I know, we haven't really been following this game, and I'm a bit late, but y'know, looked nice and funny enough to post. Snipsnip:
<blockquote>Eurogamer: Tell us about the RPG elements.
Oleg Yavorsky: It's a role-playing game in as much as the player performs a certain role, where he has freedom to choose which role to play. There are no level ups but can communicate with NPCs, and shift his likes and dislikes: be on one side or another side. He can trade objects, he can exchange messages and information and he can play the role of a good guy or less good guy or bad guy or neutral guy in this way. But there won't be any level ups and experience. These will be the skills of the player that we would like to develop. His mastery of shooting, communication, exchanging objects.</blockquote>
Spotted at VDHP
Link: short interview on Eurogamer
<blockquote>Eurogamer: Tell us about the RPG elements.
Oleg Yavorsky: It's a role-playing game in as much as the player performs a certain role, where he has freedom to choose which role to play. There are no level ups but can communicate with NPCs, and shift his likes and dislikes: be on one side or another side. He can trade objects, he can exchange messages and information and he can play the role of a good guy or less good guy or bad guy or neutral guy in this way. But there won't be any level ups and experience. These will be the skills of the player that we would like to develop. His mastery of shooting, communication, exchanging objects.</blockquote>
Spotted at VDHP
Link: short interview on Eurogamer