Sean K Reynolds, one of the BiS employees left after the mayhem and the lead in the new game by BiS, did an interview with Gamebanshee about his past and his future. A bit:
<blockquote>(on his responsibilities during development of Fallout 3) For Van Buren I started out as a designer but after a time JE Sawyer (who was lead designer) wanted to focus more on the technical design aspects and offered me the story lead position. My duties as story lead were to keep track of continuity not only with the game's story but within the game universe, to revise the story as we added or subtracted areas, and work in overall story changes as we clarified and expanded each of the game areas. The story puts the PC in the role of an escaped prisoner, locked up for an unknown reason and freed by an attack by an unknown military force. The prisoner wanders from community to community trying to survive and figure out what has happened in the past few years as well as the identity of the people who freed him, and why. </blockquote>
And this bit struck me as particularly nice:
<blockquote>GB: What is the atmosphere like around Black Isle Studios with many of the original employees now gone? What sort of projects has BIS been working on over the last couple of months?
Sean: We now have a lot more space and everyone on my side of the building is actually in a proper office rather than a cubicle, so people like that. It does make the place weird and kind of empty, though. They dismantled a bunch of the old cubicles and took the ping-pong table out of storage, so I'm constantly buffeted by ping-pong noise as various employees work their way up and down the ladder. It's keeping them happy, or happier, at least.
I don't know what official word Interplay has given about its current in-production titles, so I'll just say that we have two games in production, and I'm the lead designer on a fantasy console game. </blockquote>
It's nice to hear you care so much for your fired colleagues, Sean.. But hey, you now have some elbow room and a ping-pong table to play with, so everything is fine.
Link: Interview on GamesBanshee
Thanks to Briosafreak for this info
<blockquote>(on his responsibilities during development of Fallout 3) For Van Buren I started out as a designer but after a time JE Sawyer (who was lead designer) wanted to focus more on the technical design aspects and offered me the story lead position. My duties as story lead were to keep track of continuity not only with the game's story but within the game universe, to revise the story as we added or subtracted areas, and work in overall story changes as we clarified and expanded each of the game areas. The story puts the PC in the role of an escaped prisoner, locked up for an unknown reason and freed by an attack by an unknown military force. The prisoner wanders from community to community trying to survive and figure out what has happened in the past few years as well as the identity of the people who freed him, and why. </blockquote>
And this bit struck me as particularly nice:
<blockquote>GB: What is the atmosphere like around Black Isle Studios with many of the original employees now gone? What sort of projects has BIS been working on over the last couple of months?
Sean: We now have a lot more space and everyone on my side of the building is actually in a proper office rather than a cubicle, so people like that. It does make the place weird and kind of empty, though. They dismantled a bunch of the old cubicles and took the ping-pong table out of storage, so I'm constantly buffeted by ping-pong noise as various employees work their way up and down the ladder. It's keeping them happy, or happier, at least.
I don't know what official word Interplay has given about its current in-production titles, so I'll just say that we have two games in production, and I'm the lead designer on a fantasy console game. </blockquote>
It's nice to hear you care so much for your fired colleagues, Sean.. But hey, you now have some elbow room and a ping-pong table to play with, so everything is fine.
Link: Interview on GamesBanshee
Thanks to Briosafreak for this info