Some ideas from experiance of rpg's

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Well i belive what makes an rpg game fun is the diversity of your options especially Fallout1/2.
Eg. i have finished fallout2 over 10 times and there is a whole heaps of things i have read about and haven't done.

And i think i speak for most people when i say that the fallout interplay/blackIsle team had found the strong points of Rpg creation fallout proved that but the millions and millions copies sold throughout the world.

Anyway Some ideas that i have come up with...

Psychic NPC's/bosses/ ect.. (well hey the place has been nuked so id think there would be some sort of brain mutations).Hey people wanted spells this is close enuff i think.It's not the age of merlin it's the future.

More charicter classes you can use.(i'd love it if i could roam around as a mutant or a ghoul)

More sub-Bosses (I remember in Fallout2 i had a battle with a super mutant who made his pets attack me)that was one of the hardest battles i had fought in the game.

More Teching/addons. (why not have unique armour or weapons.Why not addon say a magnetic pulsatior to your spiffy guass pistol to make it shoot plasma M72 bullets instead of the normal ones??).

Dune Buggy's?(everbody remembers knight rider well why not have a dune buggy like that.Say your driving around the place and get attacked it can help u attack).

Other Countrys (maybe less locations in america amd spread them around the world with Famous landmarks along the way)It would be interesting to find out what happened to the rest of the world after the nuke war.

Standstill NPC's (Gun Turrets u can use by moving behind it during combat.)For example make Cassidy go to the gun turret so that he can blast everything to bits with Twin gun turrets :).

Mech Armour.( I think is explains itself)

Missing Body parts(Maybe you can loss body parts in a fight eg. leg,arm ect.)You could go to a robotics facility and get a cyborg arm with guns in it or bionic legs for extra movement.

I have plenty more ideas but i have rambled on for long enuff. hope u like :)
 
Oooh! OOOH!

And to go with the mech armor, side-mounted rocket-launchers that kill anything with one hit....


</SARCASM>
 
*Cough* What the hell are you smoking? *Cough*

[font size=1" color="#FF0000]LAST EDITED ON May-29-00 AT 05:47AM (GMT)[p]>Well i belive what makes an
>rpg game fun is the
>diversity of your options especially
>Fallout1/2.
>Eg. i have finished fallout2 over
>10 times and there is
>a whole heaps of things
>i have read about and
>haven't done.
>
>And i think i speak for
>most people when i say
>that the fallout interplay/blackIsle team
>had found the strong points
>of Rpg creation fallout proved
>that but the millions and
>millions copies sold throughout the
>world.
>
>Anyway Some ideas that i have
>come up with...
>
>Psychic NPC's/bosses/ ect.. (well hey the
>place has been nuked so
>id think there would be
>some sort of brain mutations).Hey
>people wanted spells this is
>close enuff i think.It's not
>the age of merlin it's
>the future.

Let me get this straight: Nuclear radiation has, in only about 100 years after the war given some people psionic abilities? C'mon get real. Playing a little too much Starcraft? Want to cast "Psionic storm?" The game would suck with pseudo-magics, making it too unrealistic.

99.9999999% of radiation mutations are harmful. Most result in birth defects and cancer.

>More charicter classes you can use.(i'd
>love it if i could
>roam around as a mutant
>or a ghoul)

Maybe as a trait.

>More sub-Bosses (I remember in Fallout2
>i had a battle with
>a super mutant who made
>his pets attack me)that was
>one of the hardest battles
>i had fought in the
>game.

Sub-bosses? You want FO3 to be another Final Fantasy-type game where every different section in the game has a sub-boss? C'mon, this is the semi-real world here. Sub-bosses mean non-dynamic storyline.

>More Teching/addons. (why not have unique
>armour or weapons.Why not addon
>say a magnetic pulsatior to
>your spiffy guass pistol to
>make it shoot plasma M72
>bullets instead of the normal
>ones??).

...or nuclear missiles. If anything guns should be in extremely bad shape with limited bullets. It should be rare to find a gun in good shape.

>Dune Buggy's?(everbody remembers knight rider well
>why not have a dune
>buggy like that.Say your driving
>around the place and get
>attacked it can help u
>attack).

I'm sure there are just TONS of surplus "Dune buggies" hanging around the desert.

>Other Countrys (maybe less locations in
>america amd spread them around
>the world with Famous landmarks
>along the way)It would be
>interesting to find out what
>happened to the rest of
>the world after the nuke
>war.

Fallout 2 took place in a map that was only about 100 miles high by 200 miles wide and TONS went on in that section. If anything there should be a push towards unity of place, not the SNES RPG ideal where you get to fly around the world and visit places all around. If the world is too big you lose detail.

>Standstill NPC's (Gun Turrets u can
>use by moving behind it
>during combat.)For example make Cassidy
>go to the gun turret
>so that he can blast
>everything to bits with Twin
>gun turrets :).

And these "gun turrets" are positioned at strategic locations throughout towns just so your NPCs can hide behind them? How about attack helicopters waiting for your NPCs to jump into so they can shread the town with Hellfire missiles?

