Silent Storm / Expansions Chat:

Pope Viper

This ghoul has seen it all
Orderite
This coming Thursday (October 21st) an official IRC chat with representatives from Nival Interactive and JoWooD Productions. The subject is Silent Storm, it's expansion Silent Storm: Sentinels and future projects. You are all welcome to attend and ask any question you may have. More information about where, when and what can be found at Strategy Core

Thanks to Slaughter
 
Well i have to stay home at the computer working all day (and night :( ) on that day, so i`ll be there, it`s just an hour. Thanks for the heads up.
 
Ask them if they're going to fix the massive language issues and remove panzerkleins to make it a decent game. Also, ask them if there's a story.
 
Lord Inquisitor Baboonius said:
Ask them if they're going to fix the massive language issues and remove panzerkleins to make it a decent game. Also, ask them if there's a story.
As far as I know PKs have not been removed in the expansion (I haven't had time to finish it yet :oops:), but they play a smaller role. As for the language, do you mean the voice acting of S2? Anyway, the voice acting is much better in S3 IMO.

Oh, and in case people didn't know, Silent Storm Gold (both Silent Storm and the expansion Silent Storm: Sentinels in one) can be ordered from Play.com (Europe) and GoGamer.com (US import) at a relatively nice prise.
 
Jebus said:
Can't make it thursday. Could you reshedule it to sunday?
Sorry, no way. Best I can do is to provide you with a log afterwards, and ask any questions you may have if time permits. Just post them here if you have any.
 
