Mikael Grizzly said:
Man's got THE point. In combat you don't reload bullet-by-bullet. Unless it's a WWI/WWII simulation.
Was anyone actually suggesting having to reload bullet by bullet? The actual reloading of magazines from boxed ammo, or scavenged half empty magazines etc could easily be handled with a drag and drop merge function as in JA2, or with games with out inventories, an option (outside of combat?) to refill magazines from any ammo cases you might find or by right clicking on a dropped weapon and having the options, take weapon, take magazine, and take ammo. The latter would automatically fill up any magazines that you might have.
Though in the middle of combat, being stuck behind cover watching your avatar's hands frantically load a magazine from a crate of ammunition while the enemy was relentlessly advancing would add an adrenaline rush of it's own. As long as you've got the option to interrupt the loading at any point and slam that magazine home (full or not) or draw your back up weapon. Hell it might even make pistols useful.
It would certainly add to the survival aspects of a game like Stalker. Having magazines that needed to be filled from boxed ammo would be better than the current box ammo only, which automatically merges when loaded but splits apart into the original amounts when dropped, transferred or sold. It would add to the decision making when finding a new weapon, you find a great rifle, several boxes of ammo for it, but only have two magazines do you take it along/swap your current weapon for it in the hopes of finding/buying more magazines later or stick with the weapon you have, for which you have plenty of magazines.
Add into the equation auto and manual reloading (of weapons), most games will auto reload if you carry on attacking when your gun is empty, if you had it so auto reloads were quicker because you just drop the empty magazine and replace it with a full one, and manual reloads having your avatar eject the depleted magazine and place it in your pack/ammo pouch before inserting a full one. That would make things more interesting even if you were using the same ammo as the enemy but your weapon used incompatible magazines, like say you had a Beta-C mag while they were using rifles with ordinary 30 round magazines.
It could also be interesting for ammo management in games without an inventory, where instead of being able to carry so many rounds for each weapon you'd have a limited space that could carry so many assault rifle magazines etc and the more of one type you have reduces the number of any other type you could carry. Crysis got it half right with remembering that there was a round in the chamber when switching magazines, but it was annoying that you could carry nearly 1000 combined assault rifle and smg rounds, while equipped with a shotgun and sniper rifle. But if you didn't have all that other ammo you were still limited to only 40 spare shotgun shells.