>Mech Armour.( I think is explains
>itself)

It certainly explains a lot...

>Missing Body parts(Maybe you can loss
>body parts in a fight
>eg. leg,arm ect.)You could go
>to a robotics facility and
>get a cyborg arm with
>guns in it or bionic
>legs for extra movement.

The world has been reduced to a dark age in technology. Much like olden times, a flesh wound is usually fatal. I'd rather see that if you get shot and aren't recouperated quickly, you die.

Cyborg facilities don't exactly litter the desert like gas stations.

>I have plenty more ideas but
>i have rambled on for
>long enuff. hope u like
>:)

Please.. no more ideas, at least no more mindless ideas. I've heard some crazy ones, some I don't agree with, but at least THOSE are kind of plausible. Yours are downright outrageous.

-Xotor-

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RE: *Cough* What the hell are you smoking? *Cough*

If you remember from fallout 1, the master was psychic. when you walked down the hall to meet him you got "mind-blasted".
Why not add robot arms and stuff? After all there _is_ the brother hood of steel.
As for ammo, lets have some ammo factories run by underpaid ghouls.

Just my two caps,
Tk-421
 
RE: *Cough* What the hell are you smoking? *Cough*

> If you remember from
>fallout 1, the master was
>psychic. when you walked down
>the hall to meet him
>you got "mind-blasted".
> Why not add robot
>arms and stuff? After all
>there _is_ the brother hood
>of steel.
> As for ammo, lets
>have some ammo factories run
>by underpaid ghouls.

I'm sure the BOS just basks in enslaving ghouls to make ammo. The BOS may be the guardians of technology, but they most likely can't produce it.

-Xotor-


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RE: *Cough* What the hell are you smoking? *Cough*

xotor
ammo is not that hard to make (at least for small arms) and if it had been prop. cared for likely would last 100 years. oh and stop beeing such a bulldog and acting like people are morons (we are but dont rub it in, its not nice)
 
Gun turrets AND mech armor>???? Well, it seems the BOS were mighty busy huh?

That sounds more like a suggestion for Fallout:Tactics...
 
>Gun turrets AND mech armor>???? Well, it seems the BOS were mighty busy huh?
>
>That sounds more like a suggestion
>for Fallout:Tactics...



Actually I thought it was something that would befit Final Fantasy 9.
 
Actually it's more befitting the next Ultima game ...God knows that series has gone to the pisser....
 
RE: *Cough* What the hell are you smoking? *Cough*

Hey speaking of the BoS basking in slavery and such ..what about making them the main antagonist in FO3 ...They seem to have this Knights Templar attitude, maybe they can become as corrupt as the Knights did themselves....
 
>Actually it's more befitting the next
>Ultima game ...God knows that
>series has gone to the
>pisser....



Ultima is dead.

Thank goodness they ended the series, but even finished it with a shitty ending, though.

Number 8 was getting bad, but 9 should have been flushed.

Origin should have taken a hint when the largest fan group EVER for a game, the UDIC (over 14,000 members) openly bash the latest 2 games.

Super Avatar Brothers, I think was coined by Paladia Dragon.

Virtue Raider was coined by myself, Sarenthalanos Dragon.
 
You're right good sir...

I have played number 8 and I thought to myself..."Where's the magic mushroom so I can bash bricks with my head and stomp my enemies to death?" Never did play number 9 and wouldn't want to. I am not a fan of Virtue Raider type games anyways...I think Origin just lost their damned minds when they spawned the fallacy of the gods that is UO... UO drained manpower and other resources that would have made Ultima 9 the series concluding game it SHOULD have been ...
 
>You're right good sir...
>
>I have played number 8 and
>I thought to myself..."Where's the
>magic mushroom so I can
>bash bricks with my head
>and stomp my enemies to
>death?"

The magic mushrooms were there, and about the only entertaining feature of the game.
They chenged the colors of the screen, but just like the rest of the game, they are ultimately...pointless.

>Never did play number
>9 and wouldn't want to.

Save your money. In fact, buy the Ultima Collection if you don't already have it, and play U7 again.

>I am not a fan
>of Virtue Raider type games
>anyways...I think Origin just lost
>their damned minds when they
>spawned the fallacy of the
>gods that is UO... UO
>drained manpower and other resources
>that would have made Ultima
>9 the series concluding game
>it SHOULD have been ...

They killed Ultima, they killed Wing Commander....

Origin is dead.
 
I have played both parts of U7 ...and that was a cool game ...especially when the Avatar was doing some rather 'unvirtous' (spelling?) things with some blonde ice-queen magic user lady.

Yes Origin is dead but I wonder what other atrocities will crawl out of its bloated rotting corpse???

However I would like to see Fallout made into a series sort of like Ultima but not if its going to make actual game suffer because of it. After all, one can only replay the two games out now so many times before becomming bored with them.

Oh btw, three people who worked on Fallout made their own company (Troika) and are comming out with a game called Arcanum...Im waiting for that one ...the interface is reminiscient of Fallout in fact...
 
RE: *Cough* What the hell are you smoking? *Cough*

>xotor
>ammo is not that hard to
>make (at least for small
>arms) and if it had
>been prop. cared for likely
>would last 100 years.