Chatlog:
<@Slaughter> Welcome to this official developer / publisher chat. Today we have with us
[16:05:03] <@Slaughter> two representatives from Nival Interactive (developers of Silent Storm and
[16:05:03] <@Slaughter> Silent Storm: Sentinels) and two representatives of JoWooD Productions
[16:05:03] <@Slaughter> (publishers of S2 and S3). We'll let them introduce themselves soon.
[16:05:09] <@Slaughter> The workings of the chat is like this. The channel is locked, so no one
[16:05:09] <@Slaughter> besides Operators (@) and Voices (+) can talk. Thus the chat will not be
[16:05:09] <@Slaughter> disturbed. If you wish to ask a question, you double click the nick of one
[16:05:09] <@Slaughter> of the voices (+), and he'll post the question for you when there is time. He
[16:05:09] <@Slaughter> will not post the question if it contains foul language, inappropriate
[16:05:12] <@Slaughter> questions or questions that have already been asked though. And please have
[16:05:12] <@Slaughter> some patience. The voices are very busy at times, and can't always answer
[16:05:14] <@Slaughter> you promptly.
[16:05:21] <@Slaughter> One other thing you should be aware of is that it takes some time to answer
[16:05:21] <@Slaughter> the questions. Not everyone knows touch, and that goes for Nival and JoWooD
[16:05:21] <@Slaughter> as well ;). They will also require some time to consider difficult questions.
[16:05:22] <@Slaughter> So therefore I have to ask everyone to be patient while they answer the
[16:05:25] <@Slaughter> questions.
[16:05:25] <@Slaughter> Okay, that being said I think we're ready to go. So if the Nival and JoWooD
[16:05:27] <@Slaughter> representatives would make an entry with name and position we are ready.
[16:05:46] <Craig> ugh, thank god my auto kick script doesnt work when i'm not opped :/
[16:06:01] * Entrou: Amnio
[16:06:10] <@Slaughter> Hmm, there were supposed to be some room between the sections. Now well.
[16:06:11] * Craig foi kikado por OperServ (Ib (hush))
[16:06:11] * Entrou: Craig
[16:06:20] * Stevesan[JoWooD] mudou de nick para Stevesan|afk
[16:06:26] <Craig> lol, cheat, i'm doing a global! :p
[16:06:33] <@Slaughter> Nival and JoWooD, you can go.
[16:06:38] <Craig> ooh, +m *shushes* :)
[16:06:42] <@[Nival]Zak_n_WPack> Ok Nival first :)
[16:06:57] * Slaughter define o modo: +b *!*@frostycoolslug.com
[16:07:12] <@[Nival]Zak_n_WPack> Dmitry Kolpakov, Senior PR maager and Dmitry Zakharov, Project Leader for S2/S3 here, next
[16:07:23] <@Slaughter> JoWooD
[16:07:39] <@[JWD]Daniel> Hi I am Daniel Wehner - Product Manager at JoWooD and one of my projects is Silent Storm, next)
[16:08:28] * Entrou: fe79
[16:08:39] <@Slaughter> Okay, first question Placid
[16:08:58] <+PlacidDragon> ok, this question is for Nival :
[16:09:04] * Entrou: Claudio|out
[16:09:04] * Entrou: Jordy
[16:09:06] <+PlacidDragon> Have you started a new project yet? I know there are quite a few people out there that wish for you to use that fine S3 engine for a Fallout or X-Com like game... ;)
[16:09:07] * Entrou: Bean
[16:09:08] * Entrou: DoS
[16:09:13] <@Slaughter> (Stefan is away for a minute)
[16:09:17] * Saiu : Jordy
[16:09:22] * Entrou: Banananana
[16:09:29] * Entrou: Tatsyrup
[16:09:35] <@[Nival]Zak_n_WPack> Well, Yes, actually, at the Russian market we have announced our new title - "NightWatch". This the TBS game and is based on the S2/S3 engine. The game is set in the modern fantasy world of the popular book by Lukyanenko - extremly popular Russian author.
[16:09:48] * Entrou: PeruvI[sc]
[16:09:59] * Entrou: Hawk
[16:10:04] * Entrou: Riithi
[16:10:21] <@[Nival]Zak_n_WPack> But, nevertheless, we're thinking about the next game in the world of Silent Storm.
[16:10:23] * Saiu : Bean
[16:10:27] * Stevesan|afk mudou de nick para Stevesan[JoWooD]semiafk
[16:10:36] * Entrou: Remfin
[16:10:41] * Entrou: abcdefg
[16:10:54] * Entrou: smokeala
[16:11:05] <@Slaughter> Pete, question
[16:11:17] <+UFOPete> Not yet.
[16:11:24] * Saiu : Hawk
[16:11:24] <@Slaughter> bloo?
[16:11:33] * Entrou: Nektarus
[16:11:51] <@[Nival]Zak_n_WPack> However, it's too eraly to state the final decision, we're gathering feedback and have to make some research reagrding the new advancements in our graphics amnd gameplay which undoubtedly shoould be one level up compared to that in S2/S3
[16:11:51] * Entrou: ostepopma
[16:12:25] * Saiu : ostepopma
[16:12:28] * Slaughter define o modo: -b *!*@frostycoolslug.com
[16:12:35] <@[Nival]Zak_n_WPack> In this regard we're always happy to hear your opinion at our forums
[16:12:53] * Entrou: Infinity
[16:13:00] <+blooshoo> Hmm? Oh. What kind of feedback are you getting from SS and what sort of changes will be/would be in the next game? Whats the biggest major change that would be in a sequel currently?
