scripting issue

paladin_lord

It Wandered In From the Wastes
Every time i use the following script;

npc response = C -> speak event x occurred / A = force unit Y to speak Z node

It crashes the game, anyone has passed through something similar?
 
Speech events i.e. clicking on a character aren't switches they don't change the state of anything. Clicking on a character whether using windowed or floating text causes a speech node to be used. Forcing speech causes a speech node to be used and the game can't cope with this happening at the same time, even if you use a wait command to delay the force speech.

To get around it you'll need to use a variable, so condition speech event x occurred, action set mission variable y = t.

Then in a separate trigger condition mission variable y is t, action entity A will use speech z.
 
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