You need bullet molds, smelters, and chemicals to make ammo. This does not even consider the creation of gunpowder, fine-tuning the equipment and finding the necessary metals. Those resources were probably nuked too.

> oh
>and stop beeing such a
>bulldog and acting like people
>are morons (we are but
>dont rub it in, its
>not nice)

Greenhair, take a look at that guy's post again. Stupidity has no excuses.

-Xotor-

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RE: *Cough* What the hell are you smoking? *Cough*

the basic chems that make up most ammo can be procesessed out of bodily wastes or are easy made (gunpowder is simply charcoal saltpeter and sulfer) early black powder was made by civs. who had a much cruder tech base then FO has. further more blasting and percustion caps are the truly hard part in making ammo and im pos. that the formula for mercury fulminate is laying around sumewhere, and cal has large reserves of mercury. you do have one good point and that is the production of brass cartridges would be hard with out a pre war production plant or eqwipment, but remember all you need is the cartrridge and there would be MILLIONS in amer. just wating to be refilled with a viable propelent and percussion cap. once knowledge is discovered it is very hard to forget, the hard part is discovering the knowledge in the first palce. now then who is stupid xotor? if you wish to know were i got this info from read *best* S.M. Sterlings island in the sea of time books as well as david drake, and david weber the works are fiction but the reserch suporting them is rather good
 
all so

oh and harry turteldoves "guns of the south" is another good SF book in terms of reaserch and perspecives into what is posible and what is not with a limited tech base and advanced knowledge besides its a damm good book.
 
RE: *Cough* What the hell are you smoking? *Cough*

If Smitty in FO1 could refill spent casings with the help of Miles the chemist then whats to stop them from writing the knowledge down????
 
RE: *Cough* What the hell are you smoking? *Cough*

>the basic chems that make up
>most ammo can be procesessed
>out of bodily wastes or
>are easy made (gunpowder is
>simply charcoal saltpeter and sulfer)
>early black powder was made
>by civs. who had a
>much cruder tech base then
>FO has. further more blasting
>and percustion caps are the
>truly hard part in making
>ammo and im pos. that
>the formula for mercury fulminate
>is laying around sumewhere, and
>cal has large reserves of
>mercury. you do have one
>good point and that is
>the production of brass cartridges
>would be hard with out
>a pre war production plant
>or eqwipment, but remember all
>you need is the cartrridge
>and there would be MILLIONS
>in amer. just wating to
>be refilled with a viable
>propelent and percussion cap. once
>knowledge is discovered it is
>very hard to forget, the
>hard part is discovering the
>knowledge in the first palce.
>now then who is stupid
>xotor? if you wish to
>know were i got this
>info from read *best* S.M.
>Sterlings island in the sea
>of time books as well
>as david drake, and david
>weber the works are fiction
>but the reserch suporting them
>is rather good

Let me paint you a picture of what is *really* needed to create ammo.

Bullets are precision made, especially ones used in modern guns. Yeah, gunpowder was created as early as the year 800 AD, but precision bullets didn't exist until the (USA) Civil War era. Why didn't they exist? Because there were no manufacturing techniques to do such work.

The industrial age was still in its infancy, most objects were still contructed by hand and only very large operations could afford mills to chew out products. Even then it was quite expensive to produce such mills from scratch. A prototype had to be constructed, tested, and duplicated. Then a mold, the necessary chemicals, metals, and machines to construct those parts.

What is left in the Fallout world? Most of the world is destroyed with only menial resources. Do you expect to just *find* a bullet cast? Yeah, you can just create one from the shells of bullets, but is that precision? And where do you find the necessary machinery to automate bullet manufacturing?

You cite refilling bullets and replacing caps. You still need machines to automate that task or it will be fruitless. How about the metal for the projectile itself? Where are the resources for that to be had?

Then come the chemicals. Mercury fulminate is relatively easy to procure if you have the necessary materials, hell you can make some in your back yard quite easily. However the materials aren't quite so easy to find in the desert.

Mercury Fulminate is made by boiling mercury with nitric acid, mixing it with ethyl alcohol and then filtering out the mercury fulminate crystals. It is extremely sensitive and can explode simply from shock.

It is so dangerous that even under controlled situations like a manufacturing plant, there are accidents.

In a Fallout world where resources are scarce enough, how do you expect an ammunition manufacturer to deal with such problems?

Then come the resources. How do you suppose to obtain enough mercury for mercury fulminate? Though cinnabar is probably plentiful enough, it still needs to be mined, refined and stored. How about nitric acid? It isn't the most common thing to find in a post-fallout world.

And how about the necessary metals for the bullets themselves? Even the most simplistic bullets require multiple types of metals. Where are you to find the lead for JHP ammo? Brass? Steel? Those require mines, smelters, and other such processes. You can get some from old bullets and dead cars but what are you going to do, create a recycling program for yourself in the desert?

A person can have all the knowledge of the world, but without the resources to do anything with that knowledge it is worthless.

Pretty shabby case there Greenhair.

-Xotor-

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