Should Fallout 3 be in South California...

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Some people have said that Fallout 3 should at least visit South California, places where Fallout 1 happened. I think that's good idea, because nostalgia is always fun, and I want to know what's happened to all those places. It shouldn't of course, be in South california only - it could, maybe, end there (or start there.). Anyway, what is your view of what South Cali would be like? Here are my thoughts:

1. Shady Sands. Well, we know what's happened to Shady Sands - it turned into good ol' NCR. Not muchm ore to tell about that, needn't we?

2. Hub. Well, as everyone knows, mutants most likely trampled over Hub - but still, holodisk you get in NCR tells that Hub is one of NCR states. Therefore, I figure it's was destroyed, nd then rebuilt. So:

Hub was, indeed, rebuilt, and quickly regained its position as center of trade. It grew rich and populous, and didn't think very long about joining when NCR was established - they would be protected by BoS and NCR army against threat of raiders, and central goverment could surely help in some projects benefitting trading. Hub also was treated light-handedly by central goverment (when it was established, getting Hub in was important) so certain laws, like those about drugs and weapons, aren't as well watched as in rest of NCR. Thus, Hub has became center of NCR underworld - it's not so large as to make it second New Reno or make underworld dominate it, though. So, Hub is center of trade and crime - very exciting place to visit, in other words.

3. Los Angeles. Los Angeles was ravaged a bit by stray mutants after blowing up of the Cathedral, but it's a big city - citizens dispersed and mutants eventally became disinterested and went to ravage Hub. However, mutants managed to mess things as much as to make Blades disperse - LA became again battle ground for rival gangs, until being pacified by NCR and eventually joining into it. LA is, thus, rather peaceful - in the top.

On the bottom, things are different. People are not at all pleased about large number of NCR army and police stationed in city - thus, birth of Los Angeles Republican Movement was eventuality. LARM considers LA to be large enough to sustain itself, and troops of NCR central goverment to be occupation army, sent to keep LA in line. Movement isn't largish thus far, bt has many sympathizers, and someone, say a wanderer of wastes, could certainly upset things as much as to lead to riots and terrorism, maybe even open rebellion.

Also, some of chemicals Enclave dumped have had effect - Los has large natural ghoul population, demanding its rights. Citizens are not at all pleased about these demands, be they NCR loyalists or LARM members. Another possible chance of violence there. There are stranger mutated things in LA too - after all, most of city is still in ruins, and who knows what lurks there?

4. Dayglow. The only non-human state of NCR, Dayglow was established by ghoul refugees of Necropolis who, considering the amount of radiation in there, moved to Glow and took control of military base. Ghouls are members of NCR, of course, but don't quite fit in - and tend to mainly take care of their own things. Also, they are doing some research about certain things - main issue, of course, being who to make ghouls breed. Another thing player could, uh, help in - and let's just say no-one wants to see THAT sex scene. :)

5. Maxson. Former BoS base, current city of Maxson - and still center of BoS. City is certainly dominated by large BoS complex which trains scientists and paladins - paladins patrolling borders of NCR with army, scientists making research for NCR. All looks well - again on the top.

And again, all is not good in bottom. BoS are no longer knights in shining armor - or rather, they are more realistical knights - they know they had large role in birth of NCR and still lots of undercover power, so when they go amongst normal people, they act just like you would except elitist to act - bullyingly, boisterousyl, expceting whole word to be in your servitude. This is in no way made better by fact that current leader of BoS is incompetent fool.

Incompetent fools breed potential power-grabbers, and there are two (rather secret) factions vying for power. One is horrified by state BoS has fallen into, and would like to make some serious reforms to recover the initial vision of BoS, while another considers that since BoS is de facto ruler of NCR, they should be de jure leaders as well - the evil empire, told in after-game sequence of Fallout 1 if you killed General Maxson.

Junktown - still independent! Compared to Shady Sands and Hyb, Junktown wasn't a big place - maybe that's why they didn't join NCR. They saw no potential gain, and they would have had to join state of Hub - horrors! Junkers were also proud of their goverment, and didn't feel need to change it. Thus, Junktown stayed independent, though continuing trade with NCR. In time, independence became creed of their thought.

