welsh
Junkmaster
I am replaying FO2 (using the Klamath-Arroyo Mod) and one of the faults I have with this is that its all so damn fast.
I think the best part of the game was probably the beginning, right up to the point where you are finishing up the Vault City quests and maybe have ventured to Redding or Broken Hills. This is when you are worried about running into a pack of thieves because they out number you and could defeat you in a battle.
By the end of the game you are worried more about how much crap you are carrying and how to make the best buck out of it, but by then money hasn't mattered much. But that happens pretty early.
The thing is that you should be more concerned about the story and not your inventory.
So FO3 should slow down, a lot.
I think giving the characters an SMG, shotguns and the like at the Den was probably too much, too soon. If your character doesn't get a hand gun until level 5 or 6, fine.
Better to slow it down and let the characters develop, have engaging stories. I liked that the Arroyo-Klamath Mod made Arroyo more interesting. Klamath and Modoc had some really good stuff. We need more of that and less of the "Go kill Bishop/Carlson" or "Go kill the raiders at Vault 15" stuff.
I think the best part of the game was probably the beginning, right up to the point where you are finishing up the Vault City quests and maybe have ventured to Redding or Broken Hills. This is when you are worried about running into a pack of thieves because they out number you and could defeat you in a battle.
By the end of the game you are worried more about how much crap you are carrying and how to make the best buck out of it, but by then money hasn't mattered much. But that happens pretty early.
The thing is that you should be more concerned about the story and not your inventory.
So FO3 should slow down, a lot.
I think giving the characters an SMG, shotguns and the like at the Den was probably too much, too soon. If your character doesn't get a hand gun until level 5 or 6, fine.
Better to slow it down and let the characters develop, have engaging stories. I liked that the Arroyo-Klamath Mod made Arroyo more interesting. Klamath and Modoc had some really good stuff. We need more of that and less of the "Go kill Bishop/Carlson" or "Go kill the raiders at Vault 15" stuff.