So I played the Old Republic. . .

Akratus

Bleep bloop.
I am perplexed.

This is the least veiled turd of a game I have ever seen.

Gameplay does not entertain, it is designed ONLY to keep you busy. It is a chore. A gamedesign sin, I should say.
The writing is ok I guess. If you don't mind tons of dialogue with no purpose whatsoever.

Hey, I know. How about not wasting a huge amount of development time on dialogue choices only for the sake of dialogue choices and nothing else!

How about a conversation with one choice that affects something! The definition of, you know, an actual choice.
But no, I guess it's professional to have dialogue with no merrit. Because they have none.

Click the quest giver, walk, click the enemy, click attack, wait, walk, click the quest giver. Quest complete. Yay.
Gee, I can't find a fuck to give anywhere! I'm afraid I'm all out, Bioware.

I already found Bioware to be slipping before, but the fact that they haven't yet completely crashed and burned because of this is a god damn miracle.
 
its a fully voiced star wars MMO with so many choices and quest lines and trees it is going to be the absolute bestest mmo ever and will kill wow, eq, uo, and all others and then evacuate its bowels over their graves.

or are you trying to say it did not live up to the hype?
 
Ilosar said:
MMOs just aren't for you. TOR is hardly unique in this regard.

Not all MMO's follow this trend though, it annoys me because game development companies arent creating more 'unique' styles of MMO games.

Face of Mankind was promising until it went to rat shite.
 
Radman said:
Ilosar said:
MMOs just aren't for you. TOR is hardly unique in this regard.

Not all MMO's follow this trend though, it annoys me because game development companies arent creating more 'unique' styles of MMO games.

Face of Mankind was promising until it went to rat shite.

Even so, pay-to-play MMO's are designed at the core around the idea of keeping the player busy with what is basically chores. It amazes me that someone is actually perplexed about this fact. And before you mention it, I know it's free-to-play now, but it wasn't designed with that in mind.
 
Just because your game is supposed to have a large amount of players, with only a multiplayer mode being available, does not mean you can abandon everything learned about game design up to this point.
 
I have to concur with the general sentiment: welcome to EQ-clone (a.k.a. WoW-clone) MMO gaming, which almost all companies have decided is the only way to design an MMO.

TOR is actually pretty decent for an EQ-clone. Good voice acting and interesting (for the most part) story quests for the various classes. The gameplay is solid -- again, for an EQ-clone. The loot leaves something to be desired.

My opinion of TOR is that it's worth doing a class questline or two with friends, if you like (or at least can tolerate) that sort of gameplay long enough. Otherwise, move on. TOR definitely should have been another single-player Star Wars RPG. There really are some good ideas and story elements in there. Making an EQ-clone MMO out of it was a pretty blatant attempt by upper management at creating a cash cow ala being the next WoW.
 
I might add that I also tried it, and enjoyed the first few areas. Good storytelling, pretty scenery and a decent pace. When I got to Coruscant (?) the real MMO grind began and the restrictions of playing for free made partying up with others frustrating. But more than that, the extremely slow progression and the tedious combat system made me quit. Even the free-to-play model is designed to almost force you to fork out cash because it's so annoying. Which is a shame, since so much of the game is available for free. But the in-your-face grabs for money is just too much.
 
To be honest, I thought that TOR would be more like SWG when I first heard about it's development. But now... *sigh*. I really wish MMO games would stop following the 'WoW-clone' trend and start developing newer, more unique styles. Like SWG.
 
Ghost_Machine_011001 said:
To be honest, I thought that TOR would be more like SWG when I first heard about it's development. But now... *sigh*. I really wish MMO games would stop following the 'WoW-clone' trend and start developing newer, more unique styles. Like SWG.

I never played SWG, so I can't compare anything to that. But this is why Neverwinter has me pretty interested. It's a standard MMO is many ways, but it seems to have a more casual focus. I'm so sick of auto-attack combat, or TOR's even worse version of it (auto-attack combat without auto-attacks) that anything not like that immediately makes me curious. And from what I've seen so far, Neverwinter's combat system looks very responsive, fast-paced and tactical, while keeping it really simple and basic. While the rather short dungeons, the events and the player-created content makes it look like anything but a quest grinder. I'm hoping to be able to play it casually, without ever feeling I need to put more time or money than I have into it to be able to get anywhere.
 
That's right, I played SWG 10 times as long as I played the Old Republic. The supposedly better, billion dollar project. Or however much it cost them.
 
aenemic said:
Ghost_Machine_011001 said:
To be honest, I thought that TOR would be more like SWG when I first heard about it's development. But now... *sigh*. I really wish MMO games would stop following the 'WoW-clone' trend and start developing newer, more unique styles. Like SWG.

I never played SWG, so I can't compare anything to that. But this is why Neverwinter has me pretty interested. It's a standard MMO is many ways, but it seems to have a more casual focus. I'm so sick of auto-attack combat, or TOR's even worse version of it (auto-attack combat without auto-attacks) that anything not like that immediately makes me curious. And from what I've seen so far, Neverwinter's combat system looks very responsive, fast-paced and tactical, while keeping it really simple and basic. While the rather short dungeons, the events and the player-created content makes it look like anything but a quest grinder. I'm hoping to be able to play it casually, without ever feeling I need to put more time or money than I have into it to be able to get anywhere.

Neverwinter? Never heard of that game. Thanks for mentioning it though. Now I got something new to try out and entertain myself with. Is it free-to-play or pay-to-play?
 
Ghost_Machine_011001 said:
Neverwinter? Never heard of that game. Thanks for mentioning it though. Now I got something new to try out and entertain myself with. Is it free-to-play or pay-to-play?

It's not out yet. Still in closed beta. There are lots of videos from beta weekends on YouTube, if you're curious.

It's going to be completely free-to-play, with micro-transactions. It does not, however, seem to be any pay-to-win bullshit going on, but rather only cosmetics and convenience (like faster leveling) for sale.
 
Akratus said:
That's right, I played SWG 10 times as long as I played the Old Republic. The supposedly better, billion dollar project. Or however much it cost them.

200 millions, IIRC. Most expensive video game of all time, I think. I guess a lot of that went into the voice acting, it's rather ridiculous to voice even generic fetch quests. They definitely bit off more than they could chew there, especially since MMO players don't care about dialog and RPG players usually dislike MMO gameplay. Sometimes you simply cannot take a ''best of both worlds'' approach without getting the worst of both worlds.
 
imagine what they could have achieved with 200 milion if they decided to make the game more like Kotor 2.

Oh well ...
 
Akratus said:
That's right, I played SWG 10 times as long as I played the Old Republic. The supposedly better, billion dollar project. Or however much it cost them.

SWG is still going pre CU on private servers. Hard to keep the ol' girl down.
 
Also I wouldn't know anything about the quest lines every character has.

I couldn't give enough of a shit about this broken, ugly and just plain bad game to see how it could ever be worth even taking a peek.
 
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