Ergonpandilus
First time out of the vault

Hi, I'm new here, but I ain't new to Fallout franchise... Here's my few question/ideas about future mods.
Skills and S.P.E.C.I.A.L.:
Is it possible to add a mod, that allows bonuses (ex. from equipment) go over the maximum of skills (100%) and attributes (10).
For skills 120% and for attributes 12.
In Fallout 1&2 this wasn't necessary, because there aren't that many equipment that gave bonuses unlike in Fallout 3. And in Fallout 3, you gain a lot more skill points from attributes!
S.P.E.C.I.A.L. bonuses:
And another question, is it possible to change what bonuses attributes give? I'd like attributes to be more like in Fallout 1&2 and give other bonuses than +XX to YY skill. I was really dissapointed with perception, because I thought it would increase chance to hit and make a critical hit.
V.A.T.S. in melee:
How about melee VATS. Any chance to make it work like ranged VATS with more targets? And would it be possible to add groin and eyes back? Love the idea to hit a bad guy with a rusty dagger to his groin.
Skills and S.P.E.C.I.A.L.:
Is it possible to add a mod, that allows bonuses (ex. from equipment) go over the maximum of skills (100%) and attributes (10).
For skills 120% and for attributes 12.
In Fallout 1&2 this wasn't necessary, because there aren't that many equipment that gave bonuses unlike in Fallout 3. And in Fallout 3, you gain a lot more skill points from attributes!
S.P.E.C.I.A.L. bonuses:
And another question, is it possible to change what bonuses attributes give? I'd like attributes to be more like in Fallout 1&2 and give other bonuses than +XX to YY skill. I was really dissapointed with perception, because I thought it would increase chance to hit and make a critical hit.

V.A.T.S. in melee:
How about melee VATS. Any chance to make it work like ranged VATS with more targets? And would it be possible to add groin and eyes back? Love the idea to hit a bad guy with a rusty dagger to his groin.
