Sneaking and Melee/Unarmed

WarTornPanda

First time out of the vault
Okay. I just recently bought Fallout 3 and so far I like it just fine. It's nothing great, but it will keep me happy.

To the point...

When I played Fallout 2, I went all out unarmed and stomped plenty of people. Is this still doable? It seems like it won't cut it.

Sneaking. Tried it and really don't see it being too viable.

I see plenty of perks that lead to the idea of an assassin type character, but what I'm actually seeing in-game so far indicates that it just won't work.

Can anyone elaborate? By the way, I understand that you could probably beat this game with only a knife.
 
Unarmed characters are compared to Fallout 1 and 2 in Fallout 3 really on the downside. Many of the options you had in Combat in the previous games have been extremly simplified in F3, its very comparable with "Oblivion" now, even the animations are almost the same. Its really now either punch or be punched. You always hit and only kill the enemy.

In F1 or F2 you had much more chances, particularly with the effect to criple your enemy or knock him down, steall the amunition or plant explosives while he is unconscious.
 
Trying to play Fallout 3 as an Unarmed specialist is like trying to play a foodless-conduct character in NetHack, but decidedly less rewarding. Voluntary (pointless) challenge.
 
Crni Vuk said:
small arms probably. Well most of the time.

Definitely Small Guns. All the way. Energy Weapons got shafted for damage output in FO3 and Big Guns consists of the Minigun (meh), the Missile Launcher (another meh), the Flamer (crappy) and the Fat Man (the only REALLY good Big Gun). Oh, and the Rock-It Launcher, but that thing is more for laughs than for serious combat.
 
actualy almost everything in Fallout 3 is "for the lulz". A reason why I had such issues to enjoy the game. It doesnt take it serious enough sometimes.

Particularly this overdone violance.
 
Unless you want the game to remind you even more of Oblivion, don't do melee.

Biggest reason - you cannot target body parts in melee in FO3. Thus, it's effectively useless.

Sneaking is difficult, and usually does not work properly, since the game does not make it obvious what affects enemies' ability to spot you.

TBH, it matters not what skill you put points in, because the influence of skill on your ability to shoot things has been seriously nerfed. I was gunning away just fine with only 20 in small guns. The only thing higher skill does is save you ammo, which I guess is useful on Hard.
 
I'd disagree with the previous comments. Melee/Unarmed is a viable option in Fallout 3, just at later levels with a couple of perks. Trying to sneak up behind an enemy to melee them however is very unlikely however. Sneak is best combined with a relatively accurate long range weapon like the hunting rifle or Lincoln's repeater. Not the sniper rifle which for some reason is inaccurate and buggy (shots actually passing through targets) at range.

If you are going for unarmed/melee, get to about level 10/12 adn use the power fist death or claw gauntlet or the shishkebab for melee. If you have high agility you can get a lot of hits in with an an unarmed weapon and kill a lot of the humanoid opponents.
 
The higher levels of sneak are actually a bit overpowered.
Once you wack it up high enough you can sneak infront of people without them seeing you, especially if you have a stealth boy or the stealth suit.
Melee is also pretty good once you get the powerfist or deathclaw gauntlet. Pretty much everything goes down quickly especially in vats because it warps you close to an enemy running away.
However both skills really suck at low levels.
 
yes but it has no difference to a shooter which is the problem. YOu have no reason to "role play" a meele character to speak so.

Its just a punch, be punched, punch again, enemy is dead. Which, basicaly is the same as Oblivion. Its always only a matter of how much damage you do, nothing else.

At least in Fallout 1 and 2 it did matter how much points you have, what kind of armor you are using etc. as with increasing skill you also get more options, a higher chance to knock your enemy down, different punches and kicks not to mention the many options you had with either punching the eyes, head or limbs etc.

Thats why meele has no reason in Fallout 3. It has no real difference to guns or anything else. Its just a "different way to deal damage". except that its silenet when you happen to do a sneak attack. But as other already said, when you move much outside in the open space its kinda ... tedious. In Fallout 1/2 it was not. Theer you would with high skills play someone really experienced in martial arts for example (or some kind of fighting skill has not to be expecially a "assian discipline")
 
It's perfectly possible to play a sneak/melee char on the hardest difficulty levels. That's what I did last time. Sneak 100 is ridiculous.

If you don't move, you're effectively invisible - you may get detected but not into danger. I recall trying to take out my first deathclaw - he would walk into me and as long as I didn't move I was fine. :P
 
I agree with Crni, fallout 3 with melee has entertainment value of a flash game. It's not like you can't kill stuff, but it's ridiculously boring. Best hope is that someone makes a mod that allows melee targeting.
 
Ausdoerrt said:
I agree with Crni, fallout 3 with melee has entertainment value of a flash game. It's not like you can't kill stuff, but it's ridiculously boring. Best hope is that someone makes a mod that allows melee targeting.

It would be damn nice to be able to break kneecaps or legs to cripple enemies, to knock them out with a shot to the head, to knock the wind out of them with a shot to the torso/solar plexus...

But Beth was too lazy to implement this. Beth was too lazy to implement a LOT of things that should have been in FO3.
 
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