Fallout 2 mod scripting damage in combat mode?

QuantumApprentice

Look, Ma! Two Heads!
Has anyone had any experience getting scripts to apply damage in combat mode?
I've been trying to get a script to apply damage from a trap to the triggering critter using "source_obj", but this causes a game crash every time.
 
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Pro tip: take a sneekpeak at how traps are handled in Fo:Nevada, they're the only ones that do damage in combat, but it still triggers only if critter sits on the trap at a start of a turn if i remember correctly..
P.S.
I know there are no sources Nevada scripts ( you'd have to decompile the trap script and take a look yoursielf).
 
Pro tip: take a sneekpeak at how traps are handled in Fo:Nevada, they're the only ones that do damage in combat, but it still triggers only if critter sits on the trap at a start of a turn if i remember correctly..
P.S.
I know there are no sources Nevada scripts ( you'd have to decompile the trap script and take a look yoursielf).
oooo! good point!

...and it uses the same command as I'm working with:
critter_dmg(source_obj, random(14,20), DMG_normal_dam);

After a bunch of toubleshooting with other scripters on discord, it looks like the problem is on my end...now to figure out what that problem is...
 
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