Sean K Reynolds interview at Gamebanshee

Brother None

This ghoul has seen it all
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Sean K Reynolds, one of the BiS employees left after the mayhem and the lead in the new game by BiS, did an interview with Gamebanshee about his past and his future. A bit:

<blockquote>(on his responsibilities during development of Fallout 3) For Van Buren I started out as a designer but after a time JE Sawyer (who was lead designer) wanted to focus more on the technical design aspects and offered me the story lead position. My duties as story lead were to keep track of continuity not only with the game's story but within the game universe, to revise the story as we added or subtracted areas, and work in overall story changes as we clarified and expanded each of the game areas. The story puts the PC in the role of an escaped prisoner, locked up for an unknown reason and freed by an attack by an unknown military force. The prisoner wanders from community to community trying to survive and figure out what has happened in the past few years as well as the identity of the people who freed him, and why. </blockquote>

And this bit struck me as particularly nice:

<blockquote>GB: What is the atmosphere like around Black Isle Studios with many of the original employees now gone? What sort of projects has BIS been working on over the last couple of months?

Sean: We now have a lot more space and everyone on my side of the building is actually in a proper office rather than a cubicle, so people like that. It does make the place weird and kind of empty, though. They dismantled a bunch of the old cubicles and took the ping-pong table out of storage, so I'm constantly buffeted by ping-pong noise as various employees work their way up and down the ladder. It's keeping them happy, or happier, at least.

I don't know what official word Interplay has given about its current in-production titles, so I'll just say that we have two games in production, and I'm the lead designer on a fantasy console game. </blockquote>

It's nice to hear you care so much for your fired colleagues, Sean.. But hey, you now have some elbow room and a ping-pong table to play with, so everything is fine.

Link: Interview on GamesBanshee

Thanks to Briosafreak for this info
 
So BiS next game will be...

Ping Pong Madness!
Set in a fantasy world, pit your leet skills against warriors from the East, West and other mysterious places in the battle for Ping Pong Mastership!
 
Hey folks, its Sean "Bennidict Arnold" Renyolds living the high life at Interplay whilst the still jobless Black Isle exiles freeze to death in some God-forsaken gutter (Electronic Arts)!
 
they should ask for a pool table. and a bar. mabye get a stage so you can convert it into a place where everyone knows your name.

I made a gif, but since dac is down I used adorablebunnies.com's upload thingy LOL
 
What an asshole. And this was the guy in charge of the 'continuity of the game universe'. Glad that's (hopefully) out of his hands.

Megatron- awesome pic...
 
Here's the interview questions they didn't post:

'Gamespot: So how's life at interplay?
Sean: Well the majority of my team mates were sacked two weeks before christmas, our two quality titles were cancelled months before completion after years of work, the company is headed up by a corrupt frenchman, we're about to go bankrupt, our fans have deserted us after we screwed over our only franchises left after selling all the other ones, but we got this really cool ping pong table thing, right, and you can bounce plastic balls on it.... we've even got this ladder thing going on, its the best, when I play on it it reminds me how great interplay is.'

Great picture btw megatron....
 
Revolver said:
What an asshole. And this was the guy in charge of the 'continuity of the game universe'. Glad that's (hopefully) out of his hands.

Megatron- awesome pic...
No, it is not Sean, who worked on Van Buren aka Fallout 3.

Chuck Cuevas worked on the console game Fallout: Brotherhood of Steel, and left Interplay Friday, 21st of November.

Referring to him as one of his body parts is not very nice, even if you don't like the game for which he was producer.

Here is the picture Megatron used for the gif.
http://archive.gamespy.com/interviews/october03/falloutbos/

Edit:
Revolver got them mixed up when referring to Sean’s duties on Van Buren in relation to Megatron’s gif of Chuck. Nobody seemed to care, but I am glad positive role models can declare what everyone knows. That way the rest of us can lead simple lives and rest assured that everything is taken care of.
 
