set said:More basic weapons like...something like the M1911 (I just like that gun)
Ripper said:i mean, back in the 50s, there are no gravity defying roundhose kicks or uber combos.
Dan said:Ripper said:i mean, back in the 50s, there are no gravity defying roundhose kicks or uber combos.
You are right. But Fallout 3 is quickly losing it's 50's setting in favor of a 21st century marketting system.
Ripper said:but with so many fighting moves mention, i wonder can FO3 stay true to its roots, having the 50s feel.
i mean, back in the 50s, there are no gravity defying roundhose kicks or uber combos.
J.E. Sawyer said:Odin said:one question comes to mind, would a character know all the combos or would he learn them from others going through the game ?
The idea is the character "learns" combos simply by increasing his or her unarmed skill.
However, you can learn "stances" from different people (I made up some names previously like NCR Ranger Stance and Blackfoot Tribal Stance) that act as modifiers to your unarmed attack, like different ammo types. As a combat action you could "go into" or "go out of" that stance.
I'd actually like to see these combos that JE is proposing before making up my mind, just don't go all Mortal Kombat on us JE..
Really, all you have to do is imagine a bunch of the ordinary moves stringed together against multiple targets -- llike an oddly-shaped burst. For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
The same thing applies to kicks. There are no jumping kicks in my unarmed attack list -- just regular snap kicks, side kicks, roundhouses, hook kicks -- bread and butter stuff. Kick combos just work the same way as punch combos.
Odin said:I have to agree with Sarjahurmaaja on this one, the way JE explained it this time it didn't sound that bad. But there's also the fear that they might go overboard on this combo thing, simply because they think some combos are k3wl.
But one thing I would like to see in Fallout 3 is less ammo laying around, the idea that ammo would be in aboundance after about 100 years after the bombs fell (without that many that know how to make ammo or have the equipment) seems wrong to me. It would also make you use more close-combat fights.
Also more abandened places..I want that good old Indiana Jones feeling where I go around and dunno quite what I'm doing, but managed to find some goodies in some strange place.
Odin said:huh?
J.E. Sawyer said:For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
Briosafreak said:Yeah i got it now (can i call you Sar from now on?) , when he explained it on the SA forums i got OSRP idea, but now i`m asking the same, is it so different from what it was? And if it can make unnarmed more interesting, why not?
And less armed attackers each time may not be such a bad idea Azael, as long as it doesn`t happen all over the game, i want to use my generic name ray gun Flash Gordon style too
I wonder what the penalties for the combo are. Maybe if you miss the first, you miss all?
Briosafreak said:I wonder what the penalties for the combo are. Maybe if you miss the first, you miss all?
Hope not, they are making crits beeing less frequent, if they penalise the unarmed character so much it doesn`t seem consistent...
Anyway, I don't think the miss all is much of a penalty, if you get to do 3 attacks for maybe 5 AP or so.