TheHouseAlwaysWins
Look, Ma! Two Heads!

I notice a thing classic Fallout fans have against the modern Fallout is the plotholes present in Fallout 4 and 3, to the point where some fans list it as a valid reason to dislike mods if they offer up a decent experience but are not rock solid with the worldbuilding of Fallout 1 and 2.
There is this battle of the thoughts going around where in the film industry, in the 70's and 80's people would judge movies based on the overall experience of the film as a whole and how it resonates with the audiences, the characters evolving and changing based on their experience, and how it was thematically consistent as an art piece. However, a lot of judgement now based on what I've heard seems to based on things that are pretty secondary like how much worldbuilding there is regardless if its relevant to the overall plot or experience, easter eggs, and whether or not there are plot holes.
So what does NMA think is more important? The overall experience of a Fallout title or how much worldbuild there is? If a different company owned Fallout and made a game that gave a good experience but wasn't 100% consistent with the worldbuilding made in games from over 2 decades ago would you have an issue?
There is this battle of the thoughts going around where in the film industry, in the 70's and 80's people would judge movies based on the overall experience of the film as a whole and how it resonates with the audiences, the characters evolving and changing based on their experience, and how it was thematically consistent as an art piece. However, a lot of judgement now based on what I've heard seems to based on things that are pretty secondary like how much worldbuilding there is regardless if its relevant to the overall plot or experience, easter eggs, and whether or not there are plot holes.
So what does NMA think is more important? The overall experience of a Fallout title or how much worldbuild there is? If a different company owned Fallout and made a game that gave a good experience but wasn't 100% consistent with the worldbuilding made in games from over 2 decades ago would you have an issue?