[16:13:19] * Saiu : Infinity
[16:13:22] * Saiu : Remfin
[16:13:22] <@[Nival]Zak_n_WPack> Falloout has been license to some other company, we can't use it so far, X-Com :)
[16:13:28] <@[Nival]Zak_n_WPack> next
[16:13:45] <+UFOPete> <Silvergryphon> ok, my question is to either Nival or JoWood if they plan to release Nigthwatch in the rest of Europe and USA also
[16:14:02] <@[Nival]Zak_n_WPack> wait, let us answer bloo's question
[16:14:11] <+UFOPete> Apologies.
[16:14:16] * Entrou: TomoeTomo
[16:14:38] * Saiu : TomoeTomo
[16:14:41] * Entrou: nobole
[16:14:59] * Entrou: LOL_HY
[16:15:04] <@Slaughter> (if you wish to ask questions people, contact the voices (+) and they'll ask it)
[16:15:31] * Saiu : Banananana
[16:15:41] <@[Nival]Zak_n_WPack> the Feedback is mostly about more tactic possibilities and more realistic gameplay, as well as faster graphics engine and some vehicles
[16:16:06] * Saiu : nobole
[16:16:11] <@[Nival]Zak_n_WPack> larger location, some changes in the role-playing system
[16:16:26] <@[Nival]Zak_n_WPack> larger locations
[16:16:27] <@[Nival]Zak_n_WPack> :)
[16:16:30] * LOL_HY mudou de nick para THAT_GAME_SUX
[16:16:48] * Saiu: Claudio|out (Connection reset by peer)
[16:17:12] * Saiu: GameMaster ([CS] Quit: )
[16:17:21] * Entrou: L-Anubis
[16:17:29] <@Slaughter> next?
[16:17:42] * Saiu : L-Anubis
[16:17:46] * Entrou: L-Anubis
[16:17:56] * Entrou: LostProphet
[16:18:06] <@[Nival]Zak_n_WPack> So, if we decide to make the next game in s2/s3 setting we'll make faster and much better turn sequences, even more life-like animations, more units, items, interesting and versatile weapons
[16:18:24] * Entrou: GEC|Israel
[16:18:45] * Saiu: Tatsyrup (Ping timeout)
[16:18:46] <@[Nival]Zak_n_WPack> and above all, better main story
[16:18:54] <@[Nival]Zak_n_WPack> next
[16:19:20] <@Slaughter> Pete
[16:19:39] <+UFOPete> Both Silent Storm and Silent Storm: Sentinels took very long between the launch in Russia and the launch in Europe. How come?
[16:19:52] * Saiu: Sfighrath2 (Connection reset by peer)
[16:20:06] * Entrou: Spl
[16:20:19] <@[JWD]Daniel> It's because there is still some work to do for releases in other countries like the localization and recording of voice overs in different languages. This has to be implemented and tested also. That's why it does take some time.
[16:20:29] * Entrou: Sfighrath2
[16:20:39] <@[JWD]Daniel> next
[16:20:56] * THAT_GAME_SUX mudou de nick para WhereToDownloadPirateCopy
[16:20:59] <@Slaughter> bloo
[16:21:07] * WhereToDownloadPirateCopy foi kikado por Slaughter (Slaughter)
[16:21:24] * Entrou: Gerard
[16:21:38] <+blooshoo> Arach to Nival: Q: Are there any major gameplay features that Nival would love to try or experiment with in SS, but have never had the time?
[16:21:45] * Entrou: YOU_NAZIS
[16:21:52] * Craig define o modo: +b *!*touched@*.sava.sczg.hr
[16:21:52] * YOU_NAZIS foi kikado por Craig (My channel, my rules ‹593›)
[16:22:50] * Om-Gone mudou de nick para Om
[16:23:06] <@[Nival]Zak_n_WPack> Yes, sure. these are vehicles, suicide dogs, mortars, super heavy weaponry...flamethrowers, gas grenades, etc.
[16:23:06] * Entrou: ScarTrek
[16:23:08] * Entrou: Sovy
[16:23:15] <@[Nival]Zak_n_WPack> next
[16:23:23] <@Slaughter> Placid
[16:23:36] <+PlacidDragon> This question is for Nival :
[16:23:39] <+PlacidDragon> What was the most challenging/problematic part of making S2/S3? The engine is quite spectacular, and I can imagine it was hard putting it together.
[16:23:50] * Saiu: Riithi (Connection reset by peer)
[16:24:00] * Saiu : Gerard
[16:24:12] * Entrou: Thuum
[16:24:56] <@[Nival]Zak_n_WPack> Yes, all in al it took us three years to come up with the final concept of the game as well as to create the game engine. It was quite hard. NO game in TBS genre ever had such 3D graphics, not to mention the truly destrucible environments with complex path finding and therefore lots of programming and math problems. So, we had to make the engine from scratch and that was the most challenging thing :)
[16:25:06] * Saiu: MortalWound (Connection reset by peer)
[16:25:20] <@[Nival]Zak_n_WPack> next
[16:25:25] <@Slaughter> Pete
[16:25:42] <+UFOPete> <Silvergryphon> ok, my question is to either Nival or JoWood if they plan to release Nigthwatch in the rest of Europe and USA also
[16:26:02] * Entrou: Riithi
[16:26:14] * Saiu: PeruvI[sc] ([CS] Quit: )
[16:26:21] <@[Nival]Zak_n_WPack> Ok, let us answer
[16:26:41] * Entrou: MortalWound
[16:27:44] <@[Nival]Zak_n_WPack> Nightwatch hasn't been licensed for any publisher in the world except for Russia, we will announce the details and distribution information when we're ready.
[16:28:06] <@[Nival]Zak_n_WPack> Somewhere in Q2 2005
[16:28:10] <@[Nival]Zak_n_WPack> next
[16:28:18] <@Slaughter> bloo