However, lately things have begun to change. There has been gold found on nearby mountains, and with gold come gold-diggers - mostly NCR citizens, who'd want to join NCR while they are at it. Native Junkers disagree, and town is starting to look like pot ready to boil over - two factions both want control of city.

Well, um, that's all I can think up.
 
Good stuff!!

I like it alot. Especially Dayglow and Junktown. Who do you think should be running it? A decendendant of Killian or someone else?
 
Dido with shad. i think ita a cool place with lots of room for Bad Things (good things from the players point of view) but alot of people wish to bring new territories into FO3 (like the midwest the east and china) but i totaly think that it would be a good place for FO3
 
I don't like your ideas for 2 reasons.

1: This setting seems to be taking place after FO2. FO2 was too civilized for my taste, I think we need to go back to that surviving in a wasteland feeling. With large civilizations that feeling is lost. In Fallout there was chaos everywhere. Fallout 2 had too much order, alot of the towns were huge factions with their own idea of order. The world was more a conflict for control than to survive.

2: I think we need a new scene. Yeah, there was some enjoyment to see what happened to shady sands; but a brand new area would have been just as enjoyable.

I'd like to see the story start from scratch in a different area. Have the time frame be within 30 years of Fallout (1). There could be a new unknown enemy. Maybe you could find the out the origins of deathclaw (as far as I can remember we don't know their origins). There are alot more options by changing the location, than keeping it the same. Maybe, it would be an area where high-tech things like power armor aren't around.

Skie
 
Dayglow

<< 4. Dayglow was established by ghoul refugees of Necropolis who, considering the amount of radiation in there, moved to Glow and took control of military base. ... Also, they are doing some research about certain things - main issue, of course, being how to make ghouls breed. Another thing player could, uh, help in. >>

Isn't trying to help ghouls breed in a heavily radiated area be pointless? Unless you can figure out a reason why radiation would have the exact opposite effect, concerning sterility, on ghouls. (i.e. humans become sterile with large amounts of radiation)

Skie
 
RE: Dayglow

>Isn't trying to help ghouls breed
>in a heavily radiated area
>be pointless? Unless you
>can figure out a reason
>why radiation would have the
>exact opposite effect, concerning sterility,
>on ghouls. (i.e. humans
>become sterile with large amounts
>of radiation)
>
>Skie

No, no. They didn't come to there in other to hel pthemselves breed - it is just a side function. They have just come to live. Curing the sterility is project of its own - ghouls want to find out how to live in place of high radiation and still be able to breed. Besides, I have always sympathized with ghouls, and it would be nice to have their race survive.
 
Very nice, but still...

I think al is a great idea from the beginning to the end and it has real potential (maybe you should send this to BIS yourself, just in case), however... It appears to be somewhat... onesided, the only great group is the NCR, wich will end up fighting several smaller factions, perhaps you could have the BoS get these factions to cooperate in an alliance and try to persuede more neutral party in this 'conflict'.
 
RE: Very nice, but still...

>I think al is a great
>idea from the beginning to
>the end and it has
>real potential (maybe you should
>send this to BIS yourself,
>just in case), however... It
>appears to be somewhat... onesided,
>the only great group is
>the NCR, wich will end
>up fighting several smaller factions,
>perhaps you could have the
>BoS get these factions to
>cooperate in an alliance and
>try to persuede more neutral
>party in this 'conflict'.

Hmm, yes, this could be so. Obvious neutral party would be Shi, which is sufficiently near to South California (almost in map of FO1, IIRC). Also, all wouldn't be in NCR control - Junktown, obviously, isn't, and there could be some other communities - raiders, maybe, and perhaps some mutants settled in Necropolis (This could be seed to another adventure - ghouls in Dayglow would want to have a crusade to free their 'holy city', and player could participate.
 
Hey, everyone...

First of all, thanks for your, well, thanks.

Second, in my visions, the time of this game would be about 20 years before FO2 - this would give enough time for NCR to consolidate, while not robbing away all of apocalyptic feeling.

Third, I didn't say South Cali would be only place of game - my idea is that game would begin from somewhere in Arizona or New Mexico, and would 'proceed' westwards towards South Cali, where the final showdown would be. With time set only about 60 years after original FO, and with there not having being BoS, NCR and such a large number of Vaults to help the rebuilding of civilization, New Mexico and Arizona could be far more 'primitive' and rugged than California.
 
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