Robert B
Kitty's got some rads!
Alright, I've spent the last 8 hours getting dialogs to work and have run into a problem. It's all good news, except... I call procedure Node998, but combat isn't starting.
Here's the calling procedure and the called node...
All other aspects of dialogs appear to be working. I just can't get this NPC to react to the dialog option that initiates combat. ...of course, if I punch him then combat occurs.
I did review this thread (among others), but it isn't clear to me what the final resolution was for Jotisz.
http://www.nma-fallout.com/threads/can-i-get-some-help-with-this-script.187077/page-6#post-3830243
Thoughts?
Here's the calling procedure and the called node...
Code:
procedure Node001
begin
gsay_reply(1312, 110);
giq_option(4,1312,message_str(1312, 111) + obj_name(dude_obj) + message_str(1312, 112) ,Node002,50);
giq_option(4,1312,114,Node999,50);
giq_option(4,1312,115,Node998,50);
giq_option(-3,1312,113,Node003,50);
end
procedure Node998
begin
end
All other aspects of dialogs appear to be working. I just can't get this NPC to react to the dialog option that initiates combat. ...of course, if I punch him then combat occurs.
I did review this thread (among others), but it isn't clear to me what the final resolution was for Jotisz.
http://www.nma-fallout.com/threads/can-i-get-some-help-with-this-script.187077/page-6#post-3830243
Thoughts?