More in th next post.
 
Here some more:
[16:28:27] <+blooshoo> Briosafreak> to Jowood: if the rumours stating the Jagged Alliance license will change hands until the end of the year come up true, is JoWood interested in picking it up?
[16:28:39] * Saiu: L-Anubis ([CS] Quit: )
[16:29:19] * Saiu : Craig
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[16:29:33] * Saiu: DoS ([CS] Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org)
[16:30:02] <@[JWD]Daniel> We don't have the license atm but everthing is possible. It just depends on the offer =)
[16:30:06] * Entrou: sime
[16:30:12] * Craig-Away is back after 46s: sleeping, cya l8r
[16:30:12] * Craig-Away mudou de nick para Craig
[16:30:15] <@[JWD]Daniel> next
[16:30:20] * Saiu : Craig
[16:30:24] <@Slaughter> Placid
[16:30:34] <+PlacidDragon> This question is for Nival
[16:30:37] <@[Nival]Zak_n_WPack> ok
[16:30:38] <+PlacidDragon> What book title is Nightwatch by the Russian author Lukyanenko based on?
[16:31:19] * Entrou: jiu-jitsu
[16:31:36] * Saiu : LostProphet
[16:31:41] * Entrou: Alfred
[16:32:31] * Saiu : Spl
[16:32:35] <@[Nival]Zak_n_WPack> Er... It's teh own title of the book if understand you right. This is the series of books - NightWatch, DayWatch and TwilightWatch. It is set mainly in the modern MOscow and other European capitals, says about the life of vampires, werewolves and modern mages, Dark and Light side.
[16:33:35] <@[Nival]Zak_n_WPack> Modern Light and Dark mages have an agreement to keep the balance.
[16:33:48] <@[Nival]Zak_n_WPack> next
[16:33:56] <@Slaughter> Pete
[16:33:58] <+UFOPete> For JoWooD: Do you have any merchandise available for S2/S3?
[16:34:17] <@[Nival]Zak_n_WPack> heh, perfect question! :)
[16:34:24] <@[JWD]Daniel> No, we don't have merchandise articles for it.
[16:34:47] <@[JWD]Daniel> next
[16:34:52] <@Slaughter> Follow up
[16:34:53] <@Slaughter> Why not?
[16:35:30] * Entrou: sakus
[16:35:44] <@[Nival]Zak_n_WPack> For our next titles we should make some good merchandise and action figures, sorry for interrupting :)
[16:35:47] * Saiu : mcrilly
[16:35:53] <@[Nival]Zak_n_WPack> next
[16:36:15] <@Slaughter> Waiting for JoWooD to answer
[16:36:36] * Entrou: mcrilly
[16:36:40] <@[JWD]Daniel> It's a good idea but it'll need a bigger fan community)
[16:37:01] <@Stevesan[JoWooD]semiafk> just to throw in a 2 cents for the merchandising
[16:37:21] <@Stevesan[JoWooD]semiafk> merchandising is a great thing to have but if you are not ES or some superplayer in that industry
[16:37:36] <@Stevesan[JoWooD]semiafk> you have to watch very carefully where to spend your marketing money
[16:37:46] <@[Nival]Zak_n_WPack> true
[16:37:59] <@Stevesan[JoWooD]semiafk> thats why its often very hard to get adequat merchandising budgets into the projects
[16:38:18] <@Stevesan[JoWooD]semiafk> we made it for Spellforce
[16:38:24] <@Stevesan[JoWooD]semiafk> just as an example
[16:38:40] <@Stevesan[JoWooD]semiafk> maybe nex Silent Storm is candidate... you never know =) keep asking for it!
[16:39:17] <@Stevesan[JoWooD]semiafk> next btw
[16:39:24] <@Stevesan[JoWooD]semiafk> ah hang on
[16:39:32] <@Stevesan[JoWooD]semiafk> sorry to hopp in that hasty
[16:39:48] <@Slaughter> bloo
[16:39:53] <+blooshoo> from me (as someone who's never seen/heard of nightwatch) to nival, In this project will you play as a vampire? will it have more RPG aspects than SS?. Or do you simply play some sort of "hunters"? And if you get to be A vampire do you get to turn people? Do you have a good source offhand an American/english speaking person could learn more about nightwatch?
[16:39:54] <@Stevesan[JoWooD]semiafk> my name ist Stefan Spill from JoWooD Productions Germany an i was the producer for Silent Storm Sentinels
[16:40:33] <@Stevesan[JoWooD]semiafk> i try to give you most of my attention but be afk now and then. thanx all for being here with us! great feedback!
[16:40:34] <@Stevesan[JoWooD]semiafk> next *g*
[16:40:45] <@[Nival]Zak_n_WPack> ok, 2bloo
[16:42:04] <@[Nival]Zak_n_WPack> We don't have the English source for Nightwatch world at the moment, however, we shall open one, when we announce the game in Europe, USa nad other countires
[16:42:15] * Entrou: Evangelion
[16:42:34] * Saiu : Evangelion
[16:43:33] <+PlacidDragon> This question is for Nival
[16:43:36] <+PlacidDragon> How does Nival feel about an open ended mission concept more along the lines of Civilization or "Risk" where you would command multiple squads in order to control
[16:43:36] <+PlacidDragon> regions over the course of the game? It seems like the functionality is close to being there, is this a direction that would be possible in future versions of Silent Storm?
[16:43:47] <@[Nival]Zak_n_WPack> you play for a mage from NightWatch - the Light-side organization intended to keep control at the actions of Dark-side mages, since the're are sometimes... wait
[16:44:41] <@Slaughter> (Just ignore the question until you're done answering on NightWatch)
[16:45:36] <@[Nival]Zak_n_WPack> you can't turn people, but you have lots of abilities, skills and spells as you play for one of the three classes - Werewolf, Mage and Enchanter
[16:46:24] <@[Nival]Zak_n_WPack> , investigate the darkside intruigues and save ppl from death and worth :)
[16:46:32] <@[Nival]Zak_n_WPack> worse
[16:46:36] <@[Nival]Zak_n_WPack> :)
[16:46:43] <@[Nival]Zak_n_WPack> next question
[16:46:51] <@Slaughter> It's already posted ;)
[16:46:57] <@[Nival]Zak_n_WPack> answering...
[16:48:31] * Saiu: Sovy ([CS] Quit: Trillian (http://www.ceruleanstudios.com))
[16:49:03] <@[Nival]Zak_n_WPack> if understand you right, the idea and concept of our next game in Silent Storm setting should be very close to what you're asking for ;)
[16:49:36] <@[Nival]Zak_n_WPack> we had such an idea before and we keep it in mind
[16:49:37] <@[Nival]Zak_n_WPack> next
[16:49:52] <+UFOPete> <Slaughter>When will we see Silent Storm II?
[16:50:15] <+UFOPete> (Nival and/or JoWooD)
[16:50:40] <@[Nival]Zak_n_WPack> We think it's rather early to set the dates :)
[16:50:59] <@[Nival]Zak_n_WPack> next
[16:51:13] <+blooshoo> Briosafreak> Nival: the Turn Based combat in S2 and S3 is awsome, still is there a chance of making aimed shots right clicking the critter and choosing the bodypart on a screen, like Fallout? or the keyboard combination iss here to stay?
[16:51:52] * Entrou: Lay-Z
[16:52:05] * Entrou: Cosmo`
[16:52:34] * Saiu : Cosmo`
[16:52:49] <@[Nival]Zak_n_WPack> We think that the numpad is more convenient, however Fallout had very cool aiming system as well, it's just a matter of taste... and choice :)
 
