Briosafreak
Lived Through the Heat Death

We start a round up on what is happening in the BIS feedback forum with J.E. Sawyer replying to an idea from Gangor:
<blockquote>My proposal: make wounds basically another form of crippled limb (the crippled limb for the torso) and make them more common than garden variety crippled limbs.</blockquote>
<blockquote> I don't think many people want SPECIAL's combat system to approach FNFF from Cyberpunk 2020. If you want to go the route of realistic wounds, the first place to start would be trashing the hit point system. I don't think that's necessary. When the first Fallout was in development, it did have a more "realistic/gritty" hit point and damage system, but the testers simply didn't have fun with it.
Besides, the critical hit result for the torso could simply be "broken ribs", which is a common injury resulting from severe trauma in that area.</blockquote>
He also replied to aquestion by Thalandor:
<blockquote>J.E, what do you think of ToEE turn-based combat ?</blockquote>
<blockquote>I think the turn-based combat is very good, but I really don't like the radial interface (which is used very often in combat). You could have the same level of functionality in a locked bar interface at the bottom of the screen with vertically listed and horizontally expanding menus (like Windows' Start button). Then you'd also have GUI familiarity, repetitive muscle memory, and short mouse travel in your favor.
The radial interface often expands off of the screen (since it's centered where you click it), your mouse movement travels in a number of different directions, and it just seems to involve a lot of motion.
But I've always been in favor of more traditional interface designs. That's just my bias.</blockquote>
Then regarding a question made by ninjanitor:
<blockquote>Will BIS make a MMORPG/Game?</blockquote>
<blockquote>We don't have the resources to make a MMORPG.</blockquote>
That means no FOOL, you can get back now Rosh.
Link: BIS feedback forum
<blockquote>My proposal: make wounds basically another form of crippled limb (the crippled limb for the torso) and make them more common than garden variety crippled limbs.</blockquote>
<blockquote> I don't think many people want SPECIAL's combat system to approach FNFF from Cyberpunk 2020. If you want to go the route of realistic wounds, the first place to start would be trashing the hit point system. I don't think that's necessary. When the first Fallout was in development, it did have a more "realistic/gritty" hit point and damage system, but the testers simply didn't have fun with it.
Besides, the critical hit result for the torso could simply be "broken ribs", which is a common injury resulting from severe trauma in that area.</blockquote>
He also replied to aquestion by Thalandor:
<blockquote>J.E, what do you think of ToEE turn-based combat ?</blockquote>
<blockquote>I think the turn-based combat is very good, but I really don't like the radial interface (which is used very often in combat). You could have the same level of functionality in a locked bar interface at the bottom of the screen with vertically listed and horizontally expanding menus (like Windows' Start button). Then you'd also have GUI familiarity, repetitive muscle memory, and short mouse travel in your favor.
The radial interface often expands off of the screen (since it's centered where you click it), your mouse movement travels in a number of different directions, and it just seems to involve a lot of motion.
But I've always been in favor of more traditional interface designs. That's just my bias.</blockquote>
Then regarding a question made by ninjanitor:
<blockquote>Will BIS make a MMORPG/Game?</blockquote>
<blockquote>We don't have the resources to make a MMORPG.</blockquote>
That means no FOOL, you can get back now Rosh.
Link: BIS feedback forum