JE saywer, aka Ropekid, has posted his thoughts on the gifted trait we all grew to love.
In this thread on the something awful forums, JE expresses his concern about the Gifted trait giving a little too much while taking a little too less:
<blockquote>
that trait is the most easily abused one in the bunch. seven primary attribute points in exchange for -5 skill points per level and -10 skill points to each starting skill value. only the jack-of-all-trades really suffers from the exchange. the specialist can dump three points into IN (making the net skill point/level benefit +1 over what it was before), and then put the other four points into stats that affect their three to five favorite skills. those stats often bump up the skills over the -10 initial penalty, and the character has higher stats for perk prerequisites, weapon strength requirements, dialogue requirements, and so on.
shifting the penalty to perks and lowering the total attribute benefit to +5 instead of +7 actually makes the tradeoff a difficult one to consider.
</blockquote>
I would have to say I don't see the point of this alteration.
Interesting enough, the posters at the SA forums seem to be against JE's idea... It's almost like he is talking with Fallout fans.
Spotted over at DAC.
In this thread on the something awful forums, JE expresses his concern about the Gifted trait giving a little too much while taking a little too less:
<blockquote>
that trait is the most easily abused one in the bunch. seven primary attribute points in exchange for -5 skill points per level and -10 skill points to each starting skill value. only the jack-of-all-trades really suffers from the exchange. the specialist can dump three points into IN (making the net skill point/level benefit +1 over what it was before), and then put the other four points into stats that affect their three to five favorite skills. those stats often bump up the skills over the -10 initial penalty, and the character has higher stats for perk prerequisites, weapon strength requirements, dialogue requirements, and so on.
shifting the penalty to perks and lowering the total attribute benefit to +5 instead of +7 actually makes the tradeoff a difficult one to consider.
</blockquote>
I would have to say I don't see the point of this alteration.
Interesting enough, the posters at the SA forums seem to be against JE's idea... It's almost like he is talking with Fallout fans.
Spotted over at DAC.