[16:52:50] <@[Nival]Zak_n_WPack> next
[16:53:34] <+PlacidDragon> This question is for Nival from Whip-0
[16:53:42] <+PlacidDragon> How about your other franchises? Will we ever see an Evil Islands 2 or an Etherlords 3?
[16:54:59] <@[Nival]Zak_n_WPack> Quite possibly, Ethelords and escpecially Evil Islands franchise are very nice game worlds, we're thinking of making new games in there :)
[16:55:10] * Entrou: |DuffMan|
[16:55:15] <@[Nival]Zak_n_WPack> next
[16:55:20] <+UFOPete> <Guest354> When will Sentinels be released in USA.
[16:55:57] * Saiu : |DuffMan|
[16:56:43] <@[JWD]Daniel> Encore Entertainment released Silent Storm in the US. For Sentinels we are still in negotiations.
[16:57:33] <@Slaughter> Estimate?
[16:57:35] <@[JWD]Daniel> But if we have it fix we'll announce it at our homepage and give the info to the forums
[16:57:57] <@[JWD]Daniel> I'm sorry but there's no eta yet.
[16:58:34] <@[JWD]Daniel> It's all still in negotiations.
[16:58:57] <@[JWD]Daniel> next
[16:59:00] <+blooshoo> Arach> Considering Turn Based is something of a niche genre now, how well has Silent Storm done on the market?
[17:00:21] <@[Nival]Zak_n_WPack> If you ask us, it has received several Editor's Chices and high rating - 83 at the average
[17:00:39] * Saiu: Guest354 ([CS] Quit: Powered by the JavaSpike)
[17:01:16] <@[JWD]Daniel> Yep - Silent Storm got the best ratings from the Press.
[17:01:23] <+blooshoo> We all know its an awesome game I think he was aming more towards sales figures? (jowood guys??)
[17:01:27] <@[Nival]Zak_n_WPack> http://www.gametab.com/pc/silent.storm/1860/
[17:01:30] <@[Nival]Zak_n_WPack> next
[17:01:33] <+PlacidDragon> followup
[17:01:38] <+PlacidDragon> Has the number of S2 / S3 copies sold met your expectations?
[17:02:25] <@[JWD]Daniel> In Europe it performed well but it always could be better :P
[17:03:21] <@[JWD]Daniel> But the Gold Edition will come soon
[17:03:54] <@[Nival]Zak_n_WPack> In Finland we had a sold-out with S2 and S3 %))
[17:04:47] <@[Nival]Zak_n_WPack> next?
[17:04:53] <+UFOPete> <Silvergryphon> A question for Stevesan as he is the German Project Manager: When will the German Seintiels patch be released?
[17:05:13] <@[JWD]Daniel> It is released =)
[17:05:16] * Saiu: mcrilly ([CS] Quit: Client Exiting)
[17:05:53] <@[JWD]Daniel> S3 V1.1 patch is availible for the EN version and the GER version
[17:06:08] * Saiu: Tema_i ([CS] Quit: )
[17:06:26] <@Slaughter> Next?
[17:06:32] <@[Nival]Zak_n_WPack> next
[17:06:33] <+blooshoo> me to anyone > With the high flexablilty of the Silentstorm engien IS there any plans for jowood and or nival to embrace future releases' mod community as another developers have (as far as hosting mod files and or websites and givimg -more- tech support and tools ?)Or is that beyond your current scope?
[17:08:36] <@[Nival]Zak_n_WPack> We're planning to exercise these things (community and mod support) much betters, for sure
[17:08:43] <@[JWD]Daniel> We always have an "open ear" for the mod community.
[17:09:28] <@[Nival]Zak_n_WPack> we'll strive make our modding tools as easy and understandble to common players as it's possible, while keeping their developer and creative force
[17:09:29] <@[Nival]Zak_n_WPack> next
[17:09:41] * Saiu: jiu-jitsu ([CS] Quit: )
[17:09:47] <+PlacidDragon> <Ib> Im from Norway, how come I havent heard of the game before now? Did scandinavians get overlooked in the marketing process?
[17:09:48] <@[JWD]Daniel> If they are going to contact us. (plex@jowood.com - community manager) He will answer and forward all questions regarding such things.
[17:11:08] <@Slaughter> (The Silent Storm: Sentinels patch Ger and Eng can be found here: http://www.3dgamers.com/games/silentstorm/downloads/ )
[17:11:29] <@[JWD]Daniel> We are in negotiations with a distributor for the Scandinavian market. Hopefully there's a solution soon for this market.
[17:11:51] <@Ib> thanks :)
[17:12:05] <@Slaughter> Follow up
[17:12:25] <@Slaughter> How about advertising in general? Haven't seen many S2/S3 adds online...
[17:13:52] <@[JWD]Daniel> S2/S3 is a niche product. It's the best for a niche product to advertise in SI magazines.
