Results of my test with a character with Luck 8: Unedited v1.27/GOG .exe file: 10 shots, 1 critical Edited v1.27/GOG .exe file (4C->6C at the address 004A6C4C): 11 shots, 9 criticals, 1 miss Conclusion: Yes, it works as intended, but only with the fixed .exe file.
Ya Good work! Nice to know I'm not the only one that knows how to HeX edit here, was going to update this post with the patch but didn't have my computer with me when i posted it, used my phone. I have some HeX values I'd like to share, i will post them in the FOT Modding FAQ forum, first i will need to find them again...
Yes, i plan on adding it to DaC, NMA, Mod DB and RobCo DB, also xxxRedMetalxxx might add it to Red-Tec. It will get out there in no time.
IIRC, it was created in 2012 and posted on the forum of one of NMA moderators, therefore calling it 'in no time' is a slight exaggeration .
Haha, ya. I got a plan for it though that i think will get more people aware of it and using it. If you know of any bugs that can be fixed via HeX i would love to here them, even i don't venture to parts of the original game to fix much unless requested, i just help mods and modders with stuff like that + when i last beat the game i didn't even know what HeX was.
The hex edit only works with Long Range weapons as that was how it was originally coded. = The relevant weapons would be the Hunting Rifle, M1 Garand, Sniper Rifle, Gauss Rifle, and Sunbeam Laser Rifle. (if there are more I don't think they're worth using) So Sniper perk for Sniper weapons.