Now, it's certainly not to raise hopes nor distort images, and it's not really Fallout news, but Bethesda's Gavin Carter gave an interview to Next Generation, and he <s>speaks a little bit</s> gives some promises about the capabilities of the Radiant AI system that is going to govern the NPCs of TES4:
<blockquote>Explaining their decision, Carter says, "Scripting tends to be very limited in its ability to adjust to a situation. With scripts, the character plays out the scripted actions exactly the same way every time. Radiant AI allows for varied responses based on the situations and the characters. For instance, a hungry character might steal, a lawless character might kill, and a fearful character might run. We have random conversations that will change based on a number of factors. With our continuing world of full day/night cycles and NPCs with real character arcs, players expect characters to behave like real people. Radiant AI accomplishes this goal much better and more easily than scripting ever could."
"The Radiant AI system dictates the daily lives of all 1000+ NPCs in Oblivion," Carter explains. "They all have 24-hour schedules which include activities like sleeping, eating, going to work, and reading to name a few." </blockquote>Which will - perhaps - translate to more actual life in the Wasteland than we're used to.
Link: Interview with Gavin Carter at Next Generation
<blockquote>Explaining their decision, Carter says, "Scripting tends to be very limited in its ability to adjust to a situation. With scripts, the character plays out the scripted actions exactly the same way every time. Radiant AI allows for varied responses based on the situations and the characters. For instance, a hungry character might steal, a lawless character might kill, and a fearful character might run. We have random conversations that will change based on a number of factors. With our continuing world of full day/night cycles and NPCs with real character arcs, players expect characters to behave like real people. Radiant AI accomplishes this goal much better and more easily than scripting ever could."
"The Radiant AI system dictates the daily lives of all 1000+ NPCs in Oblivion," Carter explains. "They all have 24-hour schedules which include activities like sleeping, eating, going to work, and reading to name a few." </blockquote>Which will - perhaps - translate to more actual life in the Wasteland than we're used to.
Link: Interview with Gavin Carter at Next Generation