[17:14:37] <@[JWD]Daniel> next
[17:14:52] <+UFOPete> Because there is no multiplayer in S2-S3 a good opponent for the player is needed so do you plan a better (faster and smarter) AI for your coming game?
[17:16:06] * Entrou: JR
[17:16:31] <@[Nival]Zak_n_WPack> Sure, we're working on it, In Sentinels we've fixed some Ai thingies and impleneted better tactics. In our future TBS, we're going to push it even further. That's for sure.
[17:17:31] <@[Nival]Zak_n_WPack> We have some interesting ideas and insights for this, we will experiment with them and will incorporate the best into our next generation products :)
[17:17:35] <@[Nival]Zak_n_WPack> next
[17:17:39] <+blooshoo> me to nival> Are their any plans to icorperate truely randomly generated encouters within future SS releases? as in not just 4 or 5 maps but with a map generated on spot for each map "section"? Is this possible with the current engien? (maybe something that was cut because of time constraints in coding such a thing?)
[17:18:37] <@[Nival]Zak_n_WPack> It can be done with the current engine, but it's hard in terms of the game's story
[17:19:28] <@[Nival]Zak_n_WPack> According to your feedback and testing, ppl like story-driven and tree-like scenraios
[17:19:59] <@[Nival]Zak_n_WPack> That's what we did in Sentinels, they're more story-driven and players like it.
[17:20:00] * Nick has returned!
[17:21:02] <@[Nival]Zak_n_WPack> We have ideas though about the random generated encounetrs and even more - returns to scenario locations with all the changes the player left in.
[17:21:24] <@[Nival]Zak_n_WPack> all above in our next project
[17:21:27] <@[Nival]Zak_n_WPack> next
[17:21:28] <@Stevesan[JoWooD]semiafk> just a few words to the random encounters from the producing side
[17:22:02] <@Stevesan[JoWooD]semiafk> you always have to keep in mind the balance with producing a game. where do the costs go and when you have to meet the market.
[17:22:40] <@Stevesan[JoWooD]semiafk> So it is by default very hard nowadays to get the time for fully scaled random encounter if you have a timeline to meet
[17:22:46] <@Stevesan[JoWooD]semiafk> and thos things would really eat up time
[17:23:01] <@Stevesan[JoWooD]semiafk> we discussed a few different options at the beginning which sounded very nice
[17:23:24] <@Stevesan[JoWooD]semiafk> but it turned out that it would blow up the budget and timeline which is very tricky for both developer and publisher
[17:24:02] <@Stevesan[JoWooD]semiafk> but with the feedback and the experience it will be easier to find a good solution in the next game for such a problem so watch out for it :)
[17:24:07] <@[Nival]Zak_n_WPack> true
[17:24:16] <@Stevesan[JoWooD]semiafk> next
[17:24:26] <+PlacidDragon> This is a question for Nival :
[17:24:29] <+PlacidDragon> What direction (in time era) is the next game in the SS series going to take?
[17:25:24] <@[Nival]Zak_n_WPack> CLASSIFIED information, we'll have to riddle you with .50 MGs if we tell :P
[17:25:32] <@[Nival]Zak_n_WPack> next :P
[17:25:41] <+UFOPete> <Silvergryphon> Just a comment to Nivals remark about story-driven: the problem with s^2 was that most of the time it was not clear WHY and WHAT EXACTLY to do in each mission, I dont think the random missions as such were the issue of frustration
[17:27:18] <@[Nival]Zak_n_WPack> yes, that was a problem, it needs lots of time to find and eliminate these setbacks, we have considered and fixed this thing with Sentinels
[17:27:48] <@[Nival]Zak_n_WPack> next
[17:27:53] * Saiu : Lay-Z
[17:28:31] * Saiu : GEC|Israel
[17:28:34] <+blooshoo> Nico asks Nival "what are you most pleased with in Sentinals" (features?)
[17:30:46] <@[Nival]Zak_n_WPack> New wepapons (Ak47, etc), economic gameplay, new settings, gameplay improvements like break-downs and jamming for weapons, new Thor Hammer's soldiers (and girls, of course :))
[17:31:14] <@[Nival]Zak_n_WPack> next
[17:31:17] <+blooshoo> I was more favoriable to the sential girls. espcially the ones on the base defending mission.. o.o
[17:31:18] * Entrou: mcrilly
[17:31:25] <+PlacidDragon> This question is for JoWood from Arach :
