Shacknews, Xbox Evolved Fallout 3 interviews

Brother None

This ghoul has seen it all
Orderite
Two new Fallout 3 interviews, both with Pete Hines. Shacknews.<blockquote>Shack: So what about Steam? Are you guys thinking about getting Fallout 3 on there?

Pete Hines: We're thinking about a lot of stuff. I don't actually know if any of that is set in stone yet, but hopefully there will be multiple digital distribution options for folks that want to go that route.

Shack: Did you put a lot of work into optimizing the PC version, and accounting for people with older machines?

Pete Hines: Yeah, we've been working with folks like Nvidia and having them do compat testing and optimization stuff, and looking at how the game plays on Nvidia cards. We've been doing some stuff with Alienware, specifically testing on different configurations of their machines. So we are trying to do our due diligence on the PC and make sure it runs as advertising.

But the problem on the PC, it's just not--you have a 360, you have the same thing that everyone else has. When you talk about a PC, how much RAM you have, do you have the right video card driver, the right sound card drivers, are you running all kinds of applications in the background that are eating up memory or trying to interrupt the process of the game and makes the game crash--you don't have any of those problems on the 360 or PS3.

So we try as much as we can for account for everything that we can account for, but the killer is all the variables you have no control over. I don't even know if I have the right drivers for anything on my home PC. It's something that you have to spend a bit more effort as a consumer. </blockquote>Xbox Evolved.<blockquote>XE: There are a lot of fans of the previous series that will be getting the game, but even more will be buying the game that never heard of Fallout before Fallout 3. How do you find the balance between pleasing the fans and easing in the newcomers?

Pete Hines: If we can make the best Fallout 3 game we can, we’ll be ok. People who played the originals will find plenty in there to make it feel like a true Fallout game, and people who don’t have a clue, just see a cool game they want to play. In our experience, millions of people got their first taste of The Elder Scrolls with Morrowind - they had never played Arena and Daggerfall years before. Millions more started with Oblivion. So people who know the series get more out of it, appreciate references and lore more, but the base game can still appeal to a wide group and not exclude one for the sake of another.</blockquote>
 
No, I feel there will be a lot just look at this board.

But yeah, the x-box one was pretty blah, but I think he did a good job of answering the PC questions.
 
Pete Hines: No. I mean you don't just assume now it's perfect and we'll never have to do anything, but we're not actively working on some fix for something.

So isn't that the same as saying it IS perfect? I mean if you are not actively working on a patch for stuff you will not have time to finish by release. Isn't that the same as saying it's done?

I know they are still working on it to polish it up, but even Mercs 2 had some bugs and even after the first patch they're not all gone.

I really hate the fact that consoles are starting to suffer from the "patch-syndrome". I mean there are two big titles that will not have co-op ready for release when they come out. So the companies are working on a patch.

Is this just a phase or consequence of having more and more consoles connected to the Internet?
 
There are a ton of older console titles that could have benefited immensely from critical game stopping fixes/patches. Deadly Towers anyone?
 
Pete Hines: We don't have any specific data on it, but we can look across platforms, and when these two platforms are like this [gestures with a hand] and this platform is like this [raises a second hand much higher] and these two platforms you can't pirate games, and this one you can, you can start to draw some inferences as to what the cause for that gigantic chasm might be.
Correlation doesn't imply causation, jack-ass.

Substanceless Q&As.
 
Mrxknown said:
Is this just a phase or consequence of having more and more consoles connected to the Internet?

I think it is a consequence of consoles having both access to the internet and large HD's. It won't be a phase. Consoles are beginning to resemble PC's more and more. Soon all that will separate them will be standardization of hardware.

In an ideal world the patching means that unforeseen problems could be fixed by a dedicated developer after launch. In reality it means publishers can rush developers because any problems that people complain about can be fixed after launch. Time is money after all.
 
Pete Hines said:
We always talk about in our games, about wanting to avoid the negative. We want to remove anything that is a hindrance or an annoyance to the player, we're trying to just get to the game and have fun. The interface, or whatever it is--we take that [attitude] all the way to our manuals, the amount of time I spent writing our manual, and trying to make sure that we cover all the bases, because I don't want that to be an annoyance to somebody.

You gotta be kidding me.
Hines is writing the manual?
The Fallout manual was always a bright spot in the series. The "in-character" nature of it made it a seamless part of the universe.

Handing a task like that over to marketing, to Hines?
Comical.
 
Back
Top