TomJ
Still Mildly Glowing
For starters, this isn't about Bethesda or its writing abilities. They could write a good game if they want to, they choose not to and we get Fallout 4. That's all that needs to be said on the Bethesda sucks/Obsidian good front.
After getting into the Fallout series with 3, it bugs me that the games keep getting set farther into the time line. I personally believe that it limits the writing and will be the death of the series some day, despite Bethesda's mismanagement. I get Fallout New Vegas' place of finishing Fallout 2's loose ends, but the series needs to grow. This means going into new regions, new regions without any defined story. Which makes setting games farther along a weird proposition.
For instance, it a game were set in Portland (like I would like to see, I'm totally being biased) in the current methodology of story writing, a game would have to be set sometime after Fallout 4. This means that they story would likely just be stuck sometime far enough into the future for the NCR to be there doing whatever. This leaves us with one defined faction and others with virtually no back ground. This will likely piss people off, I mostly mean people here, especially if Bethesda figures to do this. I know some people would be fine with new factions so long as they aren't done badly, but some will get mad because they weren't mentioned before in previous games.
Now that I'm past the rambling, I'm saying that if a game is set in a new region ex the Pacific Northwest, it would be best to set the games earlier in the timeline. It's getting harder to believe that the whole world is fucked when the NCR is alive and kicking in 2280 when Boston can't deal with raiders in 2287. It would be better to set a game around Fallout 2 so story elements can be hinted at, like the NCR, the destruction of the Enclave, and so on. But then not have the NCR, BoS or even the Enclave feature in said game. Leaving the new game up on its own. Its set in the same universe, but I'll use Portland again, is totally on its own to face its own problems. The major post war events of the classic games being a back drop, not what defines them.
After getting into the Fallout series with 3, it bugs me that the games keep getting set farther into the time line. I personally believe that it limits the writing and will be the death of the series some day, despite Bethesda's mismanagement. I get Fallout New Vegas' place of finishing Fallout 2's loose ends, but the series needs to grow. This means going into new regions, new regions without any defined story. Which makes setting games farther along a weird proposition.
For instance, it a game were set in Portland (like I would like to see, I'm totally being biased) in the current methodology of story writing, a game would have to be set sometime after Fallout 4. This means that they story would likely just be stuck sometime far enough into the future for the NCR to be there doing whatever. This leaves us with one defined faction and others with virtually no back ground. This will likely piss people off, I mostly mean people here, especially if Bethesda figures to do this. I know some people would be fine with new factions so long as they aren't done badly, but some will get mad because they weren't mentioned before in previous games.
Now that I'm past the rambling, I'm saying that if a game is set in a new region ex the Pacific Northwest, it would be best to set the games earlier in the timeline. It's getting harder to believe that the whole world is fucked when the NCR is alive and kicking in 2280 when Boston can't deal with raiders in 2287. It would be better to set a game around Fallout 2 so story elements can be hinted at, like the NCR, the destruction of the Enclave, and so on. But then not have the NCR, BoS or even the Enclave feature in said game. Leaving the new game up on its own. Its set in the same universe, but I'll use Portland again, is totally on its own to face its own problems. The major post war events of the classic games being a back drop, not what defines them.