[17:31:28] <+PlacidDragon> Will Gothic II : Night of the Raven be published in the UK, US? Additonally, anything on Gothic 3?
[17:31:57] <@[JWD]Daniel> We are working on that =)
[17:32:18] <@[JWD]Daniel> Gothic 3 will come at end of 2005
[17:32:24] <@[JWD]Daniel> next
[17:33:22] <+blooshoo> Me (and alot of people who have PMed me :P) Is developing a multiplayer aspect high on your priority list for the next SS game?
[17:35:09] <@[Nival]Zak_n_WPack> It's not very hard for us, but we're not very sure that this mode we'll be intersting to most of the players of TBS. We'll think of it, definitely.
[17:35:11] <@[Nival]Zak_n_WPack> nwext
[17:35:44] <+PlacidDragon> This question is for Nival :
[17:35:47] <+PlacidDragon> Is the game mission structure of S2 or S3 going to be retained at the next line of games or should we expect to see something completely different? and if yes what?
[17:36:22] <@[Nival]Zak_n_WPack> We like experiments :)
[17:37:04] <@[Nival]Zak_n_WPack> Stay tuned, if our experiments are succesful, you'll get some really weird stuff ;))
[17:37:08] <@[Nival]Zak_n_WPack> next
[17:37:58] <+blooshoo> sakus> sorry if this has been asked already, I came in late.. will panzerkleins still play such a big role in future SS title(s) and if so, would it be possible to include a "no scifi" option for those who may not like them..
[17:38:36] <@[Nival]Zak_n_WPack> Do you mean Sentinels? or the next game s4, for xmple
[17:38:37] <@[Nival]Zak_n_WPack> ?
[17:38:55] <+PlacidDragon> Future SS titles, S4, S5, etc :)
[17:39:33] <@[Nival]Zak_n_WPack> PK will get rusted at the junk site :)
[17:40:07] * Saiu : Riithi
[17:40:08] <@[Nival]Zak_n_WPack> If we use them in our next game, we will add some even more effective counter measures.
[17:41:06] <@[Nival]Zak_n_WPack> However, in S3 we've weakened them, added bullet-proof vest and heavy armor, as well as AT grenades...
[17:41:19] <@[Nival]Zak_n_WPack> ...to stop them. :)
[17:41:24] <@[Nival]Zak_n_WPack> next
[17:41:33] <+PlacidDragon> This question is for Nival :
[17:41:38] <+PlacidDragon> What size is the Nival team working on S2/S3, and what size is Nival?
[17:42:26] <@[Nival]Zak_n_WPack> S2/S3 size was changing from milestione to milestone, but the core reamined - 15 ppl. Nival is 120 atm
[17:42:28] <@[Nival]Zak_n_WPack> next
[17:42:35] <@[Nival]Zak_n_WPack> oh wait
[17:43:58] <@[Nival]Zak_n_WPack> we have four projects (at least ;))under development and we grow bigger to afford more projects at one time and meet your expectations for all the franchises and good games :)
[17:44:01] <@[Nival]Zak_n_WPack> next
[17:44:30] <@Slaughter> Well, that was most of the S2/S3 questions
[17:44:44] <@Slaughter> But if you guys have some more time, we'll open for other questions
[17:44:52] <@Slaughter> About any of your other games
[17:45:28] <@Slaughter> Okay people, if you have questions about other JoWooD / Nival games, give them to the voices
[17:45:59] <@Stevesan[JoWooD]semiafk> sure, i ll be in irc about another 15 mins bevor i really have to leave so give it a shot
[17:46:14] <@[Nival]Zak_n_WPack> We can answer some other questions about our announced projects like Blitzkrieg 2 and NW
[17:46:42] <@Slaughter> And if you from Nival / JoWooD have anything to add, shoot
[17:47:20] <@[Nival]Zak_n_WPack> it's easy ;))) http://www.nival.com/?english=1
[17:47:53] <@Slaughter> Okay, that's it then
[17:47:59] <@Slaughter> First of all I'd like to thank Dmitry "Wolf_Pack" Kolpakov,
[17:47:59] <@Slaughter> Dmitry "Zak" Zakharov, Daniel Wehner and Stefan Spill for
[17:47:59] <@Slaughter> chatting with us.
[17:47:59] <@Slaughter> Second, I'd like to thank Wormfist, PlacidDragon,
[17:47:59] <@Slaughter> UFOPete and blooshoo for helping out with the chat.
[17:47:59] <@Slaughter> Third I'd like to say thanks for ChatSpike for hosting the
[17:47:59] <@Slaughter> chatroom and helping with the chat.
[17:47:59] <@Slaughter> And fourth I'd like to thank everyone that attended for making
[17:47:59] <@Slaughter> this a interesting event. Hope to see you again in future
[17:47:59] <@Slaughter> chats!
 