Chuck? That name sounds vaguely familiar. I think I might remember it from somewhere...

Isn't he that old washed up child actor?
 
Eh? They were separate statements- hence the space. And I was calling Sean an asshole because of what he said in the interview. It's not that hard to understand.
 
Kharn said:
It's keeping them happy, or happier, at least.

I don't know about you, but this doesn't sound like a guy who's happy about his situation in his office. In fact, I think he sounds rather mournful. I guess he isn't allowed to mention anything openly negative about the situation, but I think the message is rather clear.
But then he *did* sell out when he decided to stay at Ineptplay instead of looking for a job at the local KMart to feed his family, so I'm not going to defend him. Designing a fantasy console game - how utterly degrading can life be...?
 
The physopathic Polock said:
Hey folks, its Sean "Bennidict Arnold" Renyolds living the high life at Interplay whilst the still jobless Black Isle exiles freeze to death in some God-forsaken gutter (Electronic Arts)!

Actually, the temperature regulator is quite good, here.
 
Moorkh said:
I don't know about you, but this doesn't sound like a guy who's happy about his situation in his office. In fact, I think he sounds rather mournful. I guess he isn't allowed to mention anything openly negative about the situation, but I think the message is rather clear.

Very observant.

For the record, I don't play ping-pong. The constant noise of the games annoys me, as the table is right outside my office. I don't want the table here at all, and I'd rather have our laid off employees back than have this damn table here.

Nice of how the people at NMA keep such an open mind, jumping over the parts of the interview where I say the game would have been cool and I regret Interplay deciding to not let us go forward on it, and take one small statement out of context, misinterpret it and get it wrong (you'll notice I never say _I_ played ping-pong, or that it was making _me_ happy), and make it look like I'm playing ping-pong all day and laughing that my friends are out of work. Wheeeee!
 
In all fairness this part gives credit to your claims:
It does make the place weird and kind of empty, though

But Kharns interpretation was indeed valid, particularly if one gave more relevance to:
We now have a lot more space and everyone on my side of the building is actually in a proper office rather than a cubicle, so people like that.
wich was seen by many of us on the context of your earlier efforts to make people believe BIS was full of strength and the news on BIS demise and the suspension of fallout3 were inventions created by fan sites and Puuk on the Iplay boards. So no wonder many made the toughest interpretation of your thoughts on that interview.

On the hability of people from NMA to be open minded let me remind you that while me and Odin were following the Van Buren development we never attacked you, no matter how many doubts we had on your inexperience in CRPGs and your D&D background, wich didn`t make you the most reassuring choice to be the lead on a game like Fallout.

I understand that you wanted to make an interview with very limited space to speak out, but still a bit of more work on the wording wouldn`t have hurt.

Look giving the statements you made with all the worries after the end of Van Buren in December, at a point where we knew for months that it could happen at any moment, wich made us worried and at the end really unhappy with Interplay, wasn`t the best way to reach out to any Fallout fans, no matter what ideas, groups or allegiances they have. Understand this and you`ll understand why many of us are tough on whatever you say.

I don`t know how to solve that fact, you may try to find a way, if not time will heal wounds, i`m sure. But until then you will be scrutinized in a relentless way, that`s just how things go on our community.

Keep up the good work on D&D though, and i hope everything turns out to the best in the end, now that Iplay has so many problems. Hope you`ll find something that suits you if they go bankrupt.
 
Briosafreak said:
On the hability of people from NMA to be open minded let me remind you that while me and Odin were following the Van Buren development we never attacked you, no matter how many doubts we had on your inexperience in CRPGs and your D&D background, wich didn`t make you the most reassuring choice to be the lead on a game like Fallout.

Agreed. I only said Sean was a fuckwit, a point that I have to reiterate for present given his above response, when he started spewing some ungodly idiotic shit.

PayPal for game development.

Sean, are you THAT hopelessly naive to how games are really made?

I'll have to ask my contacts to up the noise. :twisted:
 
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