Set death anims vs Ragdolling

Ninjerk said:
Well, both true and false; most of the FO1/2 animations were fairly realistic. Granted, blowing out half of someone's chest quite so literally is a bit over the top but plausible; sending someone flying a couple of feet with a sledgehammer or a shotgun blast isn't all that unrealistic either. Bullets cutting off people's heads is truly unrealistic.

Sledge maybe, but a shotgun would have to exert the same force on the guy firing it to send them several feet through the air.[/quote]

Mythbusters showed how having a shotgun blast launch somebody through the air is total bullshit.
 
Ninjerk said:
Sledge maybe, but a shotgun would have to exert the same force on the guy firing it to send them several feet through the air.

I'm almost certain only unarmed and melee attacks send people sliding all over the place in FO1 and FO2. Guns just tear them apart in place.
 
Phil the Nuka-Cola Dude said:
weemies said:
I'm almost certain only unarmed and melee attacks send people sliding all over the place in FO1 and FO2. Guns just tear them apart in place.

Explosives can knock back as well.

Right you are. Still, no small guns do it, and that was what I was mainly pointing out.
 
Eyenixon said:
Not to forget those hilarious bugged out ragdolls that stretch their limbs 50 feet in every direction and begin flailing wildly as their beings contort through the air and randomly spasm with their mile long arms and legs.
I had one of these in the capitol building (in the dome part with the SMB in it) the other day. what was amazing was how stable it was, it just flapped around the room like some kind of crazy rubber band for at least the 5 minutes I spent watching it. it even kept it up when I saved and reloaded.

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I got close enough to click it at one point, it's a talon merc corpse.
 
My favourite weapon in fallout 1/2 was the submachine gun, and the "shake shake" death animation :D.

Shooting someone in the torso in this game is as interesting as a wet carrot.
 
YOUR HEAD ASPLODE

I prefer the old animations even though some of them got a little old. The one where someone dies horribly from a burst and chunks get blown off one at a time three times, I think starting with a piece of the torso, then an arm, then the head or something like that was a little too common. The "shake shake" that the bouncers in new reno do, and the "spine is now visible from the front" gauss rifle hole through the chest are my all time favourites. Especially since you gould hear them call out in surprised agony moahaha. As already said, the perfect decapitations resulting from bullets... it burns...
Also, bring back the good old combat taunts that turned to pleas for mercy instead of the retarded laughter the super mutants let out time and time again even though i just turned umpteen of their kin to piles of goo! Some Raiders actually whine that they don't want to die and run away but they always come running back to your face after a while.
Also, I need to be able to utter the line "Up yours and have a bullet breakfast asshole"
 
I've actually managed a few pretty cool deaths. When I shot Lucy West, it caught her in the face and sent her body somersaulting backwards so that she landed face down. My biggest gripe is the heads coming off, the way they do it is kind of cheesy, it looks like a sword or axe took the head off, rather than a gun. And who are they kidding with the smiley face saying "Critical hit on Raider's Head"
 
weemies said:
Phil the Nuka-Cola Dude said:
weemies said:
I'm almost certain only unarmed and melee attacks send people sliding all over the place in FO1 and FO2. Guns just tear them apart in place.

Explosives can knock back as well.

Right you are. Still, no small guns do it, and that was what I was mainly pointing out.

I think I remember doing it ONCE in FO2 yesterday or the day before. It probably has a lot to do with luck, because mine was at 10 (I was using the double-barreled shotgun).
 
But is luck really all that necessary in F3? I have mine down to 3 points, and now I am regretting having those two extra points in it at all. I was expecting to have amazingly horrendous things happen to me like they did in the first two, but that isn't even close to the case. The Luck attribute seems to have no relevant point, I kick just as much ass with it at 3 as I would (or perhaps wouldn't, since more points are taken away from other important things) with it as a 5 or higher.
 
You only need Strength and Agility in FO3. It's fo people who can't understand more than two stats. Oh, and if you want to have really smart dialogue lines you might want some Intelligence. The rest are pretty useless.
 
But aren't most of the 'smart lines' basically rehashed from another of the options you have to say? It all seems kind of pointless. If you make your intelligence a 1, you don't talk like you did in the first two games, with grunts and animal noises, the dialogue options stay the same (minus the [Intelligence] option.) That's some major fail in my opinion, I always liked the different options. It made the game highly replayable.
 
I was quite fond of looking for new ways people would die in elaborate ways with each new gun I picked up.

I remember when I got that ass kicking .223 pistol and I critted someone it look like someone took a big bite out of that raiders side.

When I picked up my first automatic weapon and scored a crit, the stupid jerk was perforated with 10mm bullets and made a squishy sound as he performed a jigging, shuffling death dance.

My first energy weapon provided even more variety in death animations than even now. They were either cleaved neatly in half, reduced to ash, or turned into melted goo.

In FO 3, you either somehow knock their entire, intact head off their shoulds with a bullet (or spray of them) or explode their head. Conversely, if you use a laser weapon all that will happen is they turn to ash, and plasma weapons reduce them to green goo.

Not much variety in a game that's been made with 10+ years in the industry. :( Give me death animations vs. done to death ragdoll physics.

I will say however that the ragdolls in vats when using grenades are very rewarding :)
 
I prefer death animations from FO1 and 2. The new ones are just...nothing basically.

You hit a mutie with a critical and all his limbs fell off :? Is that it?
In the previous Fallouts you could cut someone's torse and see a part of his skeleton, or that "shake shake" thing, Deadman87 said, was cool too.

Energy weapons in FO3 make the worse animation IMO. When the dude is burnt, magically-blue ashes appears on the floor :P

That's exactly what l4d has. It works surprisingly well.

I've checked a video of it on internet, and it really looks nice. Seperate parts of the body move, whichever you shoot at.

I'm not surprised for such a low quality deaths by Bethesda, mainly because most of the team are a bunch of newbies. They can't even create a nice shooter...

BTW, can you guys imagine how a critical groin shot would look like in 3D? :D
 
Public said:
BTW, can you guys imagine how a critical groin shot would look like in 3D? :D

Ouch. Maybe that's why they didn't include it. They didn't want to show *what* was neatly cut off during that slow-mo animation.
 
You have to be positive, if there weren't ragdolls, there'd be no manipulable bodies, and if there were no manipulable bodies you couldn't pick up a freshly murdered town NPC and serrate his limbs and skull from his body with a Ripper on the same table his wife is currently eating from while she asks "Is that really necessary?"

Yes, yes it is.
 
Ausdoerrt said:
Public said:
BTW, can you guys imagine how a critical groin shot would look like in 3D? :D

Ouch. Maybe that's why they didn't include it. They didn't want to show *what* was neatly cut off during that slow-mo animation.

Oh yeah, they would get less sales :P

@Eyenixon- yes, ragdolls are useful and can really provide realism. But Bethesda fucked it up.
 
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