The game is set in the modern fantasy world of the popular book by Lukyanenko - extremly popular Russian author.
Wow, what i always wanted,

[16:20:56] * THAT_GAME_SUX mudou de nick para WhereToDownloadPirateCopy
Glad to see such witty people on the internet (and nice language on that irc interface ;) )

[16:28:27] <+blooshoo> Briosafreak> to Jowood: if the rumours stating the Jagged Alliance license will change hands until the end of the year come up true, is JoWood interested in picking it up?
Well, at least they won't be able to put PK's in a JA game... and tough i don't consider myself a JA fan, i can see a JA game with the S2 engine working really well.

[16:46:24] <@[Nival]Zak_n_WPack> , investigate the darkside intruigues and save {It's "people". You can write legibly. Don't bother crying about it.} from death and worth
I guess that splurt in there wasn't from IRC, huh brios?

[17:37:58] <+blooshoo> sakus> sorry if this has been asked already, I came in late.. will panzerkleins still play such a big role in future SS title(s) and if so, would it be possible to include a "no scifi" option for those who may not like them..
[17:39:33] <@[Nival]Zak_n_WPack> PK will get rusted at the junk site Smile
Took long enough for someone to ask that... too bad their answer was really inconclusive...
 
hmmm..that story does sound interesting :
Night Patrol (January - August 1998)
[Nochnoj Dozor]
When you walk a familiar street, you can be attacked. By a vampire. A licensed vampire. Well, if the creature has no license, it will be stopped by the Night Patrol - perhaps. The Night Patrol is a police of the Bright Otherers. (An Otherer is a human - (or is he... it?) with powers traditionally described as magical). The Night Patrol enforces the Treaty of the Bright and the Dark Otherers... and so does the Day Patrol (naturally, it is the police of the Dark Otherers). Werewolves, werebears, weretigers and even wereiguanas are real, so are witches, wizards, vampires, necromancers and other fairy-tale characters, only they look just like the man next door, in fact, they ARE the people next door. The Dark Otherers and the Bright ones are in the endless fight, yet this is not the good guys vs. the bad guys. Just Otherers against Otherers....
From his homepage...
 
Licensed vampires? ... the hell?
And how unimaginative is the name "Otherers"? Drugs can tune up your creativity, but you should remember to take the RIGHT drugs.
 
Ashmo said:
Licensed vampires? ... the hell?
And how unimaginative is the name "Otherers"? Drugs can tune up your creativity, but you should remember to take the RIGHT drugs.
I guess they'd find another translation if the books were translated to English. He's Russian after all, and it's just a short description. But besides that I agree with you.

@Odin: Thanks for the heads up.
 
Macaco said:
The game is set in the modern fantasy world of the popular book by Lukyanenko - extremly popular Russian author.
I've been reading Lukyanenko in original as I understand russian and if you ask me, he's good. In my opinion he's works are not only quite entertaining sci-fi stuff, but also high quality literature itself. This haven't often been the case in this genre. Allthough I can imagine that Lukyanenko wouldn't impress you if you'll read it's translation in english. I don't think I'd enjoy he's or any other russian writer's works translation. That of course is applicable to any other such case.
Ashmo said:
Licensed vampires? ... the hell?
And how unimaginative is the name "Otherers"? Drugs can tune up your creativity, but you should remember to take the RIGHT drugs.
Yeah, sounds silly, but I believe it's just another untranslatable/clumsy translatable specific russian word or concept which is why it sounds so weird.
 
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