favor.
The radial interface often expands off of the screen (since it's centered where you click it), your mouse movement travels in a number of different directions, and it just seems to involve a lot of motion.
But I've always been in favor of more traditional interface designs. That's just my bias.
</blockquote>
Then regarding a question made by ninjanitor:
<blockquote>Will BIS make a MMORPG/Game?</blockquote>
<blockquote>We don't have the resources to make a MMORPG.</blockquote>
That means no FOOL, you can get back now Rosh.
Link: BIS feedback forum
 
Combat Medic

Part 1: Rushed into service....

Going to half price, to the bargain bin, in a heart beat.

Pardon this gamespy reference, but a company that released a well received veterinarian hospital game for chronological "kids", threw this out on the market. Low rez VGA? Possibly LESS dev time than money, and less dollars than sense..... Only a Paranoid Patriot(c) would ASSume Combat Medic was rushed out to be in lock step with "Iraq-iee Freedom"? NO Way!! October '02 Bush said publicly he was going to war, and you guys in the reserves had the heads up June of '02, right? In the good ol' board game days, Vietnam Era, S + T had government contracts. Could one speculate a D O D feeler that tickled their ambition? Plenty of time to toss together a combat med game and ride the pulse of our nation to glory, or... just a bloooody coincidence fo' sho'.

http://www.gamespy.com/reviews/june02/combatmedic/

Sic sempter ........

I think "less is more" for damage control, for a FO3.


Part 2: Comparing silicone implants to jiggling mammeries.... Eye of the Beholder?

To have a viable "Real$Time" interface, one would have to keep it simple, or intuitive, or what ever the reflexive muscular memory crowd buzz about in their ergonomics seminars.

Turn based has it's own pace, and learning curve. Learning curves still part of the gaming experience? Or, are we now soooo attention deficit that we go from retaline to 'ludes without a single bipolar incident?
Best be safe,.., and leave it to the cranial engineers and the champions of psycho babble.

Sorry but my attitude has taken far afield. Pardon my arrogant aside.

You go JE! A man takin' care o' bizz....

Part 3: Madame le'Tart Tarot turns over your last card: "The FOOL".

As for staying on the beam, proud to know the Van-bie dev's are focused for success. No money may mean their course is hard wired in hard coinage.

4too
 
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