Akratus
Bleep bloop.
I am perplexed.
This is the least veiled turd of a game I have ever seen.
Gameplay does not entertain, it is designed ONLY to keep you busy. It is a chore. A gamedesign sin, I should say.
The writing is ok I guess. If you don't mind tons of dialogue with no purpose whatsoever.
Hey, I know. How about not wasting a huge amount of development time on dialogue choices only for the sake of dialogue choices and nothing else!
How about a conversation with one choice that affects something! The definition of, you know, an actual choice.
But no, I guess it's professional to have dialogue with no merrit. Because they have none.
Click the quest giver, walk, click the enemy, click attack, wait, walk, click the quest giver. Quest complete. Yay.
Gee, I can't find a fuck to give anywhere! I'm afraid I'm all out, Bioware.
I already found Bioware to be slipping before, but the fact that they haven't yet completely crashed and burned because of this is a god damn miracle.
This is the least veiled turd of a game I have ever seen.
Gameplay does not entertain, it is designed ONLY to keep you busy. It is a chore. A gamedesign sin, I should say.
The writing is ok I guess. If you don't mind tons of dialogue with no purpose whatsoever.
Hey, I know. How about not wasting a huge amount of development time on dialogue choices only for the sake of dialogue choices and nothing else!
How about a conversation with one choice that affects something! The definition of, you know, an actual choice.
But no, I guess it's professional to have dialogue with no merrit. Because they have none.
Click the quest giver, walk, click the enemy, click attack, wait, walk, click the quest giver. Quest complete. Yay.
Gee, I can't find a fuck to give anywhere! I'm afraid I'm all out, Bioware.
I already found Bioware to be slipping before, but the fact that they haven't yet completely crashed and burned because of this is a god damn miracle.