small party strategy?

Discussion in 'Fallout Tactics Help & Tech' started by Kneller, Dec 12, 2019.

  1. Kneller

    Kneller First time out of the vault

    Dec 12, 2019
    I've decided to take yet another run through this game. I've done this game before with a full party, and have soloed it plenty as well. I've never done with a half-party, though (3-4 members, including the Warrior). I've been scanning through the forums, and don't see any posts about this.

    Side note, one rule that I play with is I don't save perks (i.e. let them bank until level 12 then start getting the "good" perks). I might occasionally hold a perk for a level or two for something specific, but by the time I get my next perk, my prior perk is definitely spent.

    My play style is definitely sneak oriented. I like setting up ambushes and coming up with ways to control the map

    My main motivation is that my current party of 6 is a little unwieldy to set up and maneuver around the map. I pretty much have everyone paired up by role and use them as such. I'd have more fun with 3-4.

    Anyways, I'm trying to develop a strategy for this. With 6 members, I'd do 2 close quarter/big guns characters, 2 mid range (eventually EW characters), and 2 snipers. Then, for non-combat skills, I'd spread it out based on base skill levels and intelligence/skill points. I suppose with 3 I would just do one of each. I'm not sure how I would split 4, though. Likely just one sniper, but then do I want 2 CQ fighters and 1 mid-range/EW or 1 CQ/Big Guns and two mid-range/EW?

    And who would I even pick (also, how would I build the Warrior based on this)? One thought that I had was that I would do a Stitch/Farsight run and no other recruits. I think it would be a challenge to make Stitch good and Farsight is just a more challenged Mandy. But that didn't grab me much and I see myself leaning more towards 4 than 3.

    I can think of a few alternatives here, but nothing has struck me as "yeah, this would be a solid next run". I know this game is old news and it's probably rare that anybody even comes to these forums, but I thought I'd throw this out there on the off chance that I can get some feedback.
  2. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    My memory of the combats is too rusty, but wasn't a trap oriented character a viable option ?
    I remember seeing a lot of mines lying around that you could use to your own benefit.
  3. Kneller

    Kneller First time out of the vault

    Dec 12, 2019
    There are a couple with traps, but I figure I can just have it be one of the skills a high int character (with extra skill points) bumps. And then there's the books.

    I'm still considering a Warrior/Farsight/Stitch only run (though I'm not sure how to develop them), but If I could come up with a good four person squad concept, I'd run with that, too.
    Last edited: Dec 12, 2019