*sigh* NPC level scaling

I hate consoles, thank you for forcing developers to dumb down every game for the contards.

:(
 
Scalers

"Beat" the game and most of the side quests you come across in the towns the main quest runs you though. I'm not sure it was outright scaling, but I did notice that, in the levels when my small guns went from say 77 to 100, that the improvement wasn't all that significant, enemies didn't seem to die all that much faster -- same could be said about when I 'figured out' the repair mechanic, and suddenly started using 100% condition weapons, very slight difference. It seems like they removed the blaring fault (super killer rats) but kept the scale so that it would never be too hard for a 12-year-old console-er (or easy for that matter, for someone who maxed luck, agi and int).

I enjoyed making characters in morrowind that would get rocked by the tax-thief fist fighter in sedya neen, and realized i should probably re-roll. I think they are trying to avoid that (for some people) frustration by making any character as viable as another -- being combat focused didn't feel like it gave me much of an edge in this game, and I'm sure how they did that will come out soon.

On the brightside, going in with few expectations ( I hated oblivion for what it did to Elder Scrolls), it definately has a more solid RPG feel - exploring actually matters (not just another dungeon filled with more elementals to make your levels increase so that they can kill you better next time, and tons of stuff you'd never pick up). Alot of items have use throughout the game (nukacola, stims, ammo) that will keep you digging around and lockpicking throughout. It keeps your interest far better. Just too bad that the ending was so anti-climactic.
 
there's no oblivionish "level scaling"

and I saw my first deathclaw in enclave Raven Rock.

also level 20 is a maximum cap, so there's no need to just wander around the same place when there's more than 150 locations spilled all over the place. and that is not counting the UFO and such which doesn't even register into your map.
 
the deathclaw encounter is a random encounter that you can have. There is like 60 of em. It can just randomly occur in various places. You can also encounter a near dead deathclaw standing over a dead hunter who already has the deathclaw glove.

There are a slew of random encounter events in this game. some good, some kind of average, but they all seem to be on the neat side.

btw, to encounter them , you need to be wondering I believe, don't think you can run into these things fast traveling.

I don't believe level scaling is in after playing some more yesterday.

My lone SM with a minigun was a random encounter, but he wasn't there when I came back.


Loved German town btw.
 
Im level 6 and i haven't noticed it. i don't think its leveled.

I have to say I love the combat, but it takes getting used to. There are definitely tactics and strategy involved. in level 3, I had a nice battle against a super mutant with a minigun near a river where i lured him near the water, the ran out of his range, he wandered around there, i came back and snuck up on him in the water, i got out of the water fragged him till he started shooting at me, lured him into the water where he swam, got out, before he could bust out the minigun again i finished him off with the combat shotgun.


haven't seen a deathclaw yet, and cant wait to.

the combat is wicked in my opinion, and the only thing i can say to people who hate it, fallout1/fallout2 combat wasn't intuitive or awesome at first either, it grows on you.
 
Mztr44 said:
I'm not sure if theres level scaling or not i've got over 20 hours in so far and have yet to find any areas that kick my ass. The hardest encounter i've had so far was at the very beginning of the game right after I left the vault, my first encounter in fact. I ran into a scavenger with a pet dog and a flamethrower. After that it was all molerats and dogs until I stumbled on Bigtown and got to fight some supermutants with nailboards and hunting rifles. Seven levels later i'm STILL encountering supermutants with nailboards and hunting rifles. I've fought a grand total of 3 supermutants with miniguns and one raider with a missile launcher.

One of the first encounters I had involved raiders and rocket launchers. I was freaked the hell out (because I was so pathetically equipped) until the raider blew himself and another up (fantastic). But it kind of trivialized the concept of having really powerful weaponry because I had a launcher so quickly. Yet I realize I was simply lucky as well. Anyway - it seems like people are having mixed results, perhaps depending on what area they're in.
 
[spoiler:a22332e236] There's always a high level monster near super duper mart when you first time get there( yao guai or giant radscorp or deathclaw) and a trader corpse. They're all below 50% of their health. The scaling is there, when i got to level 15 i got enclave patrols all over dc.[/spoiler:a22332e236]
 
Amer said:
[spoiler:e5e42178d8]when i got to level 15 i got enclave patrols all over dc.[/spoiler:e5e42178d8]

isn't their presence just a logical continuation of the story?

[spoiler:e5e42178d8]because I've always only saw them after they atack the purifier[/spoiler:e5e42178d8]
 
They started showing up for me when I found
[spoiler:0ef45d0d64] Ravenclaw enclave base, was looking for harold in the NW [/spoiler:0ef45d0d64]. This was well before the main quest that introduced them. I guess once you first come across them, they start spawning randomly in the wastes.

In fact, I lost the Outcast quest cause a group of wandering Enclave wiped out the leader. :)
 
ShatteredJon said:
In fact, I lost the Outcast quest cause a group of wandering Enclave wiped out the leader. :)

jeez, there's an outcast quest? I must have missed it. where is it?
 
I believe its at fort independence? Got through the gate and talk to the named character. Don't want to spoil anything for you, but the quest never ends, and is kinda mundane. But you get some pretty helpful rewards should you be playing on hard or higher.
 
After some more testing, I'm convinced that level scaling is still in.

Where I started off encountering Molerats outside Megaton and all over the wasteland, that has now changed to Yao-Guai. The Deathclaws, Super Mutants and Raiders that I'm encountering at level 16 seem significantly tougher than when I was level 4.

Hair6a11 said:
One of the first encounters I had involved raiders and rocket launchers. I was freaked the hell out (because I was so pathetically equipped) until the raider blew himself and another up (fantastic). But it kind of trivialized the concept of having really powerful weaponry because I had a launcher so quickly. Yet I realize I was simply lucky as well. Anyway - it seems like people are having mixed results, perhaps depending on what area they're in.
I got a laser rifle at level 4, I believe. Haven't found a real better weapon yet.
 
I carry around a whole friggin' arsenal - since different guns fit different situations. I tend to use my sniper rifle or magnum .44 for long-range real-time shooting, my hunting rifle or laser rifle for mid-range real-time and VATS shooting and my chinese assault rifle and combat shotgun for close range shooting.
My 10mm smg I use for low-level threats, my rocket launcher, bottlecap mines and minigun I use for packs of Super Mutants, and my Fatman I use for... eh... Well, I never needed that one really.
 
ACtually when I first went to super duper mart, all that was outside was a scavenger, his brahmin, 2 dead raiders and the scavengers dead dog.

And yes, I believe the enclave showing up is because after they make their presence known they largely dominate the map.

Am level 8 at the moment still encountering SM, Protectotrons, dogs, raiders, mole rats, rad scorpions, the occassional giant rad scorpion. Currently getting kind of easy to beat them. I am staying between Super duper mart, megaton, mine field, and paradise falls at